Fixes: runtime error: signed integer overflow: 340018243 * 27 cannot be represented in type 'int'
Fixes: 2861/clusterfuzz-testcase-minimized-5361070510178304
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: undefined shift
Fixes: runtime error: shift exponent 264 is too large for 32-bit type 'int'
Fixes: 2860/clusterfuzz-testcase-minimized-4672811689836544
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: runtime error: left shift of negative value -127
Fixes: 2834/clusterfuzz-testcase-minimized-5988039123795968
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: runtime error: signed integer overflow: 2146467840 + 1032192 cannot be represented in type 'int'
Fixes: 2826/clusterfuzz-testcase-minimized-5901511613743104
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
When the background had an alpha channel, the old code in blend_plane
calculated premultiplied alpha from the destination plane colors instead of the
destination alpha.
Also the calculation of the output alpha should only happen after the color
planes are already finished.
Fixes output of:
ffplay -f lavfi "testsrc2=alpha=32[a];color=black[b];[b][a]overlay[out0]"
Signed-off-by: Marton Balint <cus@passwd.hu>
The use of this SEI is for backward compatibility in HLG HDR systems:
older devices that cannot interpret the "arib-std-b67" transfer will
get the compatible transfer (usually bt709 or bt2020) from the VUI,
while newer devices that can interpret HDR will read the SEI and use
its value instead.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).
Therefore explicitly check the targeted API family instead.
Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.
Signed-off-by: Martin Storsjö <martin@martin.st>
Merged from Libav commit 4d330da006.
Fix multiple: runtime error: signed integer overflow: 6497 * 3409630 cannot be represented in type 'int'
Fixes: 2819/clusterfuzz-testcase-minimized-4743700301217792
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Black isn't always just memset(ptr, 0, size). Limited YUV in particular
requires relatively non-obvious values, and filling a frame with
repeating 0 bytes is disallowed in some contexts. With component sizes
larger than 8 or packed YUV, this can become relatively complicated. So
having a generic function for this seems helpful.
In order to handle the complex cases in a generic way without destroying
performance, this code attempts to compute a black pixel, and then uses
that value to clear the image data quickly by using a function like
memset.
Common cases like yuv410p10 or rgba can't be handled with a simple
memset, so there is some code to fill memory with 2/4/8 byte patterns.
For the remaining cases, a generic slow fallback is used.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Merged from Libav commit 45df7adc1d.