2.5 KiB
Middleware
Middleware is a Video.js feature that allows interaction with and modification of how the Player
and Tech
talk to each other. For more in-depth information, check out our feature spotlight.
Table of Contents
Understanding Middleware
Middleware are functions that return an object with methods matching those on the Tech
. There are currently a limited set of allowed methods that will be understood by middleware. These are: buffered
, currentTime
, setCurrentTime
, duration
, seekable
and played
.
These allowed methods are split into two categories: getters
and setters
. Setters will be called on the Player
first and run through middleware(from left to right) before calling the method, with its arguments, on the Tech
. Getters are called on the Tech
first and are run though middleware(from right to left) before returning the result to the Player
.
+----------+ +----------+
| | setter middleware | |
| +----------------------> |
| Player | | Tech |
| <----------------------+ |
| | getter middleware | |
+----------+ +----------+
Using Middleware
Middleware are registered to a video MIME type, and will be run for any source with that type.
videojs.use('video/mp4', myMiddleware);
You can also register a middleware on all sources by registering it on *
.
videojs.use('*', myMiddleware);
Your middleware should be a function that takes a player as an argument and returns an object with methods on it like below:
var myMiddleware = function(player) {
return {
currentTime: function(ct) {
return ct / 2;
},
setCurrentTime: function(time) {
return time * 2;
},
...
};
};
videojs.use('*', myMiddleware);
setSource
setSource
is a required method for all middleware and must be included in the returned object. If your middlware is not manipulating or rejecting the source, you can pass along the source by doing the following:
videojs.use('*', function(player) {
return {
setSource: function(srcObj, next) {
// pass null as the first argument to indicate that the source is not rejected
next(null, srcObj);
}
};
});