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Coia Prant df967d095a configure: Use MSYSTEM_CARCH for default arch on msys2
On msys2, `uname -m` returns the architecture of the base msys2
layer. On Windows on arm64, the base msys2 layer itself is still
x86_64 only, even if running with e.g. the clangarm64 where the
windows native applications are built as aarch64.

If MSYSTEM_CARCH is set, use this instead of `uname -m` for
the default architecture. This gives the correct behaviour
for the clangarm64 environments. It also gives the correct
default for the 32 bit x86 environments such as `mingw32`.

(On `mingw32`, the fact that `uname -m` returned `x86_64`
hasn't been an issue, as both that and `i686` gets normalized
into `x86` internally in ffmpeg's configure.)

Signed-off-by: Coia Prant <coiaprant@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
2025-05-26 14:46:29 +03:00
2024-07-15 01:59:37 +02:00
2023-03-01 21:59:10 +01:00
2025-05-15 12:17:04 +02:00
2025-05-07 15:35:47 +02:00

FFmpeg README

FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.

Libraries

  • libavcodec provides implementation of a wider range of codecs.
  • libavformat implements streaming protocols, container formats and basic I/O access.
  • libavutil includes hashers, decompressors and miscellaneous utility functions.
  • libavfilter provides means to alter decoded audio and video through a directed graph of connected filters.
  • libavdevice provides an abstraction to access capture and playback devices.
  • libswresample implements audio mixing and resampling routines.
  • libswscale implements color conversion and scaling routines.

Tools

  • ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
  • ffplay is a minimalistic multimedia player.
  • ffprobe is a simple analysis tool to inspect multimedia content.
  • Additional small tools such as aviocat, ismindex and qt-faststart.

Documentation

The offline documentation is available in the doc/ directory.

The online documentation is available in the main website and in the wiki.

Examples

Coding examples are available in the doc/examples directory.

License

FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.

Contributing

Patches should be submitted to the ffmpeg-devel mailing list using git format-patch or git send-email. Github pull requests should be avoided because they are not part of our review process and will be ignored.

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