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Playback Technology ("Tech")
Playback Technology refers to the specific browser or plugin technology used to play the video or audio. When using HTML5, the playback technology is the video or audio element. When using Flash, the playback technology is the specific Flash player used, e.g. Flowplayer, YouTube Player, video-js.swf, etc. (not just "Flash"). This could also include Silverlight, Quicktime, or any other plugin that will play back video in the browser, as long as there is an API wrapper written for it.
Essentially we're using HTML5 and plugins only as video decoders, and using HTML and JavaScript to create a consistent API and skinning experience across all of them.
Building an API Wrapper
We'll write a more complete guide on writing a wrapper soon, but for now the best resource is the Video.js source where you can see how both the HTML5 and video-js.swf API wrappers were created.
Required Methods
canPlayType play pause currentTime volume duration buffered supportsFullScreen
Required Events
loadstart play pause playing ended volumechange durationchange error
Optional Events (include if supported)
timeupdate progress enterFullScreen exitFullScreen
Adding Playback Technology
When adding additional Tech to a video player, make sure to add the supported tech to the video object.
Tag Method:
<video data-setup='{"techOrder": ["html5", "flash", "other supported tech"]}'
Object Method:
videojs("videoID", {
techOrder: ["html5", "flash", "other supported tech"]
});
Flash Technology
The Flash playback tech is a part of the default techOrder
. You may notice undesirable playback behavior in browsers that are subject to using this playback tech, in particular when scrubbing and seeking within a video. This behavior is a result of Flash's progressive video playback.
Enabling Streaming Playback
In order to force the Flash tech to choose streaming playback, you need to provide a valid streaming source before other valid Flash video sources. This is necessary because of the source selection algorithm, where playback tech chooses the first possible source object with a valid type. Valid streaming type
values include rtmp/mp4
and rtmp/flv
. The streaming src
value requires valid connection and stream strings, separated by an &
. An example of supplying a streaming source through your HTML markup might look like:
<source src="rtmp://your.streaming.provider.net/cfx/st/&mp4:path/to/video.mp4" type="rtmp/mp4">
<source src="http://your.static.provider.net/path/to/video.mp4" type="video/mp4">
<source src="http://your.static.provider.net/path/to/video.webm" type="video/webm">
You may optionally use the last /
as the separator between connection and stream strings, for example:
<source src="rtmp://your.streaming.provider.net/cfx/st/mp4:video.mp4" type="rtmp/mp4">
All four RTMP protocols are valid in the src
(RTMP, RTMPT, RTMPE, and RTMPS).
Youtube Technology
To add a youtube source to your video tag, use the following source:
<source src="http://www.youtube.com/watch?v=[ytVideoId]" type="video/youtube"
Important Note:
You can simply copy and paste the url of the youtube page from the browser and the Youtube Tech will be able to find the video id by itself. This is just the minimum needed to get the video working. (Useful for data storage)
Youtube Technology - Extra Options
In Addition to the natively supported options, the Youtube API supports the following added options:
ytcontrols
Type: Boolean (T/F) Default: False
Determines whether to show Youtube's basic Red/Black default play bar skin or to hide it and use the native video-js play bar.
hd
Type: Boolean (T/F) Default: False
Determines whether or not to play back the video in HD.