1
0
mirror of https://github.com/FFmpeg/FFmpeg.git synced 2025-02-14 22:22:59 +02:00
FFmpeg/libavutil
Martin Storsjö 1912973a2d d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).

Therefore explicitly check the targeted API family instead.

Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-07-05 13:55:11 +03:00
..
2016-05-04 18:16:21 +02:00
2017-06-13 12:34:35 +02:00
2017-03-14 17:23:32 +01:00
2016-05-04 18:16:21 +02:00
2016-10-02 18:58:04 +02:00
2016-10-02 18:58:04 +02:00
2016-05-10 11:30:25 +02:00
2017-03-01 11:23:19 -05:00
2016-05-04 18:16:21 +02:00
2017-01-26 10:25:20 +01:00
2017-02-11 11:37:45 +01:00
2017-02-11 11:37:45 +01:00
2017-03-01 11:23:19 -05:00
2017-03-23 10:09:17 +01:00
2017-06-02 21:00:35 -04:00
2017-04-26 09:05:28 +02:00
2017-04-26 09:05:28 +02:00
2017-03-23 10:09:17 +01:00
2016-05-04 18:16:21 +02:00
2015-12-14 16:42:35 +01:00