Altivec can only load naturally aligned vectors. To handle possibly
unaligned data a second vector is loaded from an offset of the original
location and the data is recovered through a vector permutation.
Overreads are minimal if the offset for second load points to the last
element of data. This is 7 for loading eight 8-bit pixels and overreads
are reduced from 16 bytes to 8 bytes if the pixels are 64-bit aligned.
For unaligned pixels the overread is reduced from 23 bytes to 15 bytes
in the worst case.
The official Ut Video decoder only threads with slices, thus until
now any files encoded by the libavcodec encoder have only been
decodable with a single thread. The default slice count is now
set to subsampled_height / 120.
Also sets slices to 1 for the Ut Video encoder tests to keep them
green.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
User data is usually coded before slice data. That means the frame
the user data belongs to is not available while parsing the user data.
The stereo3D side data has to use the same indirection over the private
context as pan scan information and A53 captions.
Bug-Id:632
AVFrame.sample_rate is set in ff_get_buffer, but aacdec calls
ff_get_buffer before the samplerate is known. So it needs to be
set again before returning the frame.
It was done only in check_mvset(), while mv_scale() is called also by
dist_scale().
Sample-Id: 00001579-google
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
When request_channel_layout is 0,
all substreams should be decoded.
Thanks to Michael Niedermayer for spotting.
Also fix a mismatch between the parser and
decoder when request_channel_layout is a
subset of Stereo.
Don't decode further substreams if request_channel_layout
is a subset of the current substream's channel_layout.
Before, we would only discard further substreams if
request_channel_layout matched the substream's
channel_layout extactly, thus decoding additional
channels which the caller would probably end up downmixing.
The x86 runs short on registers because numerous elements are not static.
In addition, splitting them allows more optimized code, at least for x86.
Arm asm changes by Janne Grunau.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
For the callable function (as opposed to the inline one):
C SSE SSE2 SSE4
Win32: 47 42 29 26
Win64: 30 33 25 23
The SSE version is neither compiled nor set for ARCH_X86_64, as the
inlinable function takes over.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
It is currently declared as a macro who is set to inlinable functions,
among which a Neon and a default C implementations.
Add a DSP parameter to each inline function, unused except by the
default C implementation which calls a function from the DSP context.
On an Arrandale CPU, gain for an inlined SSE2 function vs. a call:
- Win32: 29 to 26 cycles
- Win64: 25 to 23 cycles
Signed-off-by: Janne Grunau <janne-libav@jannau.net>