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FFmpeg/libavcodec/vulkan/dct.comp
Lynne 6eced88188 vulkan: merge ProRes and ProRes RAW iDCTs
This cleans up the code a bit, and reduces binary size.
2025-12-22 19:46:26 +01:00

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/*
* Copyright (c) 2025 Lynne <dev@lynne.ee>
* Copyright (c) 2016 Nathan Egge <unlord@xiph.org>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* Orthonormal inverse 8-point Type-II DCT based on the Chen factorization[1].
* 1D with scale factors moved up front.
* This computes an n-point Type-II DCT by first computing an n/2-point Type-II DCT
* of the even indexed inputs and an n/2-point Type-IV DST of the odd indexed inputs,
* and then combining them using a "butterfly" operation.
*
* [1] W.H. Chen, C. Smith, and S. Fralick,
* "A Fast Computational Algorithm for the Discrete Cosine Transform",
* IEEE Transactions on Communications, Vol. 25, No. 9, pp 1004-1009, Sept. 1977
*/
#ifndef NB_COMPONENTS
#define NB_COMPONENTS 1
#endif
/* Padded by 1 row to avoid bank conflicts */
shared float blocks[NB_BLOCKS][NB_COMPONENTS*8*(8 + 1)];
const float idct_scale[64] = {
0.1250000000000000, 0.1733799806652684, 0.1633203706095471, 0.1469844503024199,
0.1250000000000000, 0.0982118697983878, 0.0676495125182746, 0.0344874224103679,
0.1733799806652684, 0.2404849415639108, 0.2265318615882219, 0.2038732892122293,
0.1733799806652684, 0.1362237766939547, 0.0938325693794663, 0.0478354290456362,
0.1633203706095471, 0.2265318615882219, 0.2133883476483184, 0.1920444391778541,
0.1633203706095471, 0.1283199917898342, 0.0883883476483185, 0.0450599888754343,
0.1469844503024199, 0.2038732892122293, 0.1920444391778541, 0.1728354290456362,
0.1469844503024199, 0.1154849415639109, 0.0795474112858021, 0.0405529186026822,
0.1250000000000000, 0.1733799806652684, 0.1633203706095471, 0.1469844503024199,
0.1250000000000000, 0.0982118697983878, 0.0676495125182746, 0.0344874224103679,
0.0982118697983878, 0.1362237766939547, 0.1283199917898342, 0.1154849415639109,
0.0982118697983878, 0.0771645709543638, 0.0531518809229535, 0.0270965939155924,
0.0676495125182746, 0.0938325693794663, 0.0883883476483185, 0.0795474112858021,
0.0676495125182746, 0.0531518809229535, 0.0366116523516816, 0.0186644585125857,
0.0344874224103679, 0.0478354290456362, 0.0450599888754343, 0.0405529186026822,
0.0344874224103679, 0.0270965939155924, 0.0186644585125857, 0.0095150584360892,
};
void idct8(uint block, uint offset, uint stride)
{
float t0, t1, t2, t3, t4, t5, t6, t7, u8;
float u0, u1, u2, u3, u4, u5, u6, u7;
/* Input */
t0 = blocks[block][0*stride + offset];
u4 = blocks[block][1*stride + offset];
t2 = blocks[block][2*stride + offset];
u6 = blocks[block][3*stride + offset];
t1 = blocks[block][4*stride + offset];
u5 = blocks[block][5*stride + offset];
t3 = blocks[block][6*stride + offset];
u7 = blocks[block][7*stride + offset];
/* Embedded scaled inverse 4-point Type-II DCT */
u0 = t0 + t1;
u1 = t0 - t1;
u3 = t2 + t3;
u2 = (t2 - t3)*(1.4142135623730950488016887242097f) - u3;
t0 = u0 + u3;
t3 = u0 - u3;
t1 = u1 + u2;
t2 = u1 - u2;
/* Embedded scaled inverse 4-point Type-IV DST */
t5 = u5 + u6;
t6 = u5 - u6;
t7 = u4 + u7;
t4 = u4 - u7;
u7 = t7 + t5;
u5 = (t7 - t5)*(1.4142135623730950488016887242097f);
u8 = (t4 + t6)*(1.8477590650225735122563663787936f);
u4 = u8 - t4*(1.0823922002923939687994464107328f);
u6 = u8 - t6*(2.6131259297527530557132863468544f);
t7 = u7;
t6 = t7 - u6;
t5 = t6 + u5;
t4 = t5 - u4;
/* Butterflies */
u0 = t0 + t7;
u7 = t0 - t7;
u6 = t1 + t6;
u1 = t1 - t6;
u2 = t2 + t5;
u5 = t2 - t5;
u4 = t3 + t4;
u3 = t3 - t4;
/* Output */
blocks[block][0*stride + offset] = u0;
blocks[block][1*stride + offset] = u1;
blocks[block][2*stride + offset] = u2;
blocks[block][3*stride + offset] = u3;
blocks[block][4*stride + offset] = u4;
blocks[block][5*stride + offset] = u5;
blocks[block][6*stride + offset] = u6;
blocks[block][7*stride + offset] = u7;
}