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mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-12-23 12:43:46 +02:00

hwcontext_qsv: add support for the P8 format

When using GPU surfaces with QSV, one needs to supply a frame allocator,
which will be invoked to pass surface pools to libmfx.
For encoding, this allocator gets invoked not only for the pool of input
frames, but also for a separate pool of (apparently) reconstructed frames
and another pool of MFX_FOURCC_P8, which on Windows needs to return
D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded
bitstream on the GPU.

Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
This commit is contained in:
Anton Khirnov 2016-08-10 13:01:55 +02:00
parent 10065d9324
commit b115a35ea6

View File

@ -91,6 +91,7 @@ static const struct {
} supported_pixel_formats[] = {
{ AV_PIX_FMT_NV12, MFX_FOURCC_NV12 },
{ AV_PIX_FMT_P010, MFX_FOURCC_P010 },
{ AV_PIX_FMT_PAL8, MFX_FOURCC_P8 },
};
static int qsv_device_init(AVHWDeviceContext *ctx)