Channel 4 is typically used by the Flash player to transmit
audio, channel 6 for video, and various stream-specific invokes
get sent over channel 8, which is designated the source channel.
This more closely matches the behavior of the Flash player,
including the transmission of play requests over channel 8.
Signed-off-by: Martin Storsjö <martin@martin.st>
Sending non-monotonic packets (e.g. when the audio and video
streams are monotonic within themselves but not muxed
monotonically) will lead to negative values the RTMP timestamp
field (where timestamps are transmitted only as deltas for each
channel), and this delta can end up being incorrectly written as
a large unsigned number.
Signed-off-by: Martin Storsjö <martin@martin.st>
When streaming to limelight, the app name is either a full
"appname/subaccount" or "appname/_definst_". In the latter case,
the app name can be simplified into simply "appname", but the
authentication hashing assumes the /_definst_ still to be present.
Signed-off-by: Martin Storsjö <martin@martin.st>
do_adobe_auth takes the parameters in the order "opaque, challenge".
Due to the way they are treated, this didn't matter in the tested
setups though - if both are set, we only use one. In the tested
setups (Wowza and Akamai) either one of them were null or they
were both set to the same value, which is why this worked before.
Signed-off-by: Martin Storsjö <martin@martin.st>
Limelight is a not too uncommon CDN. The authentication scheme is
pretty similar to the adobe authentication, but is even closer to
normal http digest authentication (but not close enough to warrant
sharing code) than the adobe version.
Signed-off-by: Martin Storsjö <martin@martin.st>
This is mostly used to authenticate the client when publishing.
Tested with wowza and akamai.
Some but not all servers support resending a new connect invoke
within the same connection, so always reconnect for sending a new
connection attempt. This matches what other applications do as well.
The authentication scheme is structurally pretty similar to http
digest authentication, but uses base64 instead of hex strings.
Signed-off-by: Martin Storsjö <martin@martin.st>
In order to send or receive a stream FCPublish, FCSubscribe and _checkbw
are completely optional and often not implemented. releaseStream over a
non-existen stream might report an error instead of being silent.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Not all compilers support ssize_t (MSVC doesn't), and none of these
variables need to be larger than 32 bit.
Signed-off-by: Martin Storsjö <martin@martin.st>
Specifies how the server verifies client SWF files before allowing the
files to connect to an application. Verifying SWF files is a security
measure that prevents someone from creating their own SWF files that can
attempt to stream your resources.
Signed-off-by: Martin Storsjö <martin@martin.st>
The _checkbw calls were changed to use transactionId 0 in commit
82613564 so that servers would not return _result/_error about it.
While this is the strict interpretation of the spec, there are
servers that return _error about it, even if transactionId was 0.
The latest version of EvoStream Media Server (the commercial version
of crtmpserver) behaves properly as described, i.e. returning an
_error normally but not returning anything when using transactionId
0. The latest version of crtmpserver (right now at least) doesn't
behave like this though, it returns an error even if transactionId
was 0.
There are also other servers that return errors even if transactionId
is set to 0. Therefore set a proper transaction id so that the invoke
can be tracked and the error properly ignored instead.
Signed-off-by: Martin Storsjö <martin@martin.st>
When streaming live streams using the Akamai, Edgecast or Limelight CDN,
players cannot simply connect to the live stream. Instead, they have to
subscribe to it, by sending an FC Subscribe call to the server.
Signed-off-by: Martin Storsjö <martin@martin.st>
This makes sure these calls are removed by dead code elimination
even if optimization is disabled. This fixes building without
crypto libraries without optimization.
Signed-off-by: Martin Storsjö <martin@martin.st>
This adds two protocols, but one of them is an internal implementation
detail just used as an abstraction layer/generalization in the code. The
RTMPE protocol implementation uses ffrtmpcrypt:// as an alternative to the
tcp:// protocol. This allows moving most of the lower level logic out
from the higher level generic rtmp code.
Signed-off-by: Martin Storsjö <martin@martin.st>
Add a new option 'rtmp_flush_interval' that allows specifying the
number of packets to write before sending it off as a HTTP request.
This is mostly relevant for RTMPT - for plain RTMP, it only controls
how often we check the socket for incoming packets, which shouldn't
affect the performance in any noticeable way.
Signed-off-by: Martin Storsjö <martin@martin.st>
This adds two protocols, but one of them is an internal implementation
detail just used as an abstraction layer/generalization in the code. The
RTMPT protocol implementation uses rtmphttp:// as an alternative to the
tcp:// protocol. This allows moving most of the lower level logic out
from the higher level generic rtmp code.
Signed-off-by: Martin Storsjö <martin@martin.st>
This makes sure all incoming packets are read and handled (and reacted
to) while sending an FLV stream over RTMP to a server. If there were
enough incoming data to fill the TCP buffers, this could potentially
make things block at unexpected places. For the upcoming RTMPT support,
we need to consume all incoming data before we can send the next
request.
Signed-off-by: Martin Storsjö <martin@martin.st>
This factorizes existing code into a new function gen_buffer_time(),
which generates the client buffer time message and sends it to the
server.
Signed-off-by: Martin Storsjö <martin@martin.st>
Allow using connection parameters in order to append arbitrary
AMF data like "B:1 S:authMe O:1 NN:code:1.23 NS:flag:ok O:0" to the
Connect message. You can pass these parameters through the -rtmp_conn
option.
Signed-off-by: Martin Storsjö <martin@martin.st>
If using the new -rtmp_app and -rtmp_playpath parameters,
one can in many cases set the main url to just rtmp://server/.
If the trailing slash is omitted, path is a string of zero length,
and using path+1 will end up reading uninitialized data.
Signed-off-by: Martin Storsjö <martin@martin.st>
According to the behaviour of librtmp, it is recommended to send this
message to the server after receiving the 'onBWDone' callback in order
to do bandwidth checking and improve compatibility with some servers.
This option is the stream identifier to play or to publish.
Sometimes the URL parser cannot determine the correct
playpath automatically, so it must be given explicitly
using this option (ie. -rtmp_playpath).
Signed-off-by: Martin Storsjö <martin@martin.st>
This option is the name of application to connect on the RTMP server.
Sometimes the URL parser cannot determine the app name automatically,
so it must be given explicitly using this option (ie. -rtmp_app).
Signed-off-by: Martin Storsjö <martin@martin.st>
The audio codecs property is composed by all values except
SUPPORT_SND_INTEL (0x0008) and SUPPORT_SND_UNUSED (0x0010) which are
unused.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
This definition is in two files, since the definitions will move
to the private header at the next bump.
Signed-off-by: Martin Storsjö <martin@martin.st>
The existing functions defined in intfloat_readwrite.[ch] are
both slow and incorrect (infinities are not handled).
This introduces a new header with fast, inline conversion
functions using direct union punning assuming an IEEE-754
system, an assumption already made throughout the code.
The one use of Intel/Motorola extended 80-bit format is
replaced by simpler code sufficient under the present
constraints (positive normal values).
The old functions are marked deprecated and retained for
compatibility.
Signed-off-by: Mans Rullgard <mans@mansr.com>
704af3e29c broke publishing
of rtmp streams, at least publishing to Wowza servers.
This changes all invoke commands to use nb_invokes.
Signed-off-by: Martin Storsjö <martin@martin.st>
This simplifies the open functions by avoiding one function
call that needs error checking, reducing the amount of
extra bulk code.
Signed-off-by: Martin Storsjö <martin@martin.st>