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expose correct dispose method
testcase for correct dispose method
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@ -34,7 +34,7 @@ goog.exportSymbol('videojs.options', vjs.options);
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goog.exportSymbol('videojs.cache', vjs.cache);
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goog.exportSymbol('videojs.Component', vjs.Component);
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goog.exportProperty(vjs.Component.prototype, 'dispose', vjs.Component.prototype.dispose);
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//goog.exportProperty(vjs.Component.prototype, 'dispose', vjs.Component.prototype.dispose);
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goog.exportProperty(vjs.Component.prototype, 'createEl', vjs.Component.prototype.createEl);
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goog.exportProperty(vjs.Component.prototype, 'el', vjs.Component.prototype.el);
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goog.exportProperty(vjs.Component.prototype, 'addChild', vjs.Component.prototype.addChild);
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@ -51,6 +51,7 @@ goog.exportProperty(vjs.Component.prototype, 'dimensions', vjs.Component.prototy
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goog.exportProperty(vjs.Component.prototype, 'ready', vjs.Component.prototype.ready);
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goog.exportSymbol('videojs.Player', vjs.Player);
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goog.exportProperty(vjs.Player.prototype, 'dispose', vjs.Player.prototype.dispose);
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goog.exportSymbol('videojs.MediaLoader', vjs.MediaLoader);
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goog.exportSymbol('videojs.PosterImage', vjs.PosterImage);
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@ -19,3 +19,21 @@ test('should export ready api call to public', function() {
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ok(player.ready !== undefined, 'ready callback is defined');
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player.dispose();
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});
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test('should be able to initialize player twice on the same tag using string reference', function() {
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var videoTag = PlayerTest.makeTag();
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var id = videoTag.id;
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var fixture = document.getElementById('qunit-fixture');
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fixture.appendChild(videoTag);
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var player = _V_('example_1');
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player.dispose();
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ok(!document.getElementById(id), 'element is removed');
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videoTag = PlayerTest.makeTag();
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fixture.appendChild(videoTag);
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player = _V_('example_1');
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player.dispose();
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});
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@ -212,3 +212,24 @@ test('should not play if firstplay event prevents default', function(){
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player.dispose();
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});
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test('should be able to initialize player twice on the same tag using string reference', function() {
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var videoTag = PlayerTest.makeTag();
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var id = videoTag.id;
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var fixture = document.getElementById('qunit-fixture');
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fixture.appendChild(videoTag);
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var player = vjs(videoTag.id);
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ok(player, 'player is created');
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player.dispose();
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ok(!document.getElementById(id), 'element is removed');
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videoTag = PlayerTest.makeTag();
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fixture.appendChild(videoTag);
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//here we receive cached version instead of real
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player = vjs(videoTag.id);
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//here it triggers error, because player was destroyed already after first dispose
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player.dispose();
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});
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