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video.js/sandbox/plugin.html.example

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Video.js Plugin Example</title>
<!-- Add ES5 shim and sham for IE8 -->
<script src="../build/temp/ie8/videojs-ie8.js"></script>
<!-- Load the source files -->
<link href="../build/temp/video-js.css" rel="stylesheet" type="text/css">
<script src="../build/temp/video.js"></script>
<!-- Set the location of the flash SWF -->
<script>
2015-08-13 16:58:24 +02:00
videojs.options.flash.swf = '../build/temp/video-js.swf';
</script>
</head>
<body>
<p style="background-color:#eee; border: 1px solid #777; padding: 10px; font-size: .8em; line-height: 1.5em; font-family: Verdana, sans-serif;">This page shows you how to create, register and initialize a Video.js plugin.</p>
<video id="vid1" class="video-js vjs-default-skin" controls preload="auto" width="640" height="264" poster="http://vjs.zencdn.net/v/oceans.png">
<source src="http://vjs.zencdn.net/v/oceans.mp4" type="video/mp4">
<source src="http://vjs.zencdn.net/v/oceans.webm" type="video/webm">
<source src="http://vjs.zencdn.net/v/oceans.ogv" type="video/ogg">
<p>Video Playback Not Supported</p>
</video>
<script>
(function() {
var vid1, progressed;
// create a really simple plugin
// this one just logs the buffered percentage to the console whenever
// more data is downloaded
progressed = function(options) {
this.on('progress', function(e) {
console.log(this.bufferedPercent());
});
};
// register the plugin
videojs.plugin('progressed', progressed);
// initialize it
vid1 = videojs('vid1');
vid1.progressed();
})();
</script>
</body>
</html>