Currently, VideoJS combines volume control with muted support, and these actions aren't actually the same. Muting/unmuting volume work independently from the volume control. For example, iOS doesn't support controlling volume programmatically but allows muting/unmuting volume.
This change will display the volume control panel and mute toggle button if the tech supports muting volume. The volume slider will continue to be hidden if the platform doesn't allow programmatically control volume. If neither muting nor control volume is supported, volume panel will not be displayed.
Fixes#4478.
Use ResizeObserver when available for better and more performant resizing information, otherwise, fall back to a throttled resize event on an iframe that's the size of the player.
Allows a video.js user to disable this by setting resizeManager: false as an option since the component will not be initialized.
Add a debounce util.
This reverts #4800 (e0ed0b5) because we end up getting two playerresize events with the dimension methods now.
Currently, the ARIA value of VolumeBar tracks the value of volume. It should instead track the position of the slider on VolumeBar, which tracks volume except when the player is muted, in which case it's 0.
Fixes#4064.
IE8 can't run the html5 tech and the mute toggle tests rely on a working
volume and mute functionality which tech faker does not have. Instead of
implementing it in tech faker, skip it on non-html5 environments.
If a user changed the volume to zero either via the mouse or keyboard, clicking unmute will now restore the volume back to this last position. Previously, the mute and volume values were completely not linked.
Fixes#3909.
Advanced plugins introduced the concept of mixins and added two: evented and stateful.
This refactors Component to use the evented mixin, granting it event broadcast/handling capabilities.
This is important for enforcing the model that techs should
work the same for everything.
closes#2590fixes#2060
- Made techGet and techCall private functions
- Made loadTech, techName, and unloadTech private
- Cleaned up all other private method naming in the player
- Removed some unneeded comments
Use primary code ('en') if specific code ('en-us') doesn not match
Always re-merge languages
closes#2177
Updated language function to lowercase internally
Updated component.localize to not require stubbing
Broke out bind, guid, and element data functions from Lib
Separated out more dom functions in to dom.js
Broke out URL functions into url.js
Removed setLocalStorage since it wasn't being used
Moved browser tests out of lib
Moved log functions into their own file
Removed trim() since it wasn't being used
Moved formatTime into its own file
Moved round into its own file and renamed roundFloat()
Moved capitalize into its own file and renamed as toTitleCase()
Moved createTimeRange into its own file
Removed Lib.arr.forEach infavor of the native forEach
Removed Lib.obj.create in favor of native Object.create (ES6-sham)
Removed obj.each in favor of native Object.getOwnPropertyNames().forEach()
Removed obj.merge and copy. Using lodash.assign instead.
Replaced Lib.obj.isPlain with lodash.isPlainObject
Removed Lib.obj.isArray in favor of the native Array.isArray
Also removed the lib.js tests file as all tests have been moved
or removed.
Removed Lib.isEmpty in favor of !Object.getOwnPropertyNames().length
Switched Util.mergeOptions and deepMerge to use new mergeOptions()
Moved Lib.TEST_VID to Html5.TEST_VID
Removed Lib references everywhere. Woo!
Attempting to fix sourcemap test errors by setting grunt-browserify version
Switched to object.assign from lodash.assign
Removed unused 'inherits' dependency
Reorganzied test files and added '.test' to file names
Combined js/core.js and js/video.js
Moved events.js into the utils directory