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If you're on this page, you must be interested in spending some time giving back to this humble project. If that's the case, fantastic! Here are some ways you can help make Video.js a faster, easier, more compatible, and more fully-featured video player.
- Bug reports and fixes
- Features and changes
- Answer questions on Stack Overflow
- Other Video.js projects
Thanks again for helping out! One thing we ask is that you refer to the code style guide when writing your code.
Getting started
-
Download and install Node.js. Video.js uses Node for build and test automation. Node is available for Windows, Mac OS X, Linux, and SunOS, as well as source code, in case you want to build it yourself.
-
Fork the video.js git repository. At the top of every github page, there is a Fork button. Click it, and the forking process will copy Video.js into your organization. You can find more information on Forking a Github repository here.
-
Clone your copy of video.js to your local workstation.
# Clones your fork of the repo into the current directory in terminal
git clone https://github.com/<your-username>/video-js.git
# Navigate to the newly cloned directory
cd video-js
# Assigns the original repo to a remote called "upstream"
git remote add upstream https://github.com/zencoder/video-js.git
In the future, if you want to pull in updates to video.js that happened after you cloned the main repo, you can run:
git checkout master
git pull upstream master
- Install the grunt-cli package so that you will have the correct version of grunt available from any project that needs it. This should be done as a global install:
On Unix-based systems, you'll have to do this as a superuser:
sudo npm install -g grunt-cli
On Windows, you can just run:
npm install -g grunt-cli
- Install required node.js modules using node package manager.
You do not need to install these modules as a superuser, so for all platforms run:
npm install
A note to Windows developers: If you run npm commands, and you find that your command prompt colors have suddenly reversed, you can configure npm to set color to false to prevent this from happening.
npm config set color false
Note that this change takes effect when a new command prompt window is opened; the current window will not be affected. 6. Build a local copy and run the current suite of tests. Video.js uses grunt, a node-based task automation tool for building and tesing.
The following will compile a local copy in the dist/ directory and run tests. It will also create a sourcelist.js file that can be used to load the video.js source scripts in a page.
grunt
To run the QUnit test suite, run:
grunt test
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Depending on whether you're adding something new, making a change or fix a bug, you'll want to do some up-front preparation.
- If you're fixing a bug, submit an issue for it. If you're fixing an existing bug, claim it by adding a comment to it. This will give a heads-up to anyone watching the issue that you're working on a fix. Please refer to the Bugs section below for guidelines on filing new issues.
- Create a new branch for your work.
If you're adding new functionality instead, you only need to create a new branch for your work. When you submit a Pull Request, Github automatically opens a new issue to track it.
Since the issue filing process is described elsewhere, let's assume that you've filed or claimed the issue already.
Next, create the branch:
git checkout -b <issue####-aditional-branch-info>
Prefix the branch with the corresponding issue number. Add as much additional information after that as you think is appropriate to remain concise yet informative.
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Thoroughly test your feature or fix. If you're fixing a bug, we recommend in addition to testing the fix itself, to do some testing around the areas that your fix has touched. For example, a brief smoketest of the player never hurts.
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Commit your feature or fix locally.
Be sure to reference your issue in any commit message. Github allows you to do this though the fixes keyword.
My commit message. fixes issue#123
Testing:
(briefly describe any testing here, for example, 'unit tests and cross-browser manual tests around playback and network interruption')
- Submit a Pull Request.
Bugs
A bug is a demonstrable problem that is caused by the code in the repository. Good bug reports are extremely helpful. Thank You!
Guidelines for bug reports:
-
Use the GitHub issue search — check if the issue has already been reported.
-
Check if the issue has been fixed — try to reproduce it using the latest
master
branch in the repository. -
Isolate the problem — ideally create a reduced test case and a live example.
A good bug report should be as detailed as possible, so that others won't have to follow up for the essential details.
Here's an example:
Short yet concise Bug Summary
Description Happens on Windows 7 and OSX. Seen with IE9, Firefox 19 OSX, Chrome 21, Flash 11.6 and 11.2
- This is the first step
- This is the second step
- Further steps, etc.
Expected: (describe the expected outcome of the steps above)
Actual: (describe what actually happens)
<url>
(a link to the reduced test case, if it exists)Any other information you want to share that is relevant to the issue being reported. This might include the lines of code that you have identified as causing the bug, and potential solutions (and your opinions on their merits).
NOTE: Testing Flash Locally in Chrome
Chrome 21+ (as of 2013/01/01) doens't run Flash files that are local and loaded into a locally accessed page (file:///). To get around this you can do either of the following:
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Do your development and testing using a local HTTP server.
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Disable the version of Flash included with Chrome and enable a system-wide version of Flash instead.
Pull requests
Good pull requests - bug fixes, improvements, new features - are a fantastic help. They should remain focused in scope and avoid containing unrelated commits. If your contribution involves a significant amount of work or substantial changes to any part of the project, please open an issue to discuss it first.
Make sure to adhere to the coding conventions used throughout a project (indentation, accurate comments, etc.). Please update any documentation that is relevant to the change you're making.
Please follow this process; it's the best way to get your work included in the project:
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Commit your changes in logical chunks. Please adhere to these git commit message guidelines or your pull request is unlikely be merged into the main project. Use git's interactive rebase feature to tidy up your commits before making them public.
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Locally merge (or rebase) the upstream development branch into your topic branch:
git pull [--rebase] upstream master
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Push your topic branch up to your fork:
git push origin <topic-branch-name>
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Open a Pull Request with a clear title and description.
Code Style
Please follow Google's JavaScript Style Guide to the letter. If your editor supports .editorconfig it will make it easier to manage differences from your own coding style.
Style examples include:
- Two space indents.
- Delimit strings with single-quotes
'
, not double-quotes"
. - No trailing whitespace, except in markdown files where a linebreak must be forced.
- No more than one assignment per
var
statement. - Prefer
if
andelse
to "clever" uses of? :
conditional or||
,&&
logical operators. - When in doubt, follow the conventions you see used in the source already.
If you happen to find something in the codebase that does not follow the style guide, that's a good opportunity to make your first contribution!
Other Video.js Pojects
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Video.js SWF - The light-weight flash video player that makes flash work like HTML5 video. This allows player skins, plugins, and other features to work with both HTML5 and Flash.
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Videojs.com - The public site with helpful tools and information about Video.js.
Doc Credit
This doc was inspired by some great contribution guide examples including contribute.md template, grunt, html5 boilerplate, jquery, and node.js.