Several decoders disable those anyway and they are not measurably faster
on x86. They might be somewhat faster on other platforms due to missing
emu edge SIMD, but the gain is not large enough (and those decoders
relevant enough) to justify the added complexity.
The encoder uses almost none of the mpegvideo infrastructure, only some
fields from MpegEncContext.
The FATE results change because now an all-zero quant matrix is written
into the file. Since it is not used for anything for ljpeg, this should
not be a problem.
This can be optionally disabled whith the "output_corrupt" flags
option. When in "output_corrupt" mode, incomplete frames are
signalled through AVFrame.flags FRAME_FLAG_INCOMPLETE_FRAME.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Also move the declaration to internal.h, and add restrict qualifiers
to the declaration (as in the implementation).
Signed-off-by: Martin Storsjö <martin@martin.st>
Not all hwaccels implement all codecs, so using one single list for
multiple such codecs means some codecs will be represented in the list,
even though they don't actually handle that codec. Copying specific
lists in each codec fixes that.
Signed-off-by: Martin Storsjö <martin@martin.st>
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.
The nontrivial parts are:
1) extracting a simplified version of the frame management code from
mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
its own more complex system already and those were set only to appease
the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
for dxva, the draw_horiz_band() call is moved from
ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
because it's now different for h264 and MpegEncContext-based
decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
added some very simplistic frame management instead and dropped the
use of ff_h264_frame_start(). Because of this I also had to move some
initialization code to svq3.
Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>