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The previous implementation targeted DTS Coherent Acoustics, which only requires mdct_bits == 6. This relatively small size lent itself to unrolling the loops a small number of times, and encoding offsets calculated at assembly time within the load/store instructions of each iteration. In the more general case (codecs such as AAC and AC3) much larger arrays are used - mdct_bits == [8, 9, 11]. The old method does not scale for these cases, so more integer registers are used with non-unrolled versions of the loops (and with some stack spillage). The postrotation filter loop is still unrolled by a factor of 2 to permit the double-buffering of some VFP registers to facilitate overlap of neighbouring iterations. I benchmarked the result by measuring the number of gperftools samples that hit anywhere in the AAC decoder (starting from aac_decode_frame()) or specifically in ff_imdct_half_c / ff_imdct_half_vfp, for the same example AAC stream: Before After Mean StdDev Mean StdDev Confidence Change aac_decode_frame 2368.1 35.8 2117.2 35.3 100.0% +11.8% ff_imdct_half_* 457.5 22.4 251.2 16.2 100.0% +82.1% Signed-off-by: Michael Niedermayer <michaelni@gmx.at> |
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compat | ||
doc | ||
libavcodec | ||
libavdevice | ||
libavfilter | ||
libavformat | ||
libavresample | ||
libavutil | ||
libpostproc | ||
libswresample | ||
libswscale | ||
presets | ||
tests | ||
tools | ||
.gitignore | ||
arch.mak | ||
Changelog | ||
cmdutils_common_opts.h | ||
cmdutils_opencl.c | ||
cmdutils.c | ||
cmdutils.h | ||
common.mak | ||
configure | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
CREDITS | ||
ffmpeg_dxva2.c | ||
ffmpeg_filter.c | ||
ffmpeg_opt.c | ||
ffmpeg_vda.c | ||
ffmpeg_vdpau.c | ||
ffmpeg.c | ||
ffmpeg.h | ||
ffplay.c | ||
ffprobe.c | ||
ffserver.c | ||
INSTALL.md | ||
library.mak | ||
LICENSE.md | ||
MAINTAINERS | ||
Makefile | ||
README.md | ||
RELEASE | ||
version.sh |
FFmpeg README
- Documentation
-
Read the documentation in the doc/ directory in git.
You can also view it online at http://ffmpeg.org/documentation.html
- Licensing
- See the LICENSE file.
- Build and Install
- See the INSTALL file.