The volatile is not required here, and prevents a miscompilation with GCC
4.8.1 when building on x86 with --cpu=i686
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
The sample buffering logic does not take into account that the blocksize
could change. Reset the buffer if the channel configuration changes,
since if there are leftover samples, it is most likely a broken or
misconcatenated stream. This could lead to negative numbers for
missing_samples during decoding.
Thanks to Michael Niedermeyer for pointing these out.
Limit the size to INT_MAX/2 (for simplicity) to be sure that
size + FF_INPUT_BUFFER_PADDING_SIZE won't overflow.
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
Also don't pointlessly set the buffer size to 1 after copying
one packet.
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
The seektable is required for filling in ape->frames[i].pos
further down.
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
This makes sure the faststart vs fragmentation check works as
intended when fragmentation is enabled due to using the ismv mode.
Signed-off-by: Martin Storsjö <martin@martin.st>
This fixes warnings about making integers from pointers without
a cast, and avoids the theoretical case where the lower 32 bits of
the pointer would all be zero where the implicit cast wouldn't give
the right result.
Signed-off-by: Martin Storsjö <martin@martin.st>
This allows creation of frame accurate chapter marks from sources like
DVD and BD where the precise chapter location is not known until the
chapter mark has been reached during reading.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This makes sure that linesize * start_y doesn't overflow, so that
emulated_edge_mc can get back the original value if needed.
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
The code tries to decode a number of channels at the
offset given by the ff_alac_channel_layout_offsets table.
Even if the number of channels decoded so far doesn't
exceed the total number of channels, we need to check that
we actually can decode that number of channels at this offset
as well.
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
Otherwise buffer size calculations in allocate_buffers could
overflow later, making the code think a large enough buffer
actually was allocated.
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
This should improve write performance quite significantly.
---
Tested with both writing a normal mp4, by using the faststart
feature and writing a fragmented mp4 file; all turn out with the
same md5sum as before.
Signed-off-by: Martin Storsjö <martin@martin.st>