This moves all VP3-specific function pointers from dsputil to a
new vp3dsp context. There is no reason to ever use the VP3 IDCT
where an MPEG2 IDCT is expected or vice versa.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The SPLATB_REG macro already adds the 'd' suffix internally.
This fixes building on Win64, which has been broken since 878e66902.
This worked for unix, where r2 happened to be rdx in this case, which
with the first suffix rdxd was mapped to eax, and eaxd is defined back
to eax. On win64 however, r2 happened to be R8 in this case, and
R8d mapps to R8D just fine, but there's no mapping for R8Dd to anything.
Signed-off-by: Martin Storsjö <martin@martin.st>
The problem is that the ssse3 psign instruction does the wrong
thing here. Commit ea60dfe incorrectly removed a macro emulating
this instruction for pre-ssse3 code. However, the emulation is
incorrect, and the code relies on the behaviour of the macro.
Specifically, the psign sets destination elements to zero where
the corresponding source element is zero, whereas the emulation
only negates destination elements where the source is negative.
Furthermore, the PSIGNW_MMX macro in x86util.asm is totally bogus,
which is why the original VC-1 code had an additional right shift
when using it. Since the psign instruction cannot be used here,
skip all the macro hell and use the working instruction sequence
directly.
None of this was noticed due a stray return statement in
ff_vc1dsp_init_mmx() which meant that only the mmx version of the
loop filter was ever used (before being removed in ea60dfe).
Signed-off-by: Mans Rullgard <mans@mansr.com>
The function call was a mess to handle, and memcpy cannot make
the assumptions we do in the new code.
Tested on an IMC sample: 430c -> 370c.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This removes a dependency on implementation details from generic
code and allows easy addition of the equivalent optimisation for
other architectures than x86.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Code mostly inspired by vp8's MC, however:
- its MMX2 horizontal filter is worse because it can't take advantage of
the coefficient redundancy
- that same coefficient redundancy allows better code for non-SSSE3 versions
Benchmark (rounded to tens of unit):
V8x8 H8x8 2D8x8 V16x16 H16x16 2D16x16
C 445 358 985 1785 1559 3280
MMX* 219 271 478 714 929 1443
SSE2 131 158 294 425 515 892
SSSE3 120 122 248 387 390 763
End result is overall around a 15% speedup for SSSE3 version (on 6 sequences);
all loop filter functions now take around 55% of decoding time, while luma MC
dsp functions are around 6%, chroma ones are 1.3% and biweight around 2.3%.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
This adds a hand-optimized assembly version for get_cabac much like the
existing one, but it works if the table offsets are RIP-relative.
Compared to the non-RIP-relative version this adds 2 lea instructions
and it needs one extra register. get_cabac() gets about 40% faster, for
an overall speedup of about 5%.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
The reason is this is easier for PIC code (in particular on darwin...).
Keep the old names as pointers (static in cabac_functions.h so gcc
knows these are just immediate offsets) so the c code can nicely stay the same
(alternatively could use offsets directly in the functions needing the
tables). This should produce the same code as before with non-pic and better
code (confirmed) with pic.
The assembly uses the new table but still won't work for PIC case.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This removes all references to AVCodecContext.dsp_mask and marks
it for eviction at the next version bump. It has been superseded
by av_set_cpu_flag_mask() which, unlike this field, works everywhere.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Recent register allocation changes (x86inc.asm update) changed the
register order and thus opcodes for the inner loops. One of them became
>128bytes, which confuses other parts of this function where it jumps
to fixed-offset positions to extend the edge by fixed amounts. A simple
register change fixes this.
Add support for all x86-64 registers
Prefer caller-saved register over callee-saved on WIN64
Support up to 15 function arguments
Also (by Ronald S. Bultje)
Fix up our asm to work with new x86inc.asm.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Signed-off-by: Justin Ruggles <justin.ruggles@gmail.com>
Quite often, the original weights are multiple of 512. By prescaling them
by 1/512 when they are computed (once per frame), no intermediate shifting
is needed, and no prescaling on each call either.
The x86 code already used that trick.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>