The WICG spec calls out only two events, enterpictureinpicture and
leavepictureinpicture. We should try and only use those.
If pictureinpicturechange is still necessary, it can be re-added at a
later date.
Video.js checks whether sources are playable and both displays a message to the user and logs an error to the console. In Google's mobile friendly test and related tools, this message and error is triggered because their test browser's video element does not support any video formats. Some Video.js users are concerned about the æsthetics of the rendered preview within the tools and whether this might have an SEO impact.
Adds a suppressNotSupportedError option, defaulting to false. If set to true, if no sources are playable the error is deferred to the first human interaction (click or touchstart) but cleared if a loadstart occurs.
Adds a new PictureInPictureToggle component in the controls bar of the player. It depends on videojs-font 3.2.0 (videojs/font#41) for icons.
Final spec piece from #5824.
On browsers that implement the Unprefixed Fullscreen API, pass a FullscreenOptions dictionary to requestFullscreen.
Add `fullscreenOptions` option with default value of `{navigationUI: 'hide'}` to player.
See https://fullscreen.spec.whatwg.org/#dictdef-fullscreenoptions
This new events function allows you to listen to a list of events and know that only one handler will ever be called for the group. With just one event, it'll function similarly to `.one`.
Examples:
Single event
```
const player = videojs('some-player-id');
player.any('a', (e) => console.log(e.type + ' triggered');
player.trigger('a');
// logs 'a triggered'
player.trigger('a');
// logs nothing as the listener has been removed.
```
Multiple Events
```
const player = videojs('some-player-id');
player.any(['a', 'b', 'c', 'd'], (e) => console.log(e.type + ' triggered');
player.trigger('d');
// logs 'd triggered'
player.trigger('a');
player.trigger('b');
player.trigger('c');
player.trigger('d');
// all triggers above log nothing as the listener is removed after the first 'd' trigger.
```
Allow middleware to handle volume setter and getter. This supports things like ducking the playback volume programmatically, without affecting the player's UI volume control.
Calling video.load while the video is trying to play (that is between play and playing event) throws an error. Instead, just wait for playback to happen before resetting.
Fixes#5875
1. We were not always able to clean up `resize` on the `ResizeManager`, as the iframe
contentWindow can disappear before dispose
2. Native Tracks on Safari do not have an `off` so we have to deal with
event listeners manually
Fixes#5878
The resetProgressBar_ method was calling 'updateContent' on the durationDisplay and remainingTimeDisplay controls without checking to make sure they exist
Fixes#5838
In Safari, if we call play early and we are going to be waiting till
loadstart, it's possible this will take too long for the user activition
flag to still be available. In this case, we should call load() on the
player to prime the video element so for when loadstart happens.
The ResizeManager's iframe element is able to be focused via tabbing, which results in a bad user experience for users that rely on a screen reader to navigate the video and its sibling elements. The fix is to set the tabIndex to "-1", and the aria-hidden property to true for good measure.
A child component may have been assigned to another
parent before assigning that child component to the
new parent via "addChild" method. In this case, the
original parent should remove the child then it can
be safely added back to the new parent. This commit
will keep the parent's "children_" and its DOM
element's child nodes in the consistent state.
`loadMedia` accepts a MediaObject and an optional ready handler. It'll reset the player -- including text tracks, poster, and source -- before setting the new provided media, which include sources, poster, text tracks.
`getMedia` will return either the provided media object or the currently set values for sources, text tracks, and poster.
Fixes#4342
Listen to 'mouseenter' and 'mouseleave' events when triggered in the control-bar and temporarily sets inactivity timeout to zero before restoring it.
Closes#5258
- Make sure that we seek to live playback on the first timeupdate
- Do not report that we are not live before playback has started (a timeupdate has been seen)
- Prevent negative seekable increments
- We can seek past the seekable value in the video element, so we use that to seek to live, rather than waiting for a seekable end change.
When liveui is enabled, allow seeking during the live window, add button that allows you to seek to the live edge and that indicates whether you are at the live edge or not.
This is a follow-up to this fix in VHS, after which default in-manifest subtitles were still not being correctly enabled. The reason is because Video.js's text track preselection logic was running before the media groups were set up in VHS.
Text track preselection should happen on `loadedmetadata` instead of `loadstart`. According to the HTML spec, text track data is available on `loadedmetadata`, so we should be waiting until then to make preselection decisions.
Disable running tests in Firefox on Travis for regular PRs as it wasn't the case previously and is broken for some reason. We'll follow up in the future in #5626.
Update .travis.yml based on their latest infrastructure and new npm caching method.
Silence logging of sourceset test sources.
Closes#5616
When preselecting a new track based on user preference, make sure that the language is actually set and that the track we're testing is either a captions or a subtitles track.
Fixes#5553
The `PlayToggle` has one option `replay` which can show or hide replay icon. This can be set by passing `{replay: false}` as the default behavior replay icon is shown after video end playback.
Example of how to hide a replay icon
```js
let player = videojs('myplayer', {
controlBar: {
playToggle: {
replay: false
}
}
});
```
Fixes#4802
Sometimes the vjs-waiting class is removed prematurely after the player gets into a waiting state. This removes the graphic waiting spinner while the player is still waiting. Instead, we should make sure that the currentTime has updated before removing the spinner.
Instead of checking for blob urls in the generic updateSourceCaches method, check for blob urls inside of handleTechSourceset before updating the source cache.
Fixes#5504.
Follow-up for #5471
This makes the breakpoints option and `breakpoints()` method clearer and introduces the responsive option and `responsive()` method, which will turn on the breakpoints.
The return value of `currentBreakpoint()` was simplified to only ever return a string (empty if none).
Also, added convenience methods: `responsive()`, `getBreakpointClass()`, and `currentBreakpointClass()`.