This should avoid problems on systems with little stack space and fix some crashes
in fate
crash found-by: jamrial
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'c0b105756f61d253bdabcc2bb49453a2557e7c3b':
txd: Use the TextureDSP module for decoding
Conflicts:
configure
libavcodec/s3tc.c
libavcodec/s3tc.h
libavcodec/txd.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
This patch adds MSA (MIPS-SIMD-Arch) optimizations for block functions in new file blockdsp_msa.c
Signed-off-by: Shivraj Patil <shivraj.patil@imgtec.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Using the internal DXTC routines brings support for non multiple of 4
textures. A new test is added to cover this feature. Hashes differ
since the decoding algorithm is different, though no visual changes
have been spotted.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This module implements generic texture decompression from different
families (DXTC, RGTC, BCn) and texture compression DXTC 1, 3, and 5.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This reduces the number of operations
Its not done for 9/7i as that would overflow thanks to JPEG2000 allowing
32 decomposition levels
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
thats how the specification defines it, this also improves numerical
accuracy of the integer wavelet implementation. It otherwise should
be equivalent, in case of overflows this can be reverted.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit '8655c54160767de1a6b96f8bc310d6e4eaceff48':
libvpx: Support the vp9 extended profiles
Conflicts:
Changelog
configure
libavcodec/libvpx.c
libavcodec/libvpx.h
libavcodec/libvpxdec.c
libavcodec/libvpxenc.c
libavcodec/version.h
mostly not merged, as requested by jamrial
See: 01e59d48ed
See: 079b7f6eac and others
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '05bf3f54e6078716f6267df530bf1d474ca3d606':
libvpx: Do not set vp8 only parameters when encoding in vp9
Conflicts:
libavcodec/libvpxenc.c
See: 238ec505e2
See: ae330070ee
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'c060d046aa2f89c0e601a2dcfbce53f0e36cf498':
af_resample: Set the number of samples in the last frame
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '6ec688e1bc76dd93151cbca1c340162ae4b10d77':
mp3: enable packed main_data decoding in MP4
Conflicts:
libavcodec/mpegaudiodec_template.c
Only the parts needed to support the available sample are merged
the remaining error checks are left in place
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Even if the jpeg2000 spec uses a wrong value this does not
make mathematics work this way, also this has been corrected in the 2004
version AFAIK
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
or if no rematrix and no resampling is performed and the input is 16bit
note reampling and rematrix itself always use more than 16bit internally
the "internal" sampling format is the format between these steps
Its unlikely the difference from this commit is audible in any case
unless there is some bug either before or after the change.
but multiple people prefer this and it slightly improves the precission
of computations.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Bump the minimum libvpx version to 1.3.0 and rework the configure logic
to fail only if no decoders and encoders are found.
Based on the original patch from Vittorio.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
This is almost certainly closer to how the actual Nintendo players work,
and fixes some output pops in files with blank ADPC/SEEK tables (like
those from brawlcustommusic).