The filter supports two inputs and (implicitly) scaling the second input
during composition, unlike the software overlay.
The code has been separated into common interface and qsv overlay
implementation. The common part mainly creates the qsv session and
manages the surface which is nearly the same for all qsv filters.
So the qsvvpp.c/qsvvpp.h API can be used by other QSV vpp filters
to reduce code redundancy.
Usage:
-hwaccel qsv -c:v mpeg2_qsv -r 25 -i in.m2v -hwaccel qsv -c:v h264_qsv
-i in.h264 -filter_complex
"overlay_qsv=eof_action=repeat:x=(W-w)/2:y=(H-h)/2" -b 2M -maxrate 3M
-c:v h264_qsv -y out.h264
Two inputs should have different sizes otherwise one will be completely
covered or you need to scale the second input as follows:
-hwaccel qsv -c:v mpeg2_qsv -r 25 -i in.m2v -hwaccel qsv -c:v h264_qsv
-i in.h264 -filter_complex
"overlay_qsv=w=720:h=576:x=(W-w)/2:y=(H-h)/2" -b 2M -maxrate 3M -c:v
h264_qsv -y out.h264
Signed-off-by: ChaoX A Liu <chaox.a.liu@gmail.com>
Signed-off-by: Zhengxu Huang <zhengxu.maxwell@gmail.com>
Signed-off-by: Andrew Zhang <huazh407@gmail.com>
Change-Id: I5c381febb0af6e2f9622c54ba00490ab99d48297
Signed-off-by: Maxym Dmytrychenko <maxim.d33@gmail.com>
Add common filters of the qsv vpp features including scale,denosie,
deinterlace,frc,crop and procAmp.
Performance will be significantly reduced in the test if using cascade
mode just like qsv framerate + qsv scale + qsv deinterlace + qsv denoise in
separated way no matter in system or video memmory cases.
And the code is so redundant because so much the same just as session and
surface's creation and management.
So we add a common qsv filter.
Usage:
-hwaccel qsv -c:v h264_qsv -r 25 -i in -vf
vpp_qsv=w=iw/2:h=400:deinterlace=1:framerate=60:detail=50:denoise=50
-b 2M -maxrate 3M -c:v h264_qsv -y out.h264
Signed-off-by: ChaoX A Liu <chaox.a.liu@gmail.com>
Signed-off-by: Zhengxu Huang <zhengxu.maxwell@gmail.com>
Signed-off-by: Andrew Zhang <huazh407@gmail.com>
Change-Id: I130392ce722138c209ab658c5f03f0009b6e8024
Signed-off-by: Maxym Dmytrychenko <maxim.d33@gmail.com>
It must be freed using avio_context_free() starting with commit
99684f3ae7.
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Whether the udu string should be freed depends on whether the SEI it
gets added to was created internally by cbs or externally by the bsf.
The current code frees it twice in the former case.
If the metadata packet is corrupted, flv_read_metabody can accidentally
read past the start of the next packet. If the start of the next packet
had been flushed out of the IO buffer, we would be unable to seek to
the right position (on a nonseekable stream).
Prefer to clearly error out instead of silently trying to read from a
desynced stream which will only be interpreted as garbage.
Signed-off-by: Martin Storsjö <martin@martin.st>
This reverts commit 547db1eaec.
This commit wasn't supposed to be pushed (yet) since it hasn't
been reviewed.
Signed-off-by: Martin Storsjö <martin@martin.st>
In binutils 2.29, the behavior of the ADR instruction changed so that 1 is
added to the address of a Thumb function (previously nothing was added). This
allows the loaded address to be passed to a BLX instruction and the correct
mode change will occur.
See: https://sourceware.org/bugzilla/show_bug.cgi?id=21458
By using adr with a label that isn't annotated as a thumb function,
we avoid the new behaviour in binutils 2.29 and get the same behaviour
as in prior releases, and as in other assemblers (ms armasm.exe,
clang's built in assembler) - an idea that Janne Grunau came up with.
Signed-off-by: Martin Storsjö <martin@martin.st>
When we use dllexport properly for shared libraries on windows,
there's no longer any issue with linking the object files for
e.g. libavcodec statically into checkasm. (It's still not possible
to link the built object files for e.g. libavformat statically to
libavcodec though, since libavformat exepcts to load av_export_*
symbols from a DLL.)
This reverts commit 4e62b57ee0.
Signed-off-by: Martin Storsjö <martin@martin.st>
This avoids having to use pseudo relocations.
The version script used for exporting functions is skipped as soon
as the set of object files contains symbols marked with dllexport,
therefore we need to use makedef to produce the full list of symbols
to be exported.
Signed-off-by: Martin Storsjö <martin@martin.st>
This is invoked by setting the NM and AR variables to the names of
those specific tools. The ARCH variable also needs to be provided,
to choose the symbol prefix (nm doesn't provide any option that
dumps the architecture easily).
Signed-off-by: Martin Storsjö <martin@martin.st>
We currently only have exported data symbols within libavcodec, but
the concept is easy to extend to other libraries if necessary.
The attribute declaration needs to be in a private header though,
since we can't use CONFIG_SHARED in public installed headers.
Signed-off-by: Martin Storsjö <martin@martin.st>
The toolchain for this target is unmaintained since many years.
While it has been continuously build tested on fate, it hasn't
actually been tested at runtime since many, many years (and back
then, only a few codecs in libavcodec were tested).
So far, keeping support for it has been mostly effortless, but
the compiler does seem to have issues with dllimported data symbols,
ending up as internal compiler errors in some cases. Instead of
jumping through further hoops to work around that, just remove the
target.
Signed-off-by: Martin Storsjö <martin@martin.st>
Main use-case is proxying avio through a foreign I/O layer and a custom
AVIO context, without losing latency and performance characteristics.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
On windows, the offset for the relocation doesn't get stored in
the relocation itself, but as an unsigned immediate in the opcode.
Therefore, negative offsets has to be handled via a separate sub
instruction, just as on MachO.
Signed-off-by: Martin Storsjö <martin@martin.st>
Since there is no information about the source format, "unspecified"
is the correct value to write here.
All tests using the MPEG-2 encoder are updated, as this changes the
header on all outputs.
DDS1 chunks are decoded in 2x2 blocks, odd chunk width or height is not
allowed in that case. Also ensure that the decode buffer is big enough
for all blocks being processed.
Bug-Id: CVE-2017-9992
CC: libav-stable@libav.org
It is not necessary to pad to the CTU size. The CB size of 8x8 should be
sufficient, but due to constraints in the Intel driver (the one usable
implementation of this) it has to be padded to 16x16 like in H.264.
This applies a specific fixup to some Bluray streams which contain
redundant PPSs modifying irrelevant parameters of the stream which
confuse other transformations which require correct extradata.
A new single global PPS is created, and all of the redundant PPSs
within the stream are removed.