ogg_save() copies streams[], but doesn't keep track of free()'ed
struct members. Thus, if in between a call to ogg_save() and
ogg_restore(), streams[].private was free()'ed, this would result
in a double free -> crash, which happened when e.g. playing small
chained ogg fragments.
(cherry picked from commit 9ed6cbc3ee)
ogg_save() copies streams[], but doesn't keep track of free()'ed
struct members. Thus, if in between a call to ogg_save() and
ogg_restore(), streams[].private was free()'ed, this would result
in a double free -> crash, which happened when e.g. playing small
chained ogg fragments.
(cherry picked from commit 9ed6cbc3ee)
ogg_save() copies streams[], but doesn't keep track of free()'ed
struct members. Thus, if in between a call to ogg_save() and
ogg_restore(), streams[].private was free()'ed, this would result
in a double free -> crash, which happened when e.g. playing small
chained ogg fragments.
(cherry picked from commit 9ed6cbc3ee)
Signed-off-by: Reinhard Tartler <siretart@tauware.de>
This is part of the Great Evil Plan to simplify swscale. Note that
you'll see some code duplication between the output functions for
different RGB variants, and even between packed-YUV and RGB
variants. This is intentional because it improves readability.
Inline functions are easier to read, maintain, modify and test,
which justifies the slightly increased source size. This patch
also adds support for non-native endianness RGB15/16 and fixes
isSupportedOutput() to no longer claim that we support writing
non-native RGB565/555/444.
Remove inline keyword from functions that are never inlined.
Use av_always_inline for functions that should be force-inlined
for performance reasons. Use av_cold for init functions.
Remove inline keyword for functions that are only called through
their function pointers (and thus cannot be inlined); add av_cold
keyword to init function, and use av_always_inline instead of
inline for functions that must be inlined for performance reasons.
This prevents the following compiler warnings: "warning:
initialization from incompatible pointer type". Since the
variables are only ever used in inline assembly, their type
is actually irrelevant (so the part where it was wrong did
not invoke any buggy behaviour).
They are hacks added to reuse the same scaling function for
different formats and they may cause problems when SIMD
implementation of the same functions are used along with pure
C functions.
Remove duplicate "inC" and "_c" functions that do the same thing;
give each function that handles data and acts as a function pointer
a "_c" suffix; remove "_c" suffix from functions that are inherently
not optimizable. Remove inline keyword from functions that are only
used through function pointers.
Many functions have such a prefix, but do not actually use any
instructions or features from that set, thus giving the false
impression that swscale is highly optimized for a particular
system, whereas in reality it is not.
Interleave macros and code so that it's easier to find the
actual code that belongs to a function. Also reindent where
appropriate and remove dead code.
Many functions have such a prefix, but do not actually use any
instructions or features from that set, thus giving the false
impression that swscale is highly optimized for a particular
system, whereas in reality it is not.
Interleave macros and code so that it's easier to find the
actual code that belongs to a function. Also reindent where
appropriate and remove dead code.
Instead, only set the function pointers if bitexact flag is
not set during initialization. Since a change in flags triggers
a re-init anyway, this doesn't situations where flag values
change during runtime.
The functions are identical to their MMX counterparts. Thus,
pretending that swscale is highly optimized for AMD3DNOW
extensions is a poorly executed practical joke at best.
If done before, some parameters aren't known yet.
With svq3/rtp, initializing before some parameters are known
can lead to calling av_malloc(0), which on OS X currently returns
broken pointers.
Fixes memory leaks which are the result of overwriting already-initialized
MDCT contexts during context reinitialization, e.g. in valgrind
fate-aac-latm_000000001180bc60.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
When backing up the top-left border, check that the top-left
(rather than left) MB indeed does belong to our slice. If it
doesn't, backing up has no positive effect but may accidentally
interfere with other threads writing in the same space.
Fixes occasional one-off effects when enabling slice-MT.
Also remove code that overwrites the C versions of functions in
sws_init_swScale_altivec(), so that it uses the C functions of files
if no altivec-optimized version exists.