Updating cache_.currentTime as soon as the currentTime is set avoids having to wait for the timeupdate event, which results in:
- making cache_.currentTime more reliable
- updating the progress bar on mouse up after dragging when the media is paused.
See also: #6232, #6234, #6370, #6372
This means that a retryOnError is removed and is no longer needed for
this behavior, which means that during source selection, if a source
fails, it'll try the next source that's available, to match the video
element.
BREAKING CHANGE: remove retryOnError option, turn it on by default
This PR adds a new option to treat autoplay: true the same as autoplay: 'play'. In general we want video.js to handle as much of the autoplay logic itself as possible, since the browser's treatment of the video element's autoplay attribute is less predictable. For now the default option value is false, but it may be made the default behavior in a future major version.
Adds a new playbackRates() method that takes an Array of numbers
representing the rates that are wanted to show up in the playback rates
menu. When new rates are given, a playbackrateschange event will trigger, which
will be used by the PlaybackRatesMenuButton to update itself.
An empty array will hide the menu. No value will return the currently
set playback rates. Other values will be ignored.
Fixes#7198
Add a `retryOnError` option. When set, during source selection, if a source fails to load, we will retry the next item in the sources list. In the future, we may enable this by default.
A source that fails during playback will *not* trigger this behavior.
Fixes#1805.
The video dimensions aren't necessarily known at loadedmetadata particularly with native playback on iOS. In fluid mode, the player defaults to 16:9 and does not update once the dimensions are known.
- Updates player styles on resize events.
- Fixes arguments passed to addEventedCallback so the callbacks are executed.
Fixes#6939
When `debug(true)` is called, it will fire a `debugon` event that plugins and components can then use to do extra logging or anything else that's helpful to for debugging. It will also set the log level to debug.
When `debug(false)` is called, it will fire a `debugoff` event that plugins and components can then use to stop doing extra logging or helpful debugging. It will reset the log level to whatever it was previously.
Co-authored-by: ipadilla4 <ipadilla@brightcove.com>
The requestPictureInPicture API and button currently assume thta if the browser supports the PIP API, the tech supports it. This results in a broken button with certain techs, such as youtube or HTML5 with an audio el.
Checks if disablePictureInPicture is exactly false. If true it's disabled and if undefined the tech does not support it.
Fixes#6398.
In the cases where the player isn't ready, or we are in the middle of changing sources, we will wait for `canplay` and then seek to the provided time without requiring Video.js users to handle this themselves.
Co-authored-by: Marco Garay <mgaray@brightcove.com>
When a player is created without an id on the embed code, Video.js automatically assigns it one based on an auto-incrementing number (a.k.a. a GUID). For the longest time, this has happened to result in the default id of the first player being vjs_video_3.
It was never intended for users to rely on this value being consistent, but users do strange and inadvisable things.
PR #6103 had an unintended side effect in that it changed the default id to vjs_video_2, which we worry could affect some users of Video.js.
Video.js checks whether sources are playable and both displays a message to the user and logs an error to the console. In Google's mobile friendly test and related tools, this message and error is triggered because their test browser's video element does not support any video formats. Some Video.js users are concerned about the æsthetics of the rendered preview within the tools and whether this might have an SEO impact.
Adds a suppressNotSupportedError option, defaulting to false. If set to true, if no sources are playable the error is deferred to the first human interaction (click or touchstart) but cleared if a loadstart occurs.
Allow middleware to handle volume setter and getter. This supports things like ducking the playback volume programmatically, without affecting the player's UI volume control.
Calling video.load while the video is trying to play (that is between play and playing event) throws an error. Instead, just wait for playback to happen before resetting.
Fixes#5875
`loadMedia` accepts a MediaObject and an optional ready handler. It'll reset the player -- including text tracks, poster, and source -- before setting the new provided media, which include sources, poster, text tracks.
`getMedia` will return either the provided media object or the currently set values for sources, text tracks, and poster.
Fixes#4342
Listen to 'mouseenter' and 'mouseleave' events when triggered in the control-bar and temporarily sets inactivity timeout to zero before restoring it.
Closes#5258
Sometimes the vjs-waiting class is removed prematurely after the player gets into a waiting state. This removes the graphic waiting spinner while the player is still waiting. Instead, we should make sure that the currentTime has updated before removing the spinner.
Like fluid mode, you can enable it with the class or by calling the fill
method. Calling fill() will turn off fluid mode and calling fluid() will
turn off fill mode.
Fluid mode takes precedence over fill mode.