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371f02388cb146791cb2e156cac770ff4cd823bf
Too many audio callbacks per second can cause buffer underruns especially under load. As now we take into accound the elapsed time after an audio callback when determining current audio clock, it is not that important to use small buffer sizes and frequent audio callbacks, so lets remove the comment. Signed-off-by: Marton Balint <cus@passwd.hu>
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