* commit '8ea15afbf2c1ec89b5d4bac1f0b8345e4b906a5d':
hwcontext_qsv: transfer data through the child context when VPP fails
Merged-by: Mark Thompson <sw@jkqxz.net>
* commit 'b91ce4860054430d3712deb0d9487cac2fcb7d68':
hwcontext_qsv: do not fail when download/upload VPP session creation fails
Merged-by: Mark Thompson <sw@jkqxz.net>
Uploading/downloading data through VPP may not work for some formats, in
that case we can still try to call av_hwframe_transfer_data() on the
child context.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
Certain pixel formats (e.g. P8) might not be supported for
download/upload through VPP operations, but can still be used otherwise.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
When using GPU surfaces with QSV, one needs to supply a frame allocator,
which will be invoked to pass surface pools to libmfx.
For encoding, this allocator gets invoked not only for the pool of input
frames, but also for a separate pool of (apparently) reconstructed frames
and another pool of MFX_FOURCC_P8, which on Windows needs to return
D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded
bitstream on the GPU.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>