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Commit Graph

35 Commits

Author SHA1 Message Date
Grzegorz Blaszczyk
3e697e942f
fix: progress bar sometimes is not filled on 100% (#8633)
* fix: the seek bar shouldn't throttle the update function on the ended event.

* test: add unit test
2024-05-03 13:57:32 +02:00
André
d524e5755d
fix(picture-in-picture-control): hide the component in non-compatible browsers (#7899) 2023-05-31 10:54:51 -04:00
André
e73e05db8f
fix(seek-bar): error when scrubbing after player reset (#8257) 2023-05-31 10:30:13 -04:00
mister-ben
0c72805500
feat: Add document picture-in-picture support (#8113)
Co-authored-by: François Beaufort <beaufort.francois@gmail.com>
2023-04-04 16:44:16 -04:00
Pat O'Neill
a5e7222353 feat(lang): use less ambiguous text for the fullscreen button when in fullscreen mode (#7856) 2022-11-23 09:49:25 -05:00
Harisha Rajam Swaminathan
eeff79c5e8
refactor: Unify audioOnly mode and audioPoster mode (#7678)
Co-authored-by: Alex Barstow <alexander.barstow@gmail.com>
2022-03-17 17:10:33 -04:00
mister-ben
67e6ed6fd6
feat: make negative sign on remaining time optional (#7571)
Add a new `displayNegative` option on the remaining time display to not show a negative sign in front of the time.
The default value is true to maintain current behavior.

Closes #7565
2021-12-20 15:37:33 -05:00
Gary Katsevman
df927de320
fix: don't always use fastSeek when available. (#7527)
We were always setting `scrubbing(true)` on mouse down. This means, that
we'd use `fastSeek` even when seeking while clicking, rather than only
when scrubbing.

The main fix involves knowing in `handleMouseMove` whether we were
called directly as a `mousemove` handler or whether it was called from
`handleMouseDown`. This means that when `handleMouseMove` is called via
`handleMouseDown` we can skip setting `scrubbing(true)` and only do it
when we are scrubbing directly.
2021-11-17 15:59:01 -05:00
Gary Katsevman
6259ef79e9
feat(player): Add playbackRates() method (#7228)
Adds a new playbackRates() method that takes an Array of numbers
representing the rates that are wanted to show up in the playback rates
menu. When new rates are given, a playbackrateschange event will trigger, which
will be used by the PlaybackRatesMenuButton to update itself.

An empty array will hide the menu. No value will return the currently
set playback rates. Other values will be ignored.

Fixes #7198
2021-06-08 11:01:56 -04:00
mister-ben
907d1cd730
fix: Disable PIP if tech doesn't support it (#6678)
The requestPictureInPicture API and button currently assume thta if the browser supports the PIP API, the tech supports it. This results in a broken button with certain techs, such as youtube or HTML5 with an audio el.

Checks if disablePictureInPicture is exactly false. If true it's disabled and if undefined the tech does not support it.

Fixes #6398.
2020-06-19 14:36:43 -04:00
Grzegorz Blaszczyk
dbd5203a0b
feat: adds disablePictureInPicture method to the player API. (#6378) 2020-04-22 12:41:21 -04:00
Gary Katsevman
8a205d049e
refactor: support requestFullscreen's promise, better internal handling of events (#6422) 2020-01-31 15:59:12 -05:00
Gary Katsevman
10ed08a15a
refactor(pip): rely only on WICG spec events (#6064)
The WICG spec calls out only two events, enterpictureinpicture and
leavepictureinpicture. We should try and only use those.
If pictureinpicturechange is still necessary, it can be re-added at a
later date.
2019-06-20 15:11:21 -04:00
François Beaufort
116d84af75 feat: add built-in Picture-in-Picture button (#6002)
Adds a new PictureInPictureToggle component in the controls bar of the player. It depends on videojs-font 3.2.0 (videojs/font#41) for icons.

Final spec piece from #5824.
2019-06-18 16:42:02 -04:00
Brandon Casey
23a36f338b test: memory leak fixes in tests (#5861) 2019-03-18 15:49:48 -04:00
Brandon Casey
13b42ad05d test: verify null-checks with player and control bar children set to false (#5670) 2018-12-11 14:23:13 -05:00
Grzegorz Blaszczyk
f1784587f6 feat: add 'replay' option to the PlayToggle component. (#5531)
The `PlayToggle` has one option `replay` which can show or hide replay icon. This can be set by passing `{replay: false}` as the default behavior replay icon is shown after video end playback.

Example of how to hide a replay icon
 ```js
let player = videojs('myplayer', {
  controlBar: {
    playToggle: {
      replay: false
    }
  }
});
```

Fixes #4802
2018-11-02 16:47:52 -04:00
Darius Oleskevicius
237041698c feat: show mute toggle button if the tech supports muting volume (#5052)
Currently, VideoJS combines volume control with muted support, and these actions aren't actually the same. Muting/unmuting volume work independently from the volume control. For example, iOS doesn't support controlling volume programmatically but allows muting/unmuting volume.

This change will display the volume control panel and mute toggle button if the tech supports muting volume. The volume slider will continue to be hidden if the platform doesn't allow programmatically control volume. If neither muting nor control volume is supported, volume panel will not be displayed.

Fixes #4478.
2018-06-21 14:33:08 -04:00
Gary Katsevman
bc2da7c67b
refactor: remove IE8 specific changes (#5041)
BREAKING CHANGE: remove IE8, IE9, and IE10 specific JavaScript and CSS code. Remove Android 2.3 workaround.
2018-03-23 13:25:12 -04:00
Gary Katsevman
9ceb4e4fe0
feat: playerresize event in all cases (#4864)
Use ResizeObserver when available for better and more performant resizing information, otherwise, fall back to a throttled resize event on an iframe that's the size of the player.
Allows a video.js user to disable this by setting resizeManager: false as an option since the component will not be initialized.

Add a debounce util.

This reverts #4800 (e0ed0b5) because we end up getting two playerresize events with the dimension methods now.
2018-01-30 13:26:21 -05:00
Brandon Casey
06641e8694 test: update tests to use qunit 2 assert format (#4753) 2017-11-16 18:12:09 -05:00
Kevin Litchfield
46dd0aac11 test: fix IE9 rounding issue with lastvolume test (#4230)
#4227 caused an error in IE9 because it returns back a bad float number.
Instead, we toFixed(1) the response
2017-03-24 18:26:28 -04:00
Kevin Litchfield
16c1e0adc0 fix: keep minimum volume after unmuting above 0.1 (#4227)
If, when unmuting, the last volume is below 0.1, force it to be 0.1.

Fixes #4054.
2017-03-24 15:14:41 -04:00
Kevin Litchfield
181a19f5fd fix: Muting with MuteToggle sets ARIA value of VolumeBar to 0 (#4099)
Currently, the ARIA value of VolumeBar tracks the value of volume. It should instead track the position of the slider on VolumeBar, which tracks volume except when the player is muted, in which case it's 0.

Fixes #4064.
2017-02-21 15:53:56 -05:00
Gary Katsevman
5bde16a1bc test(ie8): only run mute toggle tests in html5 env (#4003)
IE8 can't run the html5 tech and the mute toggle tests rely on a working
volume and mute functionality which tech faker does not have. Instead of
implementing it in tech faker, skip it on non-html5 environments.
2017-01-31 17:15:56 -05:00
Kevin Litchfield
cb42fcfb02 feat: unmute goes back to previously selected volume (#3942)
If a user changed the volume to zero either via the mouse or keyboard, clicking unmute will now restore the volume back to this last position. Previously, the mute and volume values were completely not linked.

Fixes #3909.
2017-01-31 15:29:07 -05:00
Pat O'Neill
4c3b60c3b6 refactor: Evented Components (#3959)
Advanced plugins introduced the concept of mixins and added two: evented and stateful.
This refactors Component to use the evented mixin, granting it event broadcast/handling capabilities.
2017-01-26 20:53:53 -05:00
Richard L. Chung
af6beb21c3 @rlchung fixed tests that weren't disposing players when they finished. closes 3524 2016-08-25 10:58:42 -04:00
Gary Katsevman
773b5ab1c1 Merge branch 'stable' 2016-08-15 18:20:47 -04:00
Vineet
2c84f45ff3 @vdeshpande fixed control text for fullscreen button. closes #3485 2016-08-15 17:44:01 -04:00
Pat O&#x27;Neill
72c44daaf3 @misteroneill updated tests to qunit 2.0. closes #3509 2016-08-12 13:51:31 -04:00
Priti Agarwal
945711855a @pagarwal123 updated some test code to pass linter 2016-08-05 11:38:08 -04:00
heff
f7466af956 Made tech related functions clearly private in the player
This is important for enforcing the model that techs should
work the same for everything.

closes #2590
fixes #2060

- Made techGet and techCall private functions
- Made loadTech, techName, and unloadTech private
- Cleaned up all other private method naming in the player
- Removed some unneeded comments
2015-09-15 12:54:26 -07:00
45aff0062cf1b0e55a6532b0a513db6be3952d17
6b2dca32fc Normalise lang codes to lowercase for insensitive match
Use primary code ('en') if specific code ('en-us') doesn not match
Always re-merge languages

closes #2177

Updated language function to lowercase internally

Updated component.localize to not require stubbing
2015-05-21 17:07:13 -07:00
heff
a8ff970d4a Broke up Lib and Util into smaller libraries of functions
Broke out bind, guid, and element data functions from Lib

Separated out more dom functions in to dom.js

Broke out URL functions into url.js

Removed setLocalStorage since it wasn't being used

Moved browser tests out of lib

Moved log functions into their own file

Removed trim() since it wasn't being used

Moved formatTime into its own file

Moved round into its own file and renamed roundFloat()

Moved capitalize into its own file and renamed as toTitleCase()

Moved createTimeRange into its own file

Removed Lib.arr.forEach infavor of the native forEach

Removed Lib.obj.create in favor of native Object.create (ES6-sham)

Removed obj.each in favor of native Object.getOwnPropertyNames().forEach()

Removed obj.merge and copy. Using lodash.assign instead.

Replaced Lib.obj.isPlain with lodash.isPlainObject

Removed Lib.obj.isArray in favor of the native Array.isArray

Also removed the lib.js tests file as all tests have been moved
or removed.

Removed Lib.isEmpty in favor of !Object.getOwnPropertyNames().length

Switched Util.mergeOptions and deepMerge to use new mergeOptions()

Moved Lib.TEST_VID to Html5.TEST_VID

Removed Lib references everywhere. Woo!

Attempting to fix sourcemap test errors by setting grunt-browserify version

Switched to object.assign from lodash.assign

Removed unused 'inherits' dependency

Reorganzied test files and added '.test' to file names

Combined js/core.js and js/video.js

Moved events.js into the utils directory
2015-05-15 18:20:35 -07:00