- Get rid of our custom XHR shim. Export it as videojs.xhr.
- Updated XHR to be stubbed everywhere in tests to prevent errors.
- Added npm install to the review process
closes#2318closes#2594
This is important for enforcing the model that techs should
work the same for everything.
closes#2590fixes#2060
- Made techGet and techCall private functions
- Made loadTech, techName, and unloadTech private
- Cleaned up all other private method naming in the player
- Removed some unneeded comments
- Fixed a console error in dom tests from loading a track source
- Switched to non-fetching poster urls in tests to prevent errors
- Stubbed XHR for TextTrack tests to prevent log errors
- Fixed text track console errors that stubbing async didn't catch
because there's some async happening in tracks that makes it so
- XHR isn't even used until the test is complete
- Removed extra code
- Added player.dispose more places and fixed attributes test
Delay manual progress checks until the tech is ready to avoid errors.
The Flash tech errors if buffered() is called before the SWF has loaded,
for instance.
closes#2316fixes#2288
rel #2289
- Broke out RTMP tests into their own file.
- Cleaned up the currentTime test to not create the swf
- Cleaned up the flash dispose test
- Cleaned up formatting for additional flash tests
--skip-ci
Use primary code ('en') if specific code ('en-us') doesn not match
Always re-merge languages
closes#2177
Updated language function to lowercase internally
Updated component.localize to not require stubbing
Preparing to export utility functions on the videojs object
closes#2182
Change el() to getEl() for consistency
Cleaned up DOM functions library
Clean up and document videojs object API
Fixed mergeOptions to modify the first object instead of a copy
More cleanup of the main video.js file and documentation
Fixed issues with mergeOptions
Cleaned up the addLanguage function
Removed unnecessary underscores in private module vars
closes#2166closes#2126
this.tech.emitTapEvents(); should be handled by the tech
De-dupe the bufferedPercent code in both Tech and Player
Have the player generate the tech ID
Added autoplay/preload/loop/muted to tech option
Remove the watch for native timeupdates
Fixed the JSDoc for bufferedPercent
Removed the unit test for native timeupdate
Added cute whitespaces
buffer should always return a TimeRange
Broke out bind, guid, and element data functions from Lib
Separated out more dom functions in to dom.js
Broke out URL functions into url.js
Removed setLocalStorage since it wasn't being used
Moved browser tests out of lib
Moved log functions into their own file
Removed trim() since it wasn't being used
Moved formatTime into its own file
Moved round into its own file and renamed roundFloat()
Moved capitalize into its own file and renamed as toTitleCase()
Moved createTimeRange into its own file
Removed Lib.arr.forEach infavor of the native forEach
Removed Lib.obj.create in favor of native Object.create (ES6-sham)
Removed obj.each in favor of native Object.getOwnPropertyNames().forEach()
Removed obj.merge and copy. Using lodash.assign instead.
Replaced Lib.obj.isPlain with lodash.isPlainObject
Removed Lib.obj.isArray in favor of the native Array.isArray
Also removed the lib.js tests file as all tests have been moved
or removed.
Removed Lib.isEmpty in favor of !Object.getOwnPropertyNames().length
Switched Util.mergeOptions and deepMerge to use new mergeOptions()
Moved Lib.TEST_VID to Html5.TEST_VID
Removed Lib references everywhere. Woo!
Attempting to fix sourcemap test errors by setting grunt-browserify version
Switched to object.assign from lodash.assign
Removed unused 'inherits' dependency
Reorganzied test files and added '.test' to file names
Combined js/core.js and js/video.js
Moved events.js into the utils directory