Previously it was interpreted as number of bytes, while the
documentation stated that it was the number of 8 byte blocks.
This makes it behave similarly to the existing AES code.
Signed-off-by: Martin Storsjö <martin@martin.st>
Previously it was interpreted as number of bytes, while the
documentation stated that it was the number of 8 byte blocks.
This makes it behave similarly to the existing AES code.
Signed-off-by: Martin Storsjö <martin@martin.st>
Rtmpt is effectively half duplex - the server can't return any
data unless we send a request (to which the server responds). If
we don't have any data to send currently, and the server didn't
return any data either, wait a little before doing the next request.
This avoids busy looping with idle posts with empty replies, while
waiting for more data from the server.
Signed-off-by: Martin Storsjö <martin@martin.st>
Add a new option 'rtmp_flush_interval' that allows specifying the
number of packets to write before sending it off as a HTTP request.
This is mostly relevant for RTMPT - for plain RTMP, it only controls
how often we check the socket for incoming packets, which shouldn't
affect the performance in any noticeable way.
Signed-off-by: Martin Storsjö <martin@martin.st>
This adds two protocols, but one of them is an internal implementation
detail just used as an abstraction layer/generalization in the code. The
RTMPT protocol implementation uses rtmphttp:// as an alternative to the
tcp:// protocol. This allows moving most of the lower level logic out
from the higher level generic rtmp code.
Signed-off-by: Martin Storsjö <martin@martin.st>
This makes sure all incoming packets are read and handled (and reacted
to) while sending an FLV stream over RTMP to a server. If there were
enough incoming data to fill the TCP buffers, this could potentially
make things block at unexpected places. For the upcoming RTMPT support,
we need to consume all incoming data before we can send the next
request.
Signed-off-by: Martin Storsjö <martin@martin.st>
This factorizes existing code into a new function gen_buffer_time(),
which generates the client buffer time message and sends it to the
server.
Signed-off-by: Martin Storsjö <martin@martin.st>
Allow using connection parameters in order to append arbitrary
AMF data like "B:1 S:authMe O:1 NN:code:1.23 NS:flag:ok O:0" to the
Connect message. You can pass these parameters through the -rtmp_conn
option.
Signed-off-by: Martin Storsjö <martin@martin.st>
Introduce ff_http_do_new_request(), a new function which sends a new
HTTP request, reusing the existing connection to the server.
Signed-off-by: Martin Storsjö <martin@martin.st>
Add a new AVOption 'multiple_requests', which indicates if we want
to use persistent connections (ie. Connection: keep-alive).
Signed-off-by: Martin Storsjö <martin@martin.st>
Introduce a new function to set binary data through AVOption,
avoiding having to convert the binary data to a string inbetween.
Signed-off-by: Martin Storsjö <martin@martin.st>
tcp_shutdown() isn't needed at the moment, but is added for
consistency to explain how the function is supposed to be used.
Signed-off-by: Martin Storsjö <martin@martin.st>
According to the behaviour of librtmp, it is recommended to send this
message to the server after receiving the 'onBWDone' callback in order
to do bandwidth checking and improve compatibility with some servers.
This option is the stream identifier to play or to publish.
Sometimes the URL parser cannot determine the correct
playpath automatically, so it must be given explicitly
using this option (ie. -rtmp_playpath).
Signed-off-by: Martin Storsjö <martin@martin.st>
This option is the name of application to connect on the RTMP server.
Sometimes the URL parser cannot determine the app name automatically,
so it must be given explicitly using this option (ie. -rtmp_app).
Signed-off-by: Martin Storsjö <martin@martin.st>
The audio codecs property is composed by all values except
SUPPORT_SND_INTEL (0x0008) and SUPPORT_SND_UNUSED (0x0010) which are
unused.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>