* Fix the doc/example/elephantsdream/index.html file, add an index of doc/examples, and update CDN links to use video.js v5.19.
* Add poster from CDN to Elephants Dream examples.
This adds a beforepluginsetup event as well as beforepluginsetup:$name and pluginsetup:$name events.
The drive behind this is improving the ability for people to make cross-plugin dependencies in a more robust manner.
It allows you to use string as an key for the language files but have a default value that's different. In this case, we have a key of progress bar timing: currentTime={1} duration={2} which is used so that we have a descriptive key to what is happening. The default value matches that default value in en.json: {1} of {2}. The reason for the default value is so that the translation uses {1} of {2} for the actual localization without requiring en.json to be included in videojs by default.
Fix#4024.
This fixes a lot of the issues from #2746 by making the dialog inherit from our actual ModalDialog which now has tab focus trapping.
The Captions Settings dialog has some accessibility issues:
- Field labels and fields are not explicitly associated
- Keyboard focus does not move into the dialog when it is opened
- Keyboard focus is not trapped inside the dialog while it is open
- Keyboard focus does not return to the control which opened the dialog when it is closed
- The extent (top and bottom) of the dialog is not indicated to screen readers
- The dialog cannot be closed with the Esc key
- The meaning of '---' in the select fields is not clear
- The control to close the dialog is labeled "Done" rather than "Close"
- The purpose of the "Defaults" button may not be obvious, and its effect may not be apparent to screen reader users
- Focus highlighting (outline) on the Default and Done buttons is *very* hard to see
- Pressing the Done button doesn’t seem to have the same effect as pressing the Close (x) button; does it trigger the same focus movement
- This requirement to move it back to the triggering element is tricky, since clicking on that item in the CC menu dismisses the CC menu. I need to think about this a little more - either the menu should open again, or the focus should go to the main CC Menu Button
- The focus outline on the whole dialog goes too far to the left (all the way to the edge of the video window, not just to the edge of the dialog)
Fixes#2746.
Internally uses the VolumeControl and MuteToggle components to create the VolumePanel component. Acts like the old VolumeMenuButton but does not have the screen reader issues of the older version.
BREAKING CHANGE: remove VolumeMenuButton, introduce a new default volume control: VolumePanel.
Switch to `keepTooltipsInside` by default and simplify DOM structure around the time tooltips and progress control.
BREAKING CHANGE: removal of `keepTooltipsInside` option.
Add a log levels and history api: `videojs.log.level()` and `videojs.log.history()`.
`.level()` will return the current level and you can also set it to be one of: `all`, `error`, `off`, or `warn`.
`.history()` will return a list of all things logged since videojs loaded. It can be disabled via `videojs.log.history.disable()` (and re-enabled with `enable()`) as well as cleared with `videojs.log.history.clear()`.
* Fixed (and simplified) the codecs header.
* Elaborated slightly on codecs and flash in v6
* Changed case of 'Video.js' throughout and some other capilatisation to be consistent with the doc
A possessive belonging to an "it" doesn't need an apostrophe. Don't believe me? Ask [the Oatmeal](http://theoatmeal.com/comics/apostrophe) (look for the velociraptor)!
ISSUE_TEMPLATE and PULL_REQUEST_TEMPLATE were both moved to a .github/ folder to clean up the root of the project a bit. CONTRIBUTING.md was kept at the top level because it is generic enough and contains useful information.
See videojs/cdn#3
- Added a guide note about skipping analytics tracking on the CDN
- Updated videojs-font
- Added videojs-ie8 as a dependency
- Updated the examples directory URLs and added to dist
- Updated CSS to override font path
Use primary code ('en') if specific code ('en-us') doesn not match
Always re-merge languages
closes#2177
Updated language function to lowercase internally
Updated component.localize to not require stubbing
- removed old less style. no going back now.
- switched back to video-js.scss naming and added a base-style injection class
- cleaned up and simplified big play btn
- Flexbox straight flexin.
- move to using variables for text and icon font families
- use table layout for IE 8 and 9
- moved to using extend for icons
- Switched to SASS, added a new default theme, updated the html
- added horizontal classes
- added connect-watch grunt task
- show all the things in the control bar so everything is available
by default (and hidden via css
- reignore dist for now
- removing trailing comma to get the tests passing
- Switched to using libsass and removed incompatible "black magic"
- updating to es6 syntax
- removed old separator, added grunt task for dev, and updated example
- singular time-control and live-control. remove playing class on pause
- updated separator control styles
- Show full control bar when a player goes to fullscreen.
Also added a grunt task specifically for skin development (only watches sass file changes and runs sass)
- allow poster image to toggle playback
- This allows the poster image to toggle play / pause on audio-only sources
- fixed issue with scrollbars in Chrome on Linux
- make the control bar not-quite-black
- added back some focus highlights until we decide on another path
add base documentation for language support
typo fix
added utility function for adding languages per conversation with @heff. Includes test.
move addLanguage to core. update both core and util tests. added export property
added language sandbox for demo
fix comment
doc udpate
remove build instructions
add addLanguage API to doc
fix deep merge in test
test update
update local reference to string for compiled tests
Corrected API method name and added helpful message on using events.
I was confused for a while regarding how to use the events, so it might help someone else.