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Commit Graph

14 Commits

Author SHA1 Message Date
Kacper Michajłow
c1ccd4bb22 avcodec/d3d12va_decode: remove unused variable
Signed-off-by: Kacper Michajłow <kasper93@gmail.com>
2025-07-25 21:10:16 +02:00
Araz Iusubov
ccf073e772 avcodec/d3d12va_decode: enable reference-only mode
The Reference-Only feature in DirectX 12 is a memory optimization
technique designed for video decoding scenarios.
This feature requires that reference resources must be allocated with
the D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY resource flag.
Reference textures must also be separated from output textures.
This feature is not supported in the current version of ffmpeg.
Since AMD GPU uses this feature in Direct 12 decoder,
ffmpeg does not support AMD GPU Direct 12 decoding.

Signed-off-by: Tong Wu <wutong1208@outlook.com>
2025-04-05 11:57:49 +08:00
Andreas Rheinhardt
5ad86d5fbc avcodec: Mark init and close functions as av_cold
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-17 04:33:11 +01:00
Tong Wu
0faf2ca98a avcodec/d3d12va_decode: remove extra spaces for declaration
Signed-off-by: Tong Wu <tong1.wu@intel.com>
2024-04-03 10:23:05 +08:00
Andreas Rheinhardt
790f793844 avutil/common: Don't auto-include mem.h
There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.

Keep it for external users in order to not cause breakages.

Also improve the other headers a bit while just at it.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-31 00:08:43 +01:00
Tong Wu
92ee7461c3 avcodec/d3d12va_decode: fix different 'const' qualifiers warning
Signed-off-by: Tong Wu <tong1.wu@intel.com>
2024-02-08 10:34:02 +08:00
Mark Thompson
fa580a0f17 lavc/d3d12va: Improve behaviour on missing decoder support
Distinguish between a decoder being entirely missing and a decoder which
requires features which are not present in the incomplete implementation
in libavcodec and therefore can't be used.
2024-02-04 19:18:58 +00:00
Tong Wu
8b41e9cfbe avcodec/d3d12va_decode: check existance before assigning a new index
Fixes #10759.

It can happen in H.264, MPEG2, VC1 that the current frame resource
memory is already in ref_resource. For example, for a interlaced frame,
the same curr memory is passed twice. For the second time it could possibly
reference itself. When this happens the curr is already given an index and
in ref_resources. When the reference frame index is required, we should check
the existance in the ref_resources first before assigning a new index for it.

Signed-off-by: Tong Wu <tong1.wu@intel.com>
2024-01-26 09:22:12 +08:00
James Almer
45a2f2635d avcodec/d3d12va: remove unused variables
Signed-off-by: James Almer <jamrial@gmail.com>
2024-01-24 17:34:28 -03:00
Wu Jianhua
94949d4770 avcodec/d3d12va_decode: don't change the resource state if the referenced frame is the same as the current frame
This commit removes the follow warning and error:

D3D12 WARNING: ID3D12CommandList::ResourceBarrier: Called on the same subresource(s) of
Resource(0x000002236E0E00D0:'Unnamed ID3D12Resource Object') in separate Barrier Descs
which is inefficient and likely unintentional. Desc[0] and Desc[1] on (subresource :
4294967295). [RESOURCE_MANIPULATION WARNING #1008: RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS]

D3D12 ERROR: ID3D12CommandList::ResourceBarrier: Before state (0x0: D3D12_RESOURCE_STATE_[COMMON|PRESENT])
of resource (0x000002236E0E00D0:'Unnamed ID3D12Resource Object') (subresource: 0) specified
by transition barrier does not match with the state (0x20000: D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE)
specified in the previous call to ResourceBarrier [RESOURCE_MANIPULATION ERROR #527:
RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH]

Tested-by: Tong Wu <tong1.wu@intel.com>
Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
2024-01-05 11:08:17 +08:00
Tong Wu
0f01581ccd avcodec/d3d12va_decode|dxva2: add a warning to replace assertion
Previous assertion was not useful. Now a warning is added to replace it.
For get_surface_index, we should return a zero index in case the index is not found.
But a warning is necessary to notify.

Signed-off-by: Tong Wu <tong1.wu@intel.com>
2024-01-05 11:06:57 +08:00
Tong Wu
83e0fcbe03 avcodec/d3d12va_decode: delete an empty line and fix a fuction alignment
Signed-off-by: Tong Wu <tong1.wu@intel.com>
2024-01-05 11:06:57 +08:00
Martin Storsjö
327685bafe d3d12va: Add a missing include for the declaration of ff_d3d12va_get_surface_index
This fixes the following build error:

src/libavcodec/d3d12va_decode.c:49:10: error: no previous prototype for function
 'ff_d3d12va_get_surface_index' [-Werror,-Wmissing-prototypes]
   49 | unsigned ff_d3d12va_get_surface_index(const AVCodecContext *avctx,
      |          ^

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-12-21 13:55:16 +02:00
Wu Jianhua
349ce30e4e avcodec: add D3D12VA hardware accelerated H264 decoding
The implementation is based on:
https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview

With the Direct3D 12 video decoding support, we can render or process
the decoded images by the pixel shaders or compute shaders directly
without the extra copy overhead, which is beneficial especially if you
are trying to render or post-process a 4K or 8K video.

The command below is how to enable d3d12va:
ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4

Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
2023-12-21 16:15:23 +08:00