1
0
mirror of https://github.com/videojs/video.js.git synced 2024-12-10 11:10:19 +02:00
video.js/docs/guides/setup.md

238 lines
8.9 KiB
Markdown

# Video.js Setup
## Table of Contents
* [Getting Video.js](#getting-videojs)
* [Creating a Player](#creating-a-player)
* [Automatic Setup](#automatic-setup)
* [Manual Setup](#manual-setup)
* [Getting References to Players](#getting-references-to-players)
* [Using videojs](#using-videojs)
* [Using videojs.getPlayer()](#using-videojsgetplayer)
* [Using videojs.getPlayers() or videojs.players](#using-videojsgetplayers-or-videojsplayers)
* [Options](#options)
* [Global Defaults](#global-defaults)
* [A Note on <video> Tag Attributes](#a-note-on-video-tag-attributes)
* [Player Readiness](#player-readiness)
* [Advanced Player Workflows](#advanced-player-workflows)
## Getting Video.js
Video.js is officially available via CDN and npm.
Video.js works out of the box with not only HTML `<script>` and `<link>` tags, but also all major bundlers/packagers/builders, such as Browserify, Node, WebPack, etc.
Please refer to the [Getting Started][getting-started] document for details.
## Creating a Player
> **Note:** Video.js works with `<video>` _and_ `<audio>` elements, but for simplicity we'll refer only to `<video>` elements going forward.
Once you have Video.js [loaded on your page][getting-started], you're ready to create a player!
The core strength of Video.js is that it decorates a [standard `<video>` element][w3c-video] and emulates its associated [events and APIs][w3c-media-events], while providing a customizable DOM-based UI.
Video.js supports all attributes of the `<video>` element (such as `controls`, `preload`, etc), but it also supports [its own options](#options). There are two ways to create a Video.js player and pass it options, but they both start with a standard `<video>` element with the attribute `class="video-js"`:
```html
<video class="video-js">
<source src="//vjs.zencdn.net/v/oceans.mp4" type="video/mp4">
<source src="//vjs.zencdn.net/v/oceans.webm" type="video/webm">
</video>
```
You can use a `<video-js>` element instead of `<video>`. Using a `<video>` element is undesirable in some circumstances, as the browser may show unstyled controls or try to load a source in the moments before the player initialises, which does not happen with the `<video-js>` custom element.
```html
<video-js>
<source src="//vjs.zencdn.net/v/oceans.mp4" type="video/mp4">
<source src="//vjs.zencdn.net/v/oceans.webm" type="video/webm">
</video-js>
```
For a high-level overview of all the various embed options, check out the [embeds page](/docs/guides/embeds.md), then follow the rest of this page.
### Automatic Setup
By default, when your web page finishes loading, Video.js will scan for media elements that have the `data-setup` attribute. The `data-setup` attribute is used to pass options to Video.js. A minimal example looks like this:
```html
<video class="video-js" data-setup='{}'>
<source src="//vjs.zencdn.net/v/oceans.mp4" type="video/mp4">
<source src="//vjs.zencdn.net/v/oceans.webm" type="video/webm">
</video>
```
> **Note:** You _must_ use single-quotes with `data-setup` as it is expected to contain JSON.
### Manual Setup
On the modern web, a `<video>` element often does not exist when the page finishes loading. In these cases, automatic setup is not possible, but manual setup is available via [the `videojs` function][videojs].
One way to call this function is by providing it a string matching a `<video>` element's `id` attribute:
```html
<video id="my-player" class="video-js">
<source src="//vjs.zencdn.net/v/oceans.mp4" type="video/mp4">
<source src="//vjs.zencdn.net/v/oceans.webm" type="video/webm">
</video>
```
```js
videojs('my-player');
```
However, using an `id` attribute isn't always practical; so, the `videojs` function accepts a DOM element instead:
```html
<video class="video-js">
<source src="//vjs.zencdn.net/v/oceans.mp4" type="video/mp4">
<source src="//vjs.zencdn.net/v/oceans.webm" type="video/webm">
</video>
```
```js
videojs(document.querySelector('.video-js'));
```
### Getting References to Players
Once players are created, Video.js keeps track of them internally. There are a few ways to get references to pre-existing players.
#### Using `videojs`
Calling `videojs()` with the ID of element of an already-existing player will return that player and will not create another one.
If there is no player matching the argument, it will attempt to create one.
#### Using `videojs.getPlayer()`
Sometimes, you want to get a reference to a player without the potential side effects of calling `videojs()`. This can be acheived by calling `videojs.getPlayer()` with either a string matching the element's ID or the element itself.
#### Using `videojs.getPlayers()` or `videojs.players`
The `videojs.players` property exposes all known players. The method, `videojs.getPlayers()` simply returns the same object.
Players are stored on this object with keys matching their IDs.
> **Note:** A player created from an element without an ID will be assigned an automatically-generated ID.
## Options
> **Note:** This guide only covers how to pass options during player setup. For a complete reference on _all_ available options, see the [options guide](/docs/guides/options.md).
There are three ways to pass options to Video.js. Because Video.js decorates an HTML5 `<video>` element, many of the options available are also available as [standard `<video>` tag attributes][video-attrs]:
```html
<video controls autoplay preload="auto" ...>
```
Alternatively, you can use the `data-setup` attribute to pass options as [JSON][json]. This is also how you would set options that aren't standard to the `<video>` element:
```html
<video data-setup='{"controls": true, "autoplay": false, "preload": "auto"}'...>
```
> **Note:** You _must_ use single-quotes around the value of `data-setup` as it contains a JSON string which must use double quotes.
Finally, if you're not using the `data-setup` attribute to trigger the player setup, you can pass in an object of player options as the second argument to the `videojs` function:
```js
videojs('my-player', {
controls: true,
autoplay: false,
preload: 'auto'
});
```
> **Note:** Do not use both `data-setup` and an options object.
### Global Defaults
Default options for all players can be found at `videojs.options` and can be changed directly. For example, to set `{autoplay: true}` for all future players:
```js
videojs.options.autoplay = true;
```
### A Note on `<video>` Tag Attributes
Many attributes are so-called [boolean attributes][boolean-attrs]. This means they are either on or off. In these cases, the attribute _should have no value_ (or should have its name as its value) - its presence implies a true value and its absence implies a false value.
_These are incorrect:_
```html
<video controls="true" ...>
<video loop="true" ...>
<video controls="false" ...>
```
> **Note:** The example with `controls="false"` can be a point of confusion for new developers - it will actually turn controls _on_!
These are correct:
```html
<video controls ...>
<video loop="loop" ...>
<video ...>
```
## Player Readiness
Because Video.js techs have the potential to be loaded asynchronously, it isn't always safe to interact with a player immediately upon setup. For this reason, Video.js players have a concept of "readiness" which will be familiar to anyone who has used jQuery before.
Essentially, any number of ready callbacks can be defined for a Video.js player. There are three ways to pass these callbacks. In each example, we'll add an identical class to the player:
Pass a callback to the `videojs()` function as a third argument:
```js
// Passing `null` for the options argument.
videojs('my-player', null, function() {
this.addClass('my-example');
});
```
Pass a callback to a player's `ready()` method:
```js
var player = videojs('my-player');
player.ready(function() {
this.addClass('my-example');
});
```
Listen for the player's `"ready"` event:
```js
var player = videojs('my-player');
player.on('ready', function() {
this.addClass('my-example');
});
```
In each case, the callback is called asynchronously.
An important distinction between the above methods is that adding an listener for `ready` with `on()` _must_ be done before the player is ready. With `player.ready()`, the function is called immediately if the player is already ready.
## Advanced Player Workflows
For a discussion of more advanced player workflows, see the [player workflows guide][player-workflows].
[player-workflows]: /docs/guides/player-workflows.md
[boolean-attrs]: https://www.w3.org/TR/2011/WD-html5-20110525/common-microsyntaxes.html#boolean-attributes
[getting-started]: https://videojs.com/getting-started/
[json]: https://json.org/example.html
[video-attrs]: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#Attributes
[videojs]: https://docs.videojs.com/module-videojs.html
[w3c-media-events]: https://www.w3.org/2010/05/video/mediaevents.html
[w3c-video]: https://www.w3.org/TR/html5/embedded-content-0.html#the-video-element