By itself, this allows 6-point, 10-point and 30-point transforms.
When the 9-point transform is added it allows for 18-point FFT,
and also for a 36-point MDCT (used by MP3).
This matches the inclusion of the other hwcontext_<hwaccel>.h headers.
The skipping of the header depending on build flags is already present.
Signed-off-by: Daniel Playfair Cal: <daniel.playfair.cal@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The specifications are very vague about who has ownership, and in this case,
Vulkan takes ownership of all DMABUF FDs passed to it, causing errors
to occur if someone gave us images for mapping which were meant to be kept.
The old behavior worked with one-way VAAPI and DMABUF imports, but was broken
with clients like wlroots' dmabuf-capture.
There was a recent change in Intel's driver that triggered a driver-internal
error if the semaphore given to the command buffer wasn't initialized.
Given that the specifications require the semaphore to be initialized,
this is within spec. Unlike what's causing it in the first place, which is
that there are no ways to extract/import dma sync objects from DMABUFs,
so we must leave our semaphores bare.
If we are given a non-render node, try to find the matching render node and
fail if that isn't possible.
libva will not accept a non-render device which is not DRM master, because
it requires legacy DRM authentication to succeed in that case:
<https://github.com/intel/libva/blob/master/va/drm/va_drm.c#L68-L75>. This
is annoying for kmsgrab because in most recording situations DRM master is
already held by something else (such as a windowing system), leading to
device derivation not working and forcing the user to create the target
VAAPI device separately.
VA_RT_FORMAT describes the desired sampling format for surface.
When creating surface, VA_RT_FORMAT will be used firstly to choose
the expected fourcc/media_format for the surface. And the fourcc
will be revised by the value of VASurfaceAttribPixelFormat.
Add vaapi_format_map support for new pixel_format Y210.
This is fundamental for both VA-API and QSV.
Signed-off-by: Linjie Fu <linjie.fu@intel.com>
Required minimal changes to the code so made sense to implement.
FFT and MDCT tested, the output of both was properly rounded.
Fun fact: the non-power-of-two fixed-point FFT and MDCT are the fastest ever
non-power-of-two fixed-point FFT and MDCT written.
This can replace the power of two integer MDCTs in aac and ac3 if the
MIPS optimizations are ported across.
Unfortunately the ac3 encoder uses a 16-bit fixed point forward transform,
unlike the encoder which uses a 32bit inverse transform, so some modifications
might be required there.
The 3-point FFT is somewhat less accurate than it otherwise could be,
having minor rounding errors with bigger transforms. However, this
could be improved later, and the way its currently written is the way one
would write assembly for it.
Similar rounding errors can also be found throughout the power of two FFTs
as well, though those are more difficult to correct.
Despite this, the integer transforms are more than accurate enough.
Compared to ad-hoc if(printed) ... code this allows the user to disable
it by adjusting the log level
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
To make behavior the same as non-win32 code when the standard error is
redirected. Also restructure the code a bit.
Signed-off-by: Marton Balint <cus@passwd.hu>
Not even FFTW's output is normalized.
This should prevent at least some users from complaining that doing a forward
transform followed by an inverse transform has a mismatching output to the
original input.
This commit adds the necessary code to initialize and use a Vulkan device
within the hwcontext libavutil framework.
Currently direct mapping to VAAPI and DRM frames is functional, and
transfers to CUDA and native frames are supported.
Lets hope the future Vulkan video decode extension fits well within this
framework.
We are beginning to consider scenarios where a given HW Context
may be able to transfer frames to another HW Context without
passing via system memory - this would usually be when two
contexts represent different APIs on the same device (eg: Vulkan
and CUDA).
This is modelled as a transfer, as we have today, but where both
the src and the dst are hardware frames with hw contexts. We need
to be careful to ensure the contexts are compatible - particularly,
we cannot do transfers where one of the frames has been mapped via
a derived frames context - we can only do transfers for frames that
were directly allocated by the specified context.
Additionally, as we have two hardware contexts, the transfer function
could be implemented by either (or indeed both). To handle this
uncertainty, we explicitly look for ENOSYS as an indicator to try
the transfer in the other direction before giving up.
When clang works in MSVC mode, it does have the _byteswap_ulong
builtin, but one has to include stdlib.h before using it.
Signed-off-by: Martin Storsjö <martin@martin.st>
SetConsoleTextAttribute used to be unavailable for Windows Store apps,
but is available to them now. But GetStdHandle still is unavailable,
thus make sure to check for both functions before using code that
requires both.
Signed-off-by: Martin Storsjö <martin@martin.st>
In case of failure, all the successfully set entries are stored in
*pm. We need to manually free the created dictionary to avoid
memory leak.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
In order to access the original opaque parameter of a buffer in the buffer
pool. (The buffer pool implementation overrides the normal opaque parameter but
also saves it so it is accessible).
v2: add assertion check before dereferencing the BufferPoolEntry.
Signed-off-by: Marton Balint <cus@passwd.hu>