While just at it, remove the nb_codes parameter: It is redundant
(the number of codes is implicitly contained in the array containing how
many entries of a specific size there are) and for this reason it might
even be wrong, so it is better to check what is actually used instead.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The MJPEG decoder is already activated by configure whenever the tiff
decoder is selected; ergo it is unnecessary to add a dependency in the
Makefile.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The avrn decoder actually only needs one thing: The MJPEG decoder.
Instead the Makefile made it compile mjpegdec and configure required
some of the prerequisites of the MJPEG decoder (exif and jpegtables).
Even if all the prerequisites of the MJPEG decoder were required, it
would still not make the MJPEG decoder usable, because for that
the MJPEG decoder needs to be in the list of codecs in codec_list.c.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The fixed-point AAC decoder is the only user of the fixed-point sinewin
tables from sinewin; and it only uses a few of them (about 10% when
counting by size). This means that guarding initializing these tables by
an AVOnce (as done in 3719122065) is
unnecessary for them. Furthermore the array of pointers to the
individual arrays is also unneeded.
Therefore this commit moves these tables directly into aacdec_fixed.c;
this is done by ridding the original sinewin.h and sinewin_tablegen.h
headers completely of any fixed-point code at the cost of a bit of
duplicated code (the alternative is an ugly ifdef-mess).
This saves about 58KB from the binary when using hardcoded tables (as
these tables are hardcoded in this scenario); when not using hardcoded
tables, most of these savings only affect the .bss segment, but the rest
(< 1KB) contains relocations (i.e. savings in .data.rel.ro).
Reviewed-by: Lynne <dev@lynne.ee>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Neither module should depend on the other.
Move shared functions to its own file for this purpose, and ensure
source files are compiled only when the required modules are enabled.
Signed-off-by: James Almer <jamrial@gmail.com>
The only call to ff_intel_h263_decode_picture_header() is already behind
"if (CONFIG_H263I_DECODER)".
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
2ef2496cd1 used ff_vorbis_channel_layouts
in flac.c, but added a dependency to the FLAC decoder only; lateron
aba0278e9f added the dependency of the
FLAC parser and encoder on vorbis_data.o. Yet when the original commit
was reverted in aba0278e9f, the two other
dependencies were not removed. This commit fixes this.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
No longer used by anything.
Unfortunately the old FFT_FLOAT/FFT_FIXED_32 is left as-is. It's
simply too much work for code meant to be all removed anyway.
The AC3 encoder used to be a separate library called "Aften", which
got merged into libavcodec (literally, SVN commits and all).
The merge preserved as much features from the library as possible.
The code had two versions - a fixed point version and a floating
point version. FFmpeg had floating point DSP code used by other
codecs, the AC3 decoder including, so the floating-point DSP was
simply replaced with FFmpeg's own functions.
However, FFmpeg had no fixed-point audio code at that point. So
the encoder brought along its own fixed-point DSP functions,
including a fixed-point MDCT.
The fixed-point MDCT itself is trivially just a float MDCT with a
different type and each multiply being a fixed-point multiply.
So over time, it got refactored, and the FFT used for all other codecs
was templated.
Due to design decisions at the time, the fixed-point version of the
encoder operates at 16-bits of precision. Although convenient, this,
even at the time, was inadequate and inefficient. The encoder is noisy,
does not produce output comparable to the float encoder, and even
rings at higher frequencies due to the badly approximated winow function.
Enter MIPS (owned by Imagination Technologies at the time). They wanted
quick fixed-point decoding on their FPUless cores. So they contributed
patches to template the AC3 decoder so it had both a fixed-point
and a floating-point version. They also did the same for the AAC decoder.
They however, used 32-bit samples. Not 16-bits. And we did not have
32-bit fixed-point DSP functions, including an MDCT. But instead of
templating our MDCT to output 3 versions (float, 32-bit fixed and 16-bit fixed),
they simply copy-pasted their own MDCT into ours, and completely
ifdeffed our own MDCT code out if a 32-bit fixed point MDCT was selected.
This is also the status quo nowadays - 2 separate MDCTs, one which
produces floating point and 16-bit fixed point versions, and one
sort-of integrated which produces 32-bit MDCT.
MIPS weren't all that interested in encoding, so they left the encoder
as-is, and they didn't care much about the ifdeffery, mess or quality - it's
not their problem.
So the MDCT/FFT code has always been a thorn in anyone looking to clean up
code's eye.
Backstory over. Internally AC3 operates on 25-bit fixed-point coefficients.
So for the floating point version, the encoder simply runs the float MDCT,
and converts the resulting coefficients to 25-bit fixed-point, as AC3 is inherently
a fixed-point codec. For the fixed-point version, the input is 16-bit samples,
so to maximize precision the frame samples are analyzed and the highest set
bit is detected via ac3_max_msb_abs_int16(), and the coefficients are then
scaled up via ac3_lshift_int16(), so the input for the FFT is always at least 14 bits,
computed in normalize_samples(). After FFT, the coefficients are scaled up to 25 bits.
This patch simply changes the encoder to accept 32-bit samples, reusing
the already well-optimized 32-bit MDCT code, allowing us to clean up and drop
a large part of a very messy code of ours, as well as prepare for the future lavu/tx
conversion. The coefficients are simply scaled down to 25 bits during windowing,
skipping 2 separate scalings, as the hacks to extend precision are simply no longer
necessary. There's no point in running the MDCT always at 32 bits when you're
going to drop 6 bits off anyway, the headroom is plenty, and the MDCT rounds
properly.
This also makes the encoder even slightly more accurate over the float version,
as there's no coefficient conversion step necessary.
SIZE SAVINGS:
ARM32:
HARDCODED TABLES:
BASE - 10709590
DROP DSP - 10702872 - diff: -6.56KiB
DROP MDCT - 10667932 - diff: -34.12KiB - both: -40.68KiB
DROP FFT - 10336652 - diff: -323.52KiB - all: -364.20KiB
SOFTCODED TABLES:
BASE - 9685096
DROP DSP - 9678378 - diff: -6.56KiB
DROP MDCT - 9643466 - diff: -34.09KiB - both: -40.65KiB
DROP FFT - 9573918 - diff: -67.92KiB - all: -108.57KiB
ARM64:
HARDCODED TABLES:
BASE - 14641112
DROP DSP - 14633806 - diff: -7.13KiB
DROP MDCT - 14604812 - diff: -28.31KiB - both: -35.45KiB
DROP FFT - 14286826 - diff: -310.53KiB - all: -345.98KiB
SOFTCODED TABLES:
BASE - 13636238
DROP DSP - 13628932 - diff: -7.13KiB
DROP MDCT - 13599866 - diff: -28.38KiB - both: -35.52KiB
DROP FFT - 13542080 - diff: -56.43KiB - all: -91.95KiB
x86:
HARDCODED TABLES:
BASE - 12367336
DROP DSP - 12354698 - diff: -12.34KiB
DROP MDCT - 12331024 - diff: -23.12KiB - both: -35.46KiB
DROP FFT - 12029788 - diff: -294.18KiB - all: -329.64KiB
SOFTCODED TABLES:
BASE - 11358094
DROP DSP - 11345456 - diff: -12.34KiB
DROP MDCT - 11321742 - diff: -23.16KiB - both: -35.50KiB
DROP FFT - 11276946 - diff: -43.75KiB - all: -79.25KiB
PERFORMANCE (10min random s32le):
ARM32 - before - 39.9x - 0m15.046s
ARM32 - after - 28.2x - 0m21.525s
Speed: -30%
ARM64 - before - 36.1x - 0m16.637s
ARM64 - after - 36.0x - 0m16.727s
Speed: -0.5%
x86 - before - 184x - 0m3.277s
x86 - after - 190x - 0m3.187s
Speed: +3%
Up until now, the SpeedHQ encoder called a wrong function for init:
void ff_init_uni_ac_vlc(const uint8_t huff_size_ac[256],
uint8_t *uni_ac_vlc_len);
Yet the first argument actually used is of type RLTable; the size of
said struct is less than 256 if the size of a pointer is four, leading
to an access beyond the end of the RLTable.
This commit fixes this by calling the actually intended function:
init_uni_ac_vlc() from mpeg12enc.c. It was intended to use this
function [1], yet doing so was forgotten when the patch was actually
applied.
[1]: https://ffmpeg.org/pipermail/ffmpeg-devel/2020-July/266187.html
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
SMVJPEG stores frames as slices of a big JPEG image. The decoder is
implemented as a wrapper that instantiates a full internal MJPEG
decoder, then forwards the decoded frames with offset data pointers.
This is unnecessarily complex and fragile, not supporting useful decoder
capabilities like direct rendering.
Re-implement the decoder inside the MJPEG decoder, which is accomplished
by returning each decoded frame multiple times, setting cropping
information appropriately on each instance.
One peculiar aspect of the previous design is that since
- the smvjpeg decoder returns one frame per input packet
- there are multiple frames in each packets (the aformentioned slices)
the demuxer needs to return each packet multiple times.
This is now also eliminated - the demuxer now returns each packet
exactly once, with the duration set to the number of frames it decodes
to.
This also removes one of the last remaining internal uses of the old
video decoding API.
Both the fixed as well as the floating point mpegaudio decoders use
LUTs of type int8_t and uint32_t with 32K entries each; these tables
are completely the same, yet they are not shared. This commit makes
them shared. When both fixed as well as floating point decoders are
enabled, this saves 160KiB from the bss segment for a normal build
(translating into 160KiB less memory usage if both a shared as well as
a floating point decoder have actually been used) and 160KiB from the
binary for a build with hardcoded tables.
It also means that the code to create said LUTs is no longer duplicated
(for a normal build).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The manual states "there is virtually no reason to use that encoder.".
It supports less sample formats than the native encoder, is less efficient
than the native encoder and is also slower and pretty much remains untested.
libwavpack also isn't being fuzzed, which given that we plug the parameters
without any sanitizing them looks concerning.
This AV1 decoder is currently only used for hardware accelerated decoding.
It can be extended into a native decoder in the future, so set its name to
"av1" and temporarily give it the lowest priority in the codec list.
Signed-off-by: Fei Wang <fei.w.wang@intel.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Add vdpau_parse_rext_profile and use profile constraint flags to
determine the exact vdp_profile for HEVC_REXT.
If profile mismatch is allowed, select Main profile by default.
Add build object in Makefile for h265_profile_level dependency.
Signed-off-by: Philip Langdale <philipl@overt.org>
I have attempted to write a JPEG2000 Parser. Have tested
by generating a file containing 14 frames, as mentioned
by Micheal. Have also tried testing with various packet
sizes by setting -frame_size option. Additionally,
fixed a few formatting issues as pointed out by Micheal.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This contains encoder wrappers for H264, HEVC, AAC, AC3 and MP3.
This is based on top of an original patch by wm4
<nfxjfg@googlemail.com>. The original patch supported both encoding
and decoding, but this patch only includes encoding.
The patch contains further changes by Paweł Wegner
<pawel.wegner95@gmail.com> (primarily for splitting out the encoding
parts of the original patch) and further cleanup, build compatibility
fixes and tweaks for use with Qualcomm encoders by Martin Storsjö.
Signed-off-by: Martin Storsjö <martin@martin.st>
Add support for WavPack DSD files to the existing WavPack decoder using
avcodec/dsd to perform the 8:1 decimation to 32-bit float samples. We must
serialize the dsd2pcm operation (cross-boundary filtering) but would like
to use frame-level multithreading for the CPU-intensive DSD decompression,
and this is accomplished with ff_thread_report/await_progress(). Because
the dsd2pcm operation is independent across channels we use slice-based
multithreading for that part.
Also a few things were removed from the existing WavPack decoder that
weren't being used (primarily the SavedContext stuff) and the WavPack
demuxer was enhanced to correctly determine the sampling rate of DSD
files (and of course to no longer reject them).
Signed-off-by: David Bryant <david@wavpack.com>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Add vaapi_parse_rext_profile and use profile constraint flags to
determine the exact va_profile for HEVC_REXT.
If profile mismatch is allowed, select Main profile by default.
Add build object in Makefile for h265_profile_level dependency.
Signed-off-by: Linjie Fu <linjie.fu@intel.com>
This adds a decoder for Broderbund's sprite-based QuickTime CDToons
codec, based on the decoder I wrote for ScummVM.
Signed-off-by: Alyssa Milburn <amilburn@zall.org>
Adds support for the ADPCM variant used by some Simon & Schuster
Interactive games such as Real War, and Real War: Rogue States.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Previously, the default palette would always be used.
Now, we can accept a custom palette, just like dvdsubdec does.
Signed-off-by: Michael Kuron <michael.kuron@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Adds support for the ADPCM variant used by some Argonaut Games' games,
such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
This BSF takes Temporal Units split across different AVPackets and merges them
by looking for Temporal Delimiter OBUs.
Signed-off-by: James Almer <jamrial@gmail.com>
1. must enable low_power mode since just VDENC can be supported by iHD
driver right now
2. Coding option1 and extra_data are not supported by MSDK
3. IVF header will be inserted in MSDK by default, but it is not needed
for FFmpeg, so disable it.
Signed-off-by: Zhong Li <zhongli_dev@126.com>
Support for VDPAU accelerated VP9 decoding was added with libvdpau-1.3.
Support for the same in ffmpeg is added with this patch. Profiles
related to VDPAU VP9 can be found in latest vdpau.h present in
libvdpau-1.3. DRC clips are not supported yet due to
http://trac.ffmpeg.org/ticket/8068
Add VP9 VDPAU to list of hwaccels and supported formats
Added file vdpau_vp9.c and Modified configure to add VDPAU VP9 support.
Mapped VP9 profiles to VDPAU VP9 profiles. Populated the codec specific
params that need to be passed to VDPAU.
Signed-off-by: Philip Langdale <philipl@overt.org>
Used a technique similar to lavc/tdsc.c for invoking the MJPEG decoder.
This commit adds support for:
- DNG tiles
- DNG tile huffman lossless JPEG decoding
- DNG 8-bpp ("packed" as dcraw calls it) decoding
- DNG color scaling [1]
- LinearizationTable tag
- BlackLevel tag
[1]: As specified in the DNG Specification - Chapter 5
Signed-off-by: Nick Renieris <velocityra@gmail.com>
* Outputs ASS lines with basic coloring and font scaling for each
given region.
* Sets the default style to the resolution of the subtitle plane
(for example, 960x540 / 36pt font for profile A).
* Has options to:
* Disable ruby text (which is coded as regions which have
half-height text in libaribb24).
Enabled by default as without positioning ruby text only
confuses as it is usually coded in the beginning of the decoded
subtitle line.
* Set the working directory, in which libaribb24 will read
configuration as well as into which it may save broadcast extra
symbols as PNG.
Unset by default.
The unconventional library check can be explained by the library's
current master branch being licensed as LGPLv3, but at the time of
writing the latest official release is still licensed under GPLv3.
Thus, one either has to wait for the following release, or enable
GPLv3.
We have a pattern of wrapping CUDA calls to print errors and
normalise return values that is used in a couple of places. To
avoid duplication and increase consistency, let's put the wrapper
implementation in a shared place and use it everywhere.
Affects:
* avcodec/cuviddec
* avcodec/nvdec
* avcodec/nvenc
* avfilter/vf_scale_cuda
* avfilter/vf_scale_npp
* avfilter/vf_thumbnail_cuda
* avfilter/vf_transpose_npp
* avfilter/vf_yadif_cuda
Simple parser to set keyframes, frame type, structure, width, height, and pixel
format, plus stream profile and level.
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Signed-off-by: James Almer <jamrial@gmail.com>
Sets the level based on the stream properties if it is not explicitly
set by the user. Also add a tier option to set general_tier_flag, since
that affects the level choice.