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FFmpeg/libavcodec/ppc/h264_template_altivec.c
David Conrad 99cc7f8a02 Altivec version of avg_no_rnd_vc1_chroma_mc8
Originally committed as revision 18522 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-04-15 06:23:40 +00:00

784 lines
27 KiB
C

/*
* Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
//#define DEBUG_ALIGNMENT
#ifdef DEBUG_ALIGNMENT
#define ASSERT_ALIGNED(ptr) assert(((unsigned long)ptr&0x0000000F));
#else
#define ASSERT_ALIGNED(ptr) ;
#endif
/* this code assume that stride % 16 == 0 */
#define CHROMA_MC8_ALTIVEC_CORE(BIAS1, BIAS2) \
vsrc2ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc2uc);\
vsrc3ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc3uc);\
\
psum = vec_mladd(vA, vsrc0ssH, BIAS1);\
psum = vec_mladd(vB, vsrc1ssH, psum);\
psum = vec_mladd(vC, vsrc2ssH, psum);\
psum = vec_mladd(vD, vsrc3ssH, psum);\
psum = BIAS2(psum);\
psum = vec_sr(psum, v6us);\
\
vdst = vec_ld(0, dst);\
ppsum = (vec_u8)vec_pack(psum, psum);\
vfdst = vec_perm(vdst, ppsum, fperm);\
\
OP_U8_ALTIVEC(fsum, vfdst, vdst);\
\
vec_st(fsum, 0, dst);\
\
vsrc0ssH = vsrc2ssH;\
vsrc1ssH = vsrc3ssH;\
\
dst += stride;\
src += stride;
#define CHROMA_MC8_ALTIVEC_CORE_SIMPLE \
\
vsrc0ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc0uc);\
vsrc1ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc1uc);\
\
psum = vec_mladd(vA, vsrc0ssH, v32ss);\
psum = vec_mladd(vE, vsrc1ssH, psum);\
psum = vec_sr(psum, v6us);\
\
vdst = vec_ld(0, dst);\
ppsum = (vec_u8)vec_pack(psum, psum);\
vfdst = vec_perm(vdst, ppsum, fperm);\
\
OP_U8_ALTIVEC(fsum, vfdst, vdst);\
\
vec_st(fsum, 0, dst);\
\
dst += stride;\
src += stride;
#define noop(a) a
#define add28(a) vec_add(v28ss, a)
void PREFIX_h264_chroma_mc8_altivec(uint8_t * dst, uint8_t * src,
int stride, int h, int x, int y) {
POWERPC_PERF_DECLARE(PREFIX_h264_chroma_mc8_num, 1);
DECLARE_ALIGNED_16(signed int, ABCD[4]) =
{((8 - x) * (8 - y)),
(( x) * (8 - y)),
((8 - x) * ( y)),
(( x) * ( y))};
register int i;
vec_u8 fperm;
const vec_s32 vABCD = vec_ld(0, ABCD);
const vec_s16 vA = vec_splat((vec_s16)vABCD, 1);
const vec_s16 vB = vec_splat((vec_s16)vABCD, 3);
const vec_s16 vC = vec_splat((vec_s16)vABCD, 5);
const vec_s16 vD = vec_splat((vec_s16)vABCD, 7);
LOAD_ZERO;
const vec_s16 v32ss = vec_sl(vec_splat_s16(1),vec_splat_u16(5));
const vec_u16 v6us = vec_splat_u16(6);
register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;
vec_u8 vsrcAuc, av_uninit(vsrcBuc), vsrcperm0, vsrcperm1;
vec_u8 vsrc0uc, vsrc1uc;
vec_s16 vsrc0ssH, vsrc1ssH;
vec_u8 vsrcCuc, vsrc2uc, vsrc3uc;
vec_s16 vsrc2ssH, vsrc3ssH, psum;
vec_u8 vdst, ppsum, vfdst, fsum;
POWERPC_PERF_START_COUNT(PREFIX_h264_chroma_mc8_num, 1);
if (((unsigned long)dst) % 16 == 0) {
fperm = (vec_u8){0x10, 0x11, 0x12, 0x13,
0x14, 0x15, 0x16, 0x17,
0x08, 0x09, 0x0A, 0x0B,
0x0C, 0x0D, 0x0E, 0x0F};
} else {
fperm = (vec_u8){0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07,
0x18, 0x19, 0x1A, 0x1B,
0x1C, 0x1D, 0x1E, 0x1F};
}
vsrcAuc = vec_ld(0, src);
if (loadSecond)
vsrcBuc = vec_ld(16, src);
vsrcperm0 = vec_lvsl(0, src);
vsrcperm1 = vec_lvsl(1, src);
vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
if (reallyBadAlign)
vsrc1uc = vsrcBuc;
else
vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);
vsrc0ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc0uc);
vsrc1ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc1uc);
if (ABCD[3]) {
if (!loadSecond) {// -> !reallyBadAlign
for (i = 0 ; i < h ; i++) {
vsrcCuc = vec_ld(stride + 0, src);
vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);
CHROMA_MC8_ALTIVEC_CORE(v32ss, noop)
}
} else {
vec_u8 vsrcDuc;
for (i = 0 ; i < h ; i++) {
vsrcCuc = vec_ld(stride + 0, src);
vsrcDuc = vec_ld(stride + 16, src);
vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
if (reallyBadAlign)
vsrc3uc = vsrcDuc;
else
vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);
CHROMA_MC8_ALTIVEC_CORE(v32ss, noop)
}
}
} else {
const vec_s16 vE = vec_add(vB, vC);
if (ABCD[2]) { // x == 0 B == 0
if (!loadSecond) {// -> !reallyBadAlign
for (i = 0 ; i < h ; i++) {
vsrcCuc = vec_ld(stride + 0, src);
vsrc1uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
CHROMA_MC8_ALTIVEC_CORE_SIMPLE
vsrc0uc = vsrc1uc;
}
} else {
vec_u8 vsrcDuc;
for (i = 0 ; i < h ; i++) {
vsrcCuc = vec_ld(stride + 0, src);
vsrcDuc = vec_ld(stride + 15, src);
vsrc1uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
CHROMA_MC8_ALTIVEC_CORE_SIMPLE
vsrc0uc = vsrc1uc;
}
}
} else { // y == 0 C == 0
if (!loadSecond) {// -> !reallyBadAlign
for (i = 0 ; i < h ; i++) {
vsrcCuc = vec_ld(0, src);
vsrc0uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
vsrc1uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);
CHROMA_MC8_ALTIVEC_CORE_SIMPLE
}
} else {
vec_u8 vsrcDuc;
for (i = 0 ; i < h ; i++) {
vsrcCuc = vec_ld(0, src);
vsrcDuc = vec_ld(15, src);
vsrc0uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
if (reallyBadAlign)
vsrc1uc = vsrcDuc;
else
vsrc1uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);
CHROMA_MC8_ALTIVEC_CORE_SIMPLE
}
}
}
}
POWERPC_PERF_STOP_COUNT(PREFIX_h264_chroma_mc8_num, 1);
}
/* this code assume that stride % 16 == 0 */
void PREFIX_no_rnd_vc1_chroma_mc8_altivec(uint8_t * dst, uint8_t * src, int stride, int h, int x, int y) {
DECLARE_ALIGNED_16(signed int, ABCD[4]) =
{((8 - x) * (8 - y)),
(( x) * (8 - y)),
((8 - x) * ( y)),
(( x) * ( y))};
register int i;
vec_u8 fperm;
const vec_s32 vABCD = vec_ld(0, ABCD);
const vec_s16 vA = vec_splat((vec_s16)vABCD, 1);
const vec_s16 vB = vec_splat((vec_s16)vABCD, 3);
const vec_s16 vC = vec_splat((vec_s16)vABCD, 5);
const vec_s16 vD = vec_splat((vec_s16)vABCD, 7);
LOAD_ZERO;
const vec_s16 v28ss = vec_sub(vec_sl(vec_splat_s16(1),vec_splat_u16(5)),vec_splat_s16(4));
const vec_u16 v6us = vec_splat_u16(6);
register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;
vec_u8 vsrcAuc, av_uninit(vsrcBuc), vsrcperm0, vsrcperm1;
vec_u8 vsrc0uc, vsrc1uc;
vec_s16 vsrc0ssH, vsrc1ssH;
vec_u8 vsrcCuc, vsrc2uc, vsrc3uc;
vec_s16 vsrc2ssH, vsrc3ssH, psum;
vec_u8 vdst, ppsum, vfdst, fsum;
if (((unsigned long)dst) % 16 == 0) {
fperm = (vec_u8){0x10, 0x11, 0x12, 0x13,
0x14, 0x15, 0x16, 0x17,
0x08, 0x09, 0x0A, 0x0B,
0x0C, 0x0D, 0x0E, 0x0F};
} else {
fperm = (vec_u8){0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07,
0x18, 0x19, 0x1A, 0x1B,
0x1C, 0x1D, 0x1E, 0x1F};
}
vsrcAuc = vec_ld(0, src);
if (loadSecond)
vsrcBuc = vec_ld(16, src);
vsrcperm0 = vec_lvsl(0, src);
vsrcperm1 = vec_lvsl(1, src);
vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
if (reallyBadAlign)
vsrc1uc = vsrcBuc;
else
vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);
vsrc0ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc0uc);
vsrc1ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc1uc);
if (!loadSecond) {// -> !reallyBadAlign
for (i = 0 ; i < h ; i++) {
vsrcCuc = vec_ld(stride + 0, src);
vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);
CHROMA_MC8_ALTIVEC_CORE(vec_splat_s16(0), add28)
}
} else {
vec_u8 vsrcDuc;
for (i = 0 ; i < h ; i++) {
vsrcCuc = vec_ld(stride + 0, src);
vsrcDuc = vec_ld(stride + 16, src);
vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
if (reallyBadAlign)
vsrc3uc = vsrcDuc;
else
vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);
CHROMA_MC8_ALTIVEC_CORE(vec_splat_s16(0), add28)
}
}
}
#undef noop
#undef add28
#undef CHROMA_MC8_ALTIVEC_CORE
/* this code assume stride % 16 == 0 */
static void PREFIX_h264_qpel16_h_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_h_lowpass_num, 1);
register int i;
LOAD_ZERO;
const vec_u8 permM2 = vec_lvsl(-2, src);
const vec_u8 permM1 = vec_lvsl(-1, src);
const vec_u8 permP0 = vec_lvsl(+0, src);
const vec_u8 permP1 = vec_lvsl(+1, src);
const vec_u8 permP2 = vec_lvsl(+2, src);
const vec_u8 permP3 = vec_lvsl(+3, src);
const vec_s16 v5ss = vec_splat_s16(5);
const vec_u16 v5us = vec_splat_u16(5);
const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));
vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
register int align = ((((unsigned long)src) - 2) % 16);
vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
srcP2A, srcP2B, srcP3A, srcP3B,
srcM1A, srcM1B, srcM2A, srcM2B,
sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
psumA, psumB, sumA, sumB;
vec_u8 sum, vdst, fsum;
POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_h_lowpass_num, 1);
for (i = 0 ; i < 16 ; i ++) {
vec_u8 srcR1 = vec_ld(-2, src);
vec_u8 srcR2 = vec_ld(14, src);
switch (align) {
default: {
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = vec_perm(srcR1, srcR2, permP2);
srcP3 = vec_perm(srcR1, srcR2, permP3);
} break;
case 11: {
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = vec_perm(srcR1, srcR2, permP2);
srcP3 = srcR2;
} break;
case 12: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = srcR2;
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 13: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = srcR2;
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 14: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = srcR2;
srcP1 = vec_perm(srcR2, srcR3, permP1);
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 15: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = srcR2;
srcP0 = vec_perm(srcR2, srcR3, permP0);
srcP1 = vec_perm(srcR2, srcR3, permP1);
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
}
srcP0A = (vec_s16) vec_mergeh(zero_u8v, srcP0);
srcP0B = (vec_s16) vec_mergel(zero_u8v, srcP0);
srcP1A = (vec_s16) vec_mergeh(zero_u8v, srcP1);
srcP1B = (vec_s16) vec_mergel(zero_u8v, srcP1);
srcP2A = (vec_s16) vec_mergeh(zero_u8v, srcP2);
srcP2B = (vec_s16) vec_mergel(zero_u8v, srcP2);
srcP3A = (vec_s16) vec_mergeh(zero_u8v, srcP3);
srcP3B = (vec_s16) vec_mergel(zero_u8v, srcP3);
srcM1A = (vec_s16) vec_mergeh(zero_u8v, srcM1);
srcM1B = (vec_s16) vec_mergel(zero_u8v, srcM1);
srcM2A = (vec_s16) vec_mergeh(zero_u8v, srcM2);
srcM2B = (vec_s16) vec_mergel(zero_u8v, srcM2);
sum1A = vec_adds(srcP0A, srcP1A);
sum1B = vec_adds(srcP0B, srcP1B);
sum2A = vec_adds(srcM1A, srcP2A);
sum2B = vec_adds(srcM1B, srcP2B);
sum3A = vec_adds(srcM2A, srcP3A);
sum3B = vec_adds(srcM2B, srcP3B);
pp1A = vec_mladd(sum1A, v20ss, v16ss);
pp1B = vec_mladd(sum1B, v20ss, v16ss);
pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
pp2B = vec_mladd(sum2B, v5ss, zero_s16v);
pp3A = vec_add(sum3A, pp1A);
pp3B = vec_add(sum3B, pp1B);
psumA = vec_sub(pp3A, pp2A);
psumB = vec_sub(pp3B, pp2B);
sumA = vec_sra(psumA, v5us);
sumB = vec_sra(psumB, v5us);
sum = vec_packsu(sumA, sumB);
ASSERT_ALIGNED(dst);
vdst = vec_ld(0, dst);
OP_U8_ALTIVEC(fsum, sum, vdst);
vec_st(fsum, 0, dst);
src += srcStride;
dst += dstStride;
}
POWERPC_PERF_STOP_COUNT(PREFIX_h264_qpel16_h_lowpass_num, 1);
}
/* this code assume stride % 16 == 0 */
static void PREFIX_h264_qpel16_v_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_v_lowpass_num, 1);
register int i;
LOAD_ZERO;
const vec_u8 perm = vec_lvsl(0, src);
const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
const vec_u16 v5us = vec_splat_u16(5);
const vec_s16 v5ss = vec_splat_s16(5);
const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));
uint8_t *srcbis = src - (srcStride * 2);
const vec_u8 srcM2a = vec_ld(0, srcbis);
const vec_u8 srcM2b = vec_ld(16, srcbis);
const vec_u8 srcM2 = vec_perm(srcM2a, srcM2b, perm);
//srcbis += srcStride;
const vec_u8 srcM1a = vec_ld(0, srcbis += srcStride);
const vec_u8 srcM1b = vec_ld(16, srcbis);
const vec_u8 srcM1 = vec_perm(srcM1a, srcM1b, perm);
//srcbis += srcStride;
const vec_u8 srcP0a = vec_ld(0, srcbis += srcStride);
const vec_u8 srcP0b = vec_ld(16, srcbis);
const vec_u8 srcP0 = vec_perm(srcP0a, srcP0b, perm);
//srcbis += srcStride;
const vec_u8 srcP1a = vec_ld(0, srcbis += srcStride);
const vec_u8 srcP1b = vec_ld(16, srcbis);
const vec_u8 srcP1 = vec_perm(srcP1a, srcP1b, perm);
//srcbis += srcStride;
const vec_u8 srcP2a = vec_ld(0, srcbis += srcStride);
const vec_u8 srcP2b = vec_ld(16, srcbis);
const vec_u8 srcP2 = vec_perm(srcP2a, srcP2b, perm);
//srcbis += srcStride;
vec_s16 srcM2ssA = (vec_s16) vec_mergeh(zero_u8v, srcM2);
vec_s16 srcM2ssB = (vec_s16) vec_mergel(zero_u8v, srcM2);
vec_s16 srcM1ssA = (vec_s16) vec_mergeh(zero_u8v, srcM1);
vec_s16 srcM1ssB = (vec_s16) vec_mergel(zero_u8v, srcM1);
vec_s16 srcP0ssA = (vec_s16) vec_mergeh(zero_u8v, srcP0);
vec_s16 srcP0ssB = (vec_s16) vec_mergel(zero_u8v, srcP0);
vec_s16 srcP1ssA = (vec_s16) vec_mergeh(zero_u8v, srcP1);
vec_s16 srcP1ssB = (vec_s16) vec_mergel(zero_u8v, srcP1);
vec_s16 srcP2ssA = (vec_s16) vec_mergeh(zero_u8v, srcP2);
vec_s16 srcP2ssB = (vec_s16) vec_mergel(zero_u8v, srcP2);
vec_s16 pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
psumA, psumB, sumA, sumB,
srcP3ssA, srcP3ssB,
sum1A, sum1B, sum2A, sum2B, sum3A, sum3B;
vec_u8 sum, vdst, fsum, srcP3a, srcP3b, srcP3;
POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_v_lowpass_num, 1);
for (i = 0 ; i < 16 ; i++) {
srcP3a = vec_ld(0, srcbis += srcStride);
srcP3b = vec_ld(16, srcbis);
srcP3 = vec_perm(srcP3a, srcP3b, perm);
srcP3ssA = (vec_s16) vec_mergeh(zero_u8v, srcP3);
srcP3ssB = (vec_s16) vec_mergel(zero_u8v, srcP3);
//srcbis += srcStride;
sum1A = vec_adds(srcP0ssA, srcP1ssA);
sum1B = vec_adds(srcP0ssB, srcP1ssB);
sum2A = vec_adds(srcM1ssA, srcP2ssA);
sum2B = vec_adds(srcM1ssB, srcP2ssB);
sum3A = vec_adds(srcM2ssA, srcP3ssA);
sum3B = vec_adds(srcM2ssB, srcP3ssB);
srcM2ssA = srcM1ssA;
srcM2ssB = srcM1ssB;
srcM1ssA = srcP0ssA;
srcM1ssB = srcP0ssB;
srcP0ssA = srcP1ssA;
srcP0ssB = srcP1ssB;
srcP1ssA = srcP2ssA;
srcP1ssB = srcP2ssB;
srcP2ssA = srcP3ssA;
srcP2ssB = srcP3ssB;
pp1A = vec_mladd(sum1A, v20ss, v16ss);
pp1B = vec_mladd(sum1B, v20ss, v16ss);
pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
pp2B = vec_mladd(sum2B, v5ss, zero_s16v);
pp3A = vec_add(sum3A, pp1A);
pp3B = vec_add(sum3B, pp1B);
psumA = vec_sub(pp3A, pp2A);
psumB = vec_sub(pp3B, pp2B);
sumA = vec_sra(psumA, v5us);
sumB = vec_sra(psumB, v5us);
sum = vec_packsu(sumA, sumB);
ASSERT_ALIGNED(dst);
vdst = vec_ld(0, dst);
OP_U8_ALTIVEC(fsum, sum, vdst);
vec_st(fsum, 0, dst);
dst += dstStride;
}
POWERPC_PERF_STOP_COUNT(PREFIX_h264_qpel16_v_lowpass_num, 1);
}
/* this code assume stride % 16 == 0 *and* tmp is properly aligned */
static void PREFIX_h264_qpel16_hv_lowpass_altivec(uint8_t * dst, int16_t * tmp, uint8_t * src, int dstStride, int tmpStride, int srcStride) {
POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_hv_lowpass_num, 1);
register int i;
LOAD_ZERO;
const vec_u8 permM2 = vec_lvsl(-2, src);
const vec_u8 permM1 = vec_lvsl(-1, src);
const vec_u8 permP0 = vec_lvsl(+0, src);
const vec_u8 permP1 = vec_lvsl(+1, src);
const vec_u8 permP2 = vec_lvsl(+2, src);
const vec_u8 permP3 = vec_lvsl(+3, src);
const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
const vec_u32 v10ui = vec_splat_u32(10);
const vec_s16 v5ss = vec_splat_s16(5);
const vec_s16 v1ss = vec_splat_s16(1);
const vec_s32 v512si = vec_sl(vec_splat_s32(1),vec_splat_u32(9));
const vec_u32 v16ui = vec_sl(vec_splat_u32(1),vec_splat_u32(4));
register int align = ((((unsigned long)src) - 2) % 16);
vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
srcP2A, srcP2B, srcP3A, srcP3B,
srcM1A, srcM1B, srcM2A, srcM2B,
sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
pp1A, pp1B, pp2A, pp2B, psumA, psumB;
const vec_u8 mperm = (const vec_u8)
{0x00, 0x08, 0x01, 0x09, 0x02, 0x0A, 0x03, 0x0B,
0x04, 0x0C, 0x05, 0x0D, 0x06, 0x0E, 0x07, 0x0F};
int16_t *tmpbis = tmp;
vec_s16 tmpM1ssA, tmpM1ssB, tmpM2ssA, tmpM2ssB,
tmpP0ssA, tmpP0ssB, tmpP1ssA, tmpP1ssB,
tmpP2ssA, tmpP2ssB;
vec_s32 pp1Ae, pp1Ao, pp1Be, pp1Bo, pp2Ae, pp2Ao, pp2Be, pp2Bo,
pp3Ae, pp3Ao, pp3Be, pp3Bo, pp1cAe, pp1cAo, pp1cBe, pp1cBo,
pp32Ae, pp32Ao, pp32Be, pp32Bo, sumAe, sumAo, sumBe, sumBo,
ssumAe, ssumAo, ssumBe, ssumBo;
vec_u8 fsum, sumv, sum, vdst;
vec_s16 ssume, ssumo;
POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_hv_lowpass_num, 1);
src -= (2 * srcStride);
for (i = 0 ; i < 21 ; i ++) {
vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
vec_u8 srcR1 = vec_ld(-2, src);
vec_u8 srcR2 = vec_ld(14, src);
switch (align) {
default: {
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = vec_perm(srcR1, srcR2, permP2);
srcP3 = vec_perm(srcR1, srcR2, permP3);
} break;
case 11: {
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = vec_perm(srcR1, srcR2, permP2);
srcP3 = srcR2;
} break;
case 12: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = srcR2;
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 13: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = srcR2;
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 14: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = srcR2;
srcP1 = vec_perm(srcR2, srcR3, permP1);
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 15: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = srcR2;
srcP0 = vec_perm(srcR2, srcR3, permP0);
srcP1 = vec_perm(srcR2, srcR3, permP1);
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
}
srcP0A = (vec_s16) vec_mergeh(zero_u8v, srcP0);
srcP0B = (vec_s16) vec_mergel(zero_u8v, srcP0);
srcP1A = (vec_s16) vec_mergeh(zero_u8v, srcP1);
srcP1B = (vec_s16) vec_mergel(zero_u8v, srcP1);
srcP2A = (vec_s16) vec_mergeh(zero_u8v, srcP2);
srcP2B = (vec_s16) vec_mergel(zero_u8v, srcP2);
srcP3A = (vec_s16) vec_mergeh(zero_u8v, srcP3);
srcP3B = (vec_s16) vec_mergel(zero_u8v, srcP3);
srcM1A = (vec_s16) vec_mergeh(zero_u8v, srcM1);
srcM1B = (vec_s16) vec_mergel(zero_u8v, srcM1);
srcM2A = (vec_s16) vec_mergeh(zero_u8v, srcM2);
srcM2B = (vec_s16) vec_mergel(zero_u8v, srcM2);
sum1A = vec_adds(srcP0A, srcP1A);
sum1B = vec_adds(srcP0B, srcP1B);
sum2A = vec_adds(srcM1A, srcP2A);
sum2B = vec_adds(srcM1B, srcP2B);
sum3A = vec_adds(srcM2A, srcP3A);
sum3B = vec_adds(srcM2B, srcP3B);
pp1A = vec_mladd(sum1A, v20ss, sum3A);
pp1B = vec_mladd(sum1B, v20ss, sum3B);
pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
pp2B = vec_mladd(sum2B, v5ss, zero_s16v);
psumA = vec_sub(pp1A, pp2A);
psumB = vec_sub(pp1B, pp2B);
vec_st(psumA, 0, tmp);
vec_st(psumB, 16, tmp);
src += srcStride;
tmp += tmpStride; /* int16_t*, and stride is 16, so it's OK here */
}
tmpM2ssA = vec_ld(0, tmpbis);
tmpM2ssB = vec_ld(16, tmpbis);
tmpbis += tmpStride;
tmpM1ssA = vec_ld(0, tmpbis);
tmpM1ssB = vec_ld(16, tmpbis);
tmpbis += tmpStride;
tmpP0ssA = vec_ld(0, tmpbis);
tmpP0ssB = vec_ld(16, tmpbis);
tmpbis += tmpStride;
tmpP1ssA = vec_ld(0, tmpbis);
tmpP1ssB = vec_ld(16, tmpbis);
tmpbis += tmpStride;
tmpP2ssA = vec_ld(0, tmpbis);
tmpP2ssB = vec_ld(16, tmpbis);
tmpbis += tmpStride;
for (i = 0 ; i < 16 ; i++) {
const vec_s16 tmpP3ssA = vec_ld(0, tmpbis);
const vec_s16 tmpP3ssB = vec_ld(16, tmpbis);
const vec_s16 sum1A = vec_adds(tmpP0ssA, tmpP1ssA);
const vec_s16 sum1B = vec_adds(tmpP0ssB, tmpP1ssB);
const vec_s16 sum2A = vec_adds(tmpM1ssA, tmpP2ssA);
const vec_s16 sum2B = vec_adds(tmpM1ssB, tmpP2ssB);
const vec_s16 sum3A = vec_adds(tmpM2ssA, tmpP3ssA);
const vec_s16 sum3B = vec_adds(tmpM2ssB, tmpP3ssB);
tmpbis += tmpStride;
tmpM2ssA = tmpM1ssA;
tmpM2ssB = tmpM1ssB;
tmpM1ssA = tmpP0ssA;
tmpM1ssB = tmpP0ssB;
tmpP0ssA = tmpP1ssA;
tmpP0ssB = tmpP1ssB;
tmpP1ssA = tmpP2ssA;
tmpP1ssB = tmpP2ssB;
tmpP2ssA = tmpP3ssA;
tmpP2ssB = tmpP3ssB;
pp1Ae = vec_mule(sum1A, v20ss);
pp1Ao = vec_mulo(sum1A, v20ss);
pp1Be = vec_mule(sum1B, v20ss);
pp1Bo = vec_mulo(sum1B, v20ss);
pp2Ae = vec_mule(sum2A, v5ss);
pp2Ao = vec_mulo(sum2A, v5ss);
pp2Be = vec_mule(sum2B, v5ss);
pp2Bo = vec_mulo(sum2B, v5ss);
pp3Ae = vec_sra((vec_s32)sum3A, v16ui);
pp3Ao = vec_mulo(sum3A, v1ss);
pp3Be = vec_sra((vec_s32)sum3B, v16ui);
pp3Bo = vec_mulo(sum3B, v1ss);
pp1cAe = vec_add(pp1Ae, v512si);
pp1cAo = vec_add(pp1Ao, v512si);
pp1cBe = vec_add(pp1Be, v512si);
pp1cBo = vec_add(pp1Bo, v512si);
pp32Ae = vec_sub(pp3Ae, pp2Ae);
pp32Ao = vec_sub(pp3Ao, pp2Ao);
pp32Be = vec_sub(pp3Be, pp2Be);
pp32Bo = vec_sub(pp3Bo, pp2Bo);
sumAe = vec_add(pp1cAe, pp32Ae);
sumAo = vec_add(pp1cAo, pp32Ao);
sumBe = vec_add(pp1cBe, pp32Be);
sumBo = vec_add(pp1cBo, pp32Bo);
ssumAe = vec_sra(sumAe, v10ui);
ssumAo = vec_sra(sumAo, v10ui);
ssumBe = vec_sra(sumBe, v10ui);
ssumBo = vec_sra(sumBo, v10ui);
ssume = vec_packs(ssumAe, ssumBe);
ssumo = vec_packs(ssumAo, ssumBo);
sumv = vec_packsu(ssume, ssumo);
sum = vec_perm(sumv, sumv, mperm);
ASSERT_ALIGNED(dst);
vdst = vec_ld(0, dst);
OP_U8_ALTIVEC(fsum, sum, vdst);
vec_st(fsum, 0, dst);
dst += dstStride;
}
POWERPC_PERF_STOP_COUNT(PREFIX_h264_qpel16_hv_lowpass_num, 1);
}