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Commit Graph

10 Commits

Author SHA1 Message Date
Jon Dufresne
423f7ebd67
Fix several typos in docs and comments (#8110) 2023-03-22 15:00:01 +01:00
Alex Barstow
f99ace0fba revert: revert #7067 so we throw an error for invalid event types (#7719)
BREAKING CHANGE: Instead of logging an error message, invalid events will now trigger an `Error` which will terminate the call stack.
2022-11-23 09:48:13 -05:00
Brandon Casey
ada25c4c76
fix: evented should cleanup dom data (#7350) 2021-07-28 15:55:35 -04:00
Gary Katsevman
85575dbaba
fix(evented): log an error on invalid type (#7067)
Follow up from #6982. We previously threw an error, but we've seen it
happen unexpectedly. Instead, we should log an error.
We will still throw an error if the event is undefined or null.

Here, if we have a `log` object on the current object, we should use it,
otherwise, we use a default `log` object.
2021-01-26 13:56:41 -05:00
Brandon Casey
ffb690af6f
fix: better evented validation and error messages (#6982) 2021-01-21 17:00:12 -05:00
Brandon Casey
2878c1d0d4 feat(events): add any function (#5977)
This new events function allows you to listen to a list of events and know that only one handler will ever be called for the group. With just one event, it'll function similarly to `.one`.
Examples:
Single event
```
const player = videojs('some-player-id');

player.any('a', (e) => console.log(e.type + ' triggered');

player.trigger('a');
// logs 'a triggered'

player.trigger('a');
// logs nothing as the listener has been removed.
```
Multiple Events
```
const player = videojs('some-player-id');

player.any(['a', 'b', 'c', 'd'], (e) => console.log(e.type + ' triggered');

player.trigger('d');
// logs 'd triggered'

player.trigger('a');
player.trigger('b');
player.trigger('c');
player.trigger('d');
// all triggers above log nothing as the listener is removed after the first 'd' trigger.
```
2019-06-17 14:04:25 -04:00
Brandon Casey
23a36f338b test: memory leak fixes in tests (#5861) 2019-03-18 15:49:48 -04:00
Gary Katsevman
361dc76e12
revert: "fix: Allow evented objects, such as components and plugins, to listen to the window object in addition to DOM objects. (#5255)" (#5301)
This reverts commit 7fd29b4f18.

With this change, playing back HLS content via VHS caused an infinite
event loop to be printed out. See issue #5281
2018-07-06 13:51:22 -04:00
Pat O'Neill
7fd29b4f18 fix: Allow evented objects, such as components and plugins, to listen to the window object in addition to DOM objects. (#5255)
the bug is that objects using the new-ish evented mixin cannot listen to the window object, preventing things like:

```
component.on(window, 'scroll', throttledListener);
```

This fixes that so anything that's a native EventTarget works.
2018-06-20 17:05:33 -04:00
Pat O'Neill
8d1653aebc feat: Advanced Class-based Plugins for 6.0 (#3690) 2017-01-18 01:52:23 -05:00