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ComfyFactorio/maps/pirates/commands.lua

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-- This file is part of thesixthroc's Pirate Ship softmod, licensed under GPLv3 and stored at https://github.com/danielmartin0/ComfyFactorio-Pirates.
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--luacheck: ignore
--luacheck ignores because mass requires is a code templating choice...
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local Color = require 'utils.color_presets'
local Server = require 'utils.server'
local Math = require 'maps.pirates.math'
local Ai = require 'maps.pirates.ai'
local Memory = require 'maps.pirates.memory'
local Common = require 'maps.pirates.common'
local CoreData = require 'maps.pirates.coredata'
local PlayerColors = require 'maps.pirates.player_colors'
local Utils = require 'maps.pirates.utils_local'
local Crew = require 'maps.pirates.crew'
local Roles = require 'maps.pirates.roles.roles'
local Boats = require 'maps.pirates.structures.boats.boats'
local Surfaces = require 'maps.pirates.surfaces.surfaces'
local Overworld = require 'maps.pirates.overworld'
local Islands = require 'maps.pirates.surfaces.islands.islands'
local Progression = require 'maps.pirates.progression'
local Crowsnest = require 'maps.pirates.surfaces.crowsnest'
local PiratesApiEvents = require 'maps.pirates.api_events'
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local Upgrades = require 'maps.pirates.boat_upgrades'
local Effects = require 'maps.pirates.effects'
local Kraken = require 'maps.pirates.surfaces.sea.kraken'
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local _inspect = require 'utils.inspect'.inspect
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local simplex_noise = require 'utils.simplex_noise'.d2
local Token = require 'utils.token'
local Task = require 'utils.task'
local Highscore = require 'maps.pirates.highscore'
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local CustomEvents = require 'maps.pirates.custom_events'
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local Classes = require 'maps.pirates.roles.classes'
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local Gui = require 'maps.pirates.gui.gui'
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local function cmd_set_memory(cmd)
local player = game.players[cmd.player_index]
local crew_id = Common.get_id_from_force_name(player.force.name)
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Memory.set_working_id(crew_id)
end
local function check_admin(cmd)
local Session = require 'utils.datastore.session_data'
local player = game.players[cmd.player_index]
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--local trusted = Session.get_trusted_table()
local p
if player then
if player ~= nil then
p = player.print
--@temporary
if player.name == "Piratux" then
return true
end
if not player.admin then
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p({'pirates.cmd_error_not_admin'}, Color.fail)
return false
end
else
p = log
end
end
return true
end
local function check_captain(cmd)
local player = game.players[cmd.player_index]
local p
if player then
if player ~= nil then
p = player.print
if not Common.validate_player(player) then return end
if not (Roles.player_privilege_level(player) >= Roles.privilege_levels.CAPTAIN) then
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p({'pirates.cmd_error_not_captain'}, Color.fail)
return false
end
else
p = log
end
end
return true
end
local function check_captain_or_admin(cmd)
local player = game.players[cmd.player_index]
local p
if player then
if player ~= nil then
p = player.print
if not Common.validate_player(player) then return end
if not (player.admin or Roles.player_privilege_level(player) >= Roles.privilege_levels.CAPTAIN) then
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p({'pirates.cmd_error_not_captain'}, Color.fail)
return false
end
else
p = log
end
end
return true
end
-- @UNUSED
-- local function check_trusted(cmd)
-- local Session = require 'utils.datastore.session_data'
-- local player = game.players[cmd.player_index]
-- local trusted = Session.get_trusted_table()
-- local p
-- if player then
-- if player ~= nil then
-- p = player.print
-- if not (trusted[player.name] or player.admin) then
-- p('[ERROR] Only admins and trusted weebs are allowed to run this command!', Color.fail)
-- return false
-- end
-- else
-- p = log
-- end
-- end
-- return true
-- end
commands.add_command(
'set_max_crews',
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{'pirates.cmd_explain_set_max_crews'},
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local global_memory = Memory.get_global_memory()
if tonumber(param) then
global_memory.active_crews_cap = tonumber(param)
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Common.notify_player_expected(player, {'pirates.cmd_notify_set_max_crews', param})
end
end
end)
commands.add_command(
'sail',
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{'pirates.cmd_explain_sail'},
function(cmd)
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cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
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--local param = tostring(cmd.parameter)
if check_admin(cmd) then
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--local player = game.players[cmd.player_index]
Crew.summon_crew()
if memory.boat.state == Boats.enum_state.ATSEA_WAITING_TO_SAIL then
Progression.at_sea_begin_to_set_sail()
end
end
end)
commands.add_command(
'setcaptain',
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{'pirates.cmd_explain_setcaptain'},
function(cmd)
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cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
if param and game.players[param] and game.players[param].index then
Roles.make_captain(game.players[param])
else
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Common.notify_player_error(player, {'pirates.cmd_error_invalid_player_name', param})
end
end
end)
commands.add_command(
'summoncrew',
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{'pirates.cmd_explain_summoncrew'},
function(cmd)
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cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
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--local param = tostring(cmd.parameter)
if check_admin(cmd) then
Crew.summon_crew()
end
end)
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commands.add_command(
'ok',
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{'pirates.cmd_explain_ok'},
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function(cmd)
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cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
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local player = game.players[cmd.player_index]
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if not Common.validate_player(player) then return end
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--local memory = Memory.get_crew_memory()
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Roles.player_confirm_captainhood(player)
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end)
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-- Disabled for information-flow reasons:
-- commands.add_command(
-- 'classes',
-- 'Prints the available classes in the game.',
-- function(cmd)
-- local player = game.players[cmd.player_index]
-- if not Common.validate_player(player) then return end
-- player.print('[color=gray]' .. Roles.get_classes_print_string() .. '[/color]')
-- end)
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commands.add_command(
'classinfo',
{'pirates.cmd_explain_classinfo'},
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function(cmd)
cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then return end
if param and param ~= 'nil' then
local string = Roles.get_class_print_string(param, true)
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if string then
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Common.notify_player_expected(player, {'', {'pirates.class_definition_for'}, ' ', string})
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else
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Common.notify_player_error(player, {'pirates.cmd_error_invalid_class_name', param})
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end
else
Common.notify_player_expected(player, {'', '/classinfo ', {'pirates.cmd_explain_classinfo'}})
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end
end)
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commands.add_command(
'take',
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{'pirates.cmd_explain_take'},
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function(cmd)
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cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
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local param = tostring(cmd.parameter)
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then return end
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if param and param ~= 'nil' then
for _, class in pairs(Classes.enum) do
if Classes.eng_form[class]:lower() == param:lower() then
Classes.assign_class(player.index, class)
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return true
end
end
--fallthrough:
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Common.notify_player_error(player, {'pirates.cmd_error_invalid_class_name', param})
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return false
else
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Common.notify_player_expected(player, {'', '/take ', {'pirates.cmd_explain_take'}})
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end
end)
commands.add_command(
'giveup',
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{'pirates.cmd_explain_giveup'},
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function(cmd)
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cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
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--local param = tostring(cmd.parameter)
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local player = game.players[cmd.player_index]
if not Common.validate_player(player) then return end
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Classes.assign_class(player.index, nil)
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end)
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commands.add_command(
'ccolor',
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{'pirates.cmd_explain_ccolor'},
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function(cmd)
local param = tostring(cmd.parameter)
local player_index = cmd.player_index
if player_index then
local player = game.players[player_index]
if player and player.valid then
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if cmd.parameter then
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if PlayerColors.colors[param] then
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local rgb = PlayerColors.colors[param]
player.color = rgb
player.chat_color = rgb
local message = {'', '[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']',{'pirates.choose_chat_color', player.name, param}, '[/color] (via /ccolor).'}
-- local message = '[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']' .. player.name .. ' chose the color ' .. param .. '[/color] (via /ccolor).'
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Common.notify_game(message)
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else
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Common.notify_player_error(player, {'pirates.cmd_error_color_not_found', param})
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end
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else
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local color = PlayerColors.bright_color_names[Math.random(#PlayerColors.bright_color_names)]
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local rgb = PlayerColors.colors[color]
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if not rgb then return end
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player.color = rgb
player.chat_color = rgb
local message = {'', '[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']', {'pirates.randomize_chat_color', player.name, color}, '[/color] (via /ccolor).'} --'randomly became' was amusing, but let's not
-- local message = '[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']' .. player.name .. '\'s color randomized to ' .. color .. '[/color] (via /ccolor).' --'randomly became' was amusing, but let's not
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Common.notify_game(message)
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-- disabled due to lag:
-- GUIcolor.toggle_window(player)
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end
end
end
end)
commands.add_command(
'fixpower',
{'pirates.cmd_explain_fixpower'},
function(cmd)
cmd_set_memory(cmd)
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local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
Boats.force_reconnect_boat_poles()
end)
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local go_2 = Token.register(
function(data)
Memory.set_working_id(data.id)
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local memory = Memory.get_crew_memory()
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memory.mapbeingloadeddestination_index = 1
memory.loadingticks = 0
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-- local surface = game.surfaces[Common.current_destination().surface_name]
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-- surface.request_to_generate_chunks({x = 0, y = 0}, 10)
-- surface.force_generate_chunk_requests()
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Progression.go_from_starting_dock_to_first_destination()
end
)
local go_1 = Token.register(
function(data)
Memory.set_working_id(data.id)
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local memory = Memory.get_crew_memory()
Overworld.ensure_lane_generated_up_to(0, Crowsnest.Data.visibilitywidth/2)
Overworld.ensure_lane_generated_up_to(24, Crowsnest.Data.visibilitywidth/2)
Overworld.ensure_lane_generated_up_to(-24, Crowsnest.Data.visibilitywidth/2)
memory.currentdestination_index = 1
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script.raise_event(CustomEvents.enum['update_crew_progress_gui'], {})
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Surfaces.create_surface(Common.current_destination())
Task.set_timeout_in_ticks(60, go_2, {id = data.id})
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end
)
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commands.add_command(
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'plank',
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{'pirates.cmd_explain_plank'},
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function(cmd)
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cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
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local player = game.players[cmd.player_index]
local param = tostring(cmd.parameter)
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if check_captain_or_admin(cmd) then
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if param and game.players[param] and game.players[param].index then
Crew.plank(player, game.players[param])
else
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Common.notify_player_error(player, {'pirates.cmd_error_invalid_player_name', param})
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end
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end
end)
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commands.add_command(
'officer',
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{'pirates.cmd_explain_officer'},
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function(cmd)
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cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
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local player = game.players[cmd.player_index]
local param = tostring(cmd.parameter)
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if check_captain_or_admin(cmd) then
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if param and game.players[param] and game.players[param].index then
if Common.is_officer(game.players[param].index) then
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Roles.unmake_officer(player, game.players[param])
else
Roles.make_officer(player, game.players[param])
end
else
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Common.notify_player_error(player, {'pirates.cmd_error_invalid_player_name', param})
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end
end
end)
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-- Try undock from an island or dock
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commands.add_command(
'undock',
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{'pirates.cmd_explain_undock'},
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function(cmd)
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cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
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--local param = tostring(cmd.parameter)
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if check_captain_or_admin(cmd) then
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local player = game.players[cmd.player_index]
if memory.boat.state == Boats.enum_state.DOCKED then
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Progression.undock_from_dock(true)
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elseif memory.boat.state == Boats.enum_state.LANDED then
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Progression.try_retreat_from_island(player, true)
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end
end
end)
-- Force undock from an island or dock
commands.add_command(
'ret',
{'pirates.cmd_explain_dev'},
function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
-- local param = tostring(cmd.parameter)
if check_admin(cmd) then
if memory.boat.state == Boats.enum_state.DOCKED then
Progression.undock_from_dock(true)
elseif memory.boat.state == Boats.enum_state.LANDED then
Progression.retreat_from_island(true)
end
end
end)
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commands.add_command(
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'tax',
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{'pirates.cmd_explain_tax'},
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function(cmd)
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cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
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--local param = tostring(cmd.parameter)
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if check_captain(cmd) then
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--local player = game.players[cmd.player_index]
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Roles.captain_tax(memory.playerindex_captain)
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end --@TODO: else
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end)
commands.add_command(
'clear_north_tanks',
{'pirates.cmd_explain_clear_north_tanks'},
function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
if check_captain(cmd) then
Boats.clear_fluid_from_ship_tanks(1)
end --@TODO: else
end)
commands.add_command(
'clear_south_tanks',
{'pirates.cmd_explain_clear_south_tanks'},
function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
if check_captain(cmd) then
Boats.clear_fluid_from_ship_tanks(2)
end --@TODO: else
end)
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commands.add_command(
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'dump_highscores',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then return end
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Highscore.dump_highscores()
player.print('Highscores dumped.')
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end
end)
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commands.add_command(
'setevo',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Common.set_evo(tonumber(param))
end
end)
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commands.add_command(
'modi',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
local entities = surface.find_entities_filtered{position = player.position, radius = 500}
for _, e in pairs(entities) do
if e and e.valid then
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-- e.force = memory.force
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e.minable = true
e.destructible = true
e.rotatable = true
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end
end
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player.print('nearby entities made modifiable')
end
end)
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-- Move overworld boat right by a lot (you can jump over islands that way to skip them)
2022-03-11 00:11:51 +02:00
commands.add_command(
'jump',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Overworld.try_overworld_move_v2({x = 40, y = 0})
end
end)
-- Move overworld boat up
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commands.add_command(
'advu',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Overworld.try_overworld_move_v2{x = 0, y = -24}
end
end)
-- Move overworld boat down
2022-03-11 00:11:51 +02:00
commands.add_command(
'advd',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Overworld.try_overworld_move_v2{x = 0, y = 24}
end
end)
2022-02-26 20:25:48 +02:00
2022-03-15 20:50:19 +02:00
commands.add_command(
'overwrite_scores_specific',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then return end
local memory = Memory.get_crew_memory()
if Highscore.overwrite_scores_specific() then player.print('Highscores overwritten.') end
end
end)
-- Unlock a class
commands.add_command(
'unlock',
{'pirates.cmd_explain_dev'},
function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
local player = game.players[cmd.player_index]
if not Classes.try_unlock_class(param, player, true) then
Common.notify_player_error(player, {'pirates.cmd_error_invalid_class_name', param})
end
end
end)
-- Remove all classes
commands.add_command(
'remove_classes',
{'pirates.cmd_explain_dev'},
function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
if not Gui.classes then return end
memory.classes_table = {}
memory.spare_classes = {}
memory.recently_purchased_classes = {}
memory.unlocked_classes = {}
memory.available_classes_pool = Classes.initial_class_pool()
memory.class_entry_count = 0
local players = Common.crew_get_crew_members_and_spectators()
for _, player in pairs(players) do
Gui.classes.full_update(player, true)
end
end
end)
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if _DEBUG then
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-- Teleport player to available boat in lobby, automatically start journey and arrive at sea faster
2022-03-04 19:57:58 +02:00
commands.add_command(
'go',
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{'pirates.cmd_explain_dev'},
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function(cmd)
cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
-- Doesn't completely prevent server from crashing when used twice at lobby, but at least saves from crashing when boat leaves lobby
if not Common.get_id_from_force_name(player.character.force.name) then
local proposal = {
capacity_option = 3,
difficulty_option = 4,
-- mode_option = 'left',
endorserindices = { 1 },
name = "AdminRun"
}
Crew.initialise_crew(proposal)
Crew.initialise_crowsnest() --contains a Task
local memory = Memory.get_crew_memory()
local boat = Utils.deepcopy(Surfaces.Lobby.StartingBoats[memory.id])
for _, p in pairs(game.connected_players) do
p.teleport({x = -30, y = boat.position.y}, game.surfaces[boat.surface_name])
end
Progression.set_off_from_starting_dock()
-- local memory = Memory.get_crew_memory()
-- local boat = Utils.deepcopy(Surfaces.Lobby.StartingBoats[memory.id])
-- memory.boat = boat
-- boat.dockedposition = boat.position
-- boat.decksteeringchests = {}
-- boat.crowsneststeeringchests = {}
Task.set_timeout_in_ticks(120, go_1, {id = memory.id})
else
game.print('Can\'t use this command when run has already launched')
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end
end
end)
2022-03-19 23:20:55 +02:00
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commands.add_command(
'chnk',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
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for i = 0, 13 do
for j = 0, 13 do
PiratesApiEvents.event_on_chunk_generated({surface = player.surface, area = {left_top = {x = -7 * 32 + i * 32, y = -7 * 32 + j * 32}}})
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end
end
game.print('chunks generated')
end
end)
2022-03-19 23:20:55 +02:00
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commands.add_command(
'spd',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
memory.boat.speed = 60
end
end)
2022-03-19 23:20:55 +02:00
2022-03-09 01:36:03 +02:00
commands.add_command(
'stp',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
memory.boat.speed = 0
end
end)
2022-03-19 23:20:55 +02:00
2022-03-09 01:36:03 +02:00
commands.add_command(
'rms',
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{'pirates.cmd_explain_dev'},
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function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local rms = 0
local n = 100000
local seed = Math.random(n^2)
for i = 1,n do
local noise = simplex_noise(i, 7.11, seed)
rms = rms + noise^2
end
rms = rms/n
game.print(rms)
end
end)
2022-03-19 23:20:55 +02:00
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commands.add_command(
'pro',
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{'pirates.cmd_explain_dev'},
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function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local global_memory = Memory.get_global_memory()
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local proposal = {
capacity_option = 3,
difficulty_option = 2,
-- mode_option = 'left',
endorserindices = { 2 },
name = "TestRun"
}
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2022-03-09 01:36:03 +02:00
global_memory.crewproposals[#global_memory.crewproposals + 1] = proposal
2022-03-19 23:20:55 +02:00
2022-03-09 01:36:03 +02:00
end
end)
2022-03-19 23:20:55 +02:00
-- Leave island, or dock immediately
2022-03-09 01:36:03 +02:00
commands.add_command(
'lev',
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{'pirates.cmd_explain_dev'},
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function(cmd)
cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
Progression.go_from_currentdestination_to_sea()
end
end)
2022-03-19 23:20:55 +02:00
-- Add another hold
2022-03-09 01:36:03 +02:00
commands.add_command(
'hld',
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{'pirates.cmd_explain_dev'},
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function(cmd)
cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
Upgrades.execute_upgade(Upgrades.enum.EXTRA_HOLD)
end
end)
2022-03-19 23:20:55 +02:00
-- Upgrade power generators
2022-03-09 01:36:03 +02:00
commands.add_command(
'pwr',
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{'pirates.cmd_explain_dev'},
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function(cmd)
cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
Upgrades.execute_upgade(Upgrades.enum.MORE_POWER)
end
end)
2022-03-19 23:20:55 +02:00
2022-03-09 01:36:03 +02:00
commands.add_command(
'score',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
2022-03-19 23:20:55 +02:00
2022-03-09 01:36:03 +02:00
game.print('faking a highscore...')
Highscore.write_score(memory.secs_id, 'fakers', 0, 40, CoreData.version_string, 1, 1)
2022-03-09 01:36:03 +02:00
end
end)
2022-03-19 23:20:55 +02:00
2022-03-09 01:36:03 +02:00
commands.add_command(
'scrget',
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{'pirates.cmd_explain_dev'},
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function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.print('running Highscore.load_in_scores()')
Highscore.load_in_scores()
end
end)
2021-10-13 10:21:53 +02:00
commands.add_command(
'tim',
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{'pirates.cmd_explain_dev'},
2021-10-13 10:21:53 +02:00
function(cmd)
cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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local memory = Memory.get_crew_memory()
Common.current_destination().dynamic_data.timer = 88
game.print('time set to 88 seconds')
end
end)
-- Add 20000 coal fuel to ship
2021-10-13 10:21:53 +02:00
commands.add_command(
'gld',
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{'pirates.cmd_explain_dev'},
2021-10-13 10:21:53 +02:00
function(cmd)
cmd_set_memory(cmd)
2021-10-13 10:21:53 +02:00
local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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local memory = Memory.get_crew_memory()
2022-02-24 21:39:03 +02:00
memory.stored_fuel = memory.stored_fuel + 20000
2021-10-13 10:21:53 +02:00
end
end)
2022-03-19 23:20:55 +02:00
2021-10-13 10:21:53 +02:00
commands.add_command(
'rad',
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{'pirates.cmd_explain_dev'},
2021-10-13 10:21:53 +02:00
function(cmd)
cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local destination = Common.current_destination()
2021-10-13 10:21:53 +02:00
Islands.spawn_enemy_boat(Boats.enum.RAFT)
local boat = destination.dynamic_data.enemyboats[1]
2022-02-28 18:36:46 +02:00
Ai.spawn_boat_biters(boat, 0.89, Boats.get_scope(boat).Data.capacity, Boats.get_scope(boat).Data.width)
2021-10-13 10:21:53 +02:00
game.print('enemy boat spawned')
end
end)
2022-03-19 23:20:55 +02:00
2022-02-28 18:36:46 +02:00
commands.add_command(
'rad2',
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{'pirates.cmd_explain_dev'},
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function(cmd)
cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
if check_admin(cmd) then
local destination = Common.current_destination()
2022-02-28 18:36:46 +02:00
Islands.spawn_enemy_boat(Boats.enum.RAFTLARGE)
local boat = destination.dynamic_data.enemyboats[1]
2022-02-28 18:36:46 +02:00
Ai.spawn_boat_biters(boat, 0.89, Boats.get_scope(boat).Data.capacity, Boats.get_scope(boat).Data.width)
game.print('large enemy boat spawned')
end
end)
2021-10-13 10:21:53 +02:00
-- Spawns kraken if at sea
2021-10-13 10:21:53 +02:00
commands.add_command(
'krk',
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{'pirates.cmd_explain_dev'},
2021-10-13 10:21:53 +02:00
function(cmd)
cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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local memory = Memory.get_crew_memory()
Kraken.try_spawn_kraken()
end
end)
-- Sets game speed to 0.25
commands.add_command(
'1/4',
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{'pirates.cmd_explain_dev'},
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 0.25
end
end)
-- Sets game speed to 0.5
commands.add_command(
'1/2',
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{'pirates.cmd_explain_dev'},
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 0.5
end
end)
-- Sets game speed to 1
2021-10-13 10:21:53 +02:00
commands.add_command(
'1',
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{'pirates.cmd_explain_dev'},
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function(cmd)
local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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game.speed = 1
end
end)
2022-03-19 23:20:55 +02:00
-- Sets game speed to 2
2022-03-04 19:57:58 +02:00
commands.add_command(
'2',
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{'pirates.cmd_explain_dev'},
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function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
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game.speed = 2
end
end)
2022-03-19 23:20:55 +02:00
-- Sets game speed to 4
2021-10-13 10:21:53 +02:00
commands.add_command(
'4',
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{'pirates.cmd_explain_dev'},
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function(cmd)
local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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game.speed = 4
end
end)
2022-03-19 23:20:55 +02:00
-- Sets game speed to 8
2021-10-13 10:21:53 +02:00
commands.add_command(
'8',
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{'pirates.cmd_explain_dev'},
2021-10-13 10:21:53 +02:00
function(cmd)
local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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game.speed = 8
end
end)
2022-03-19 23:20:55 +02:00
-- Sets game speed to 16
2021-10-13 10:21:53 +02:00
commands.add_command(
'16',
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{'pirates.cmd_explain_dev'},
2021-10-13 10:21:53 +02:00
function(cmd)
local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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game.speed = 16
end
end)
2022-03-19 23:20:55 +02:00
-- Sets game speed to 32
2021-10-13 10:21:53 +02:00
commands.add_command(
'32',
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{'pirates.cmd_explain_dev'},
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function(cmd)
local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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game.speed = 32
end
end)
2022-03-19 23:20:55 +02:00
-- Sets game speed to 64
2021-10-13 10:21:53 +02:00
commands.add_command(
'64',
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{'pirates.cmd_explain_dev'},
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function(cmd)
local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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game.speed = 64
end
end)
2022-03-19 23:20:55 +02:00
2021-10-13 10:21:53 +02:00
commands.add_command(
'ef1',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_movement_effect(surface, {x = -45, y = 0}, false, true)
end
end)
2022-03-19 23:20:55 +02:00
2021-10-13 10:21:53 +02:00
commands.add_command(
'ef2',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_movement_effect(surface, {x = -45, y = 0}, false, false)
end
end)
2022-03-19 23:20:55 +02:00
2021-10-13 10:21:53 +02:00
commands.add_command(
'ef3',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_movement_effect(surface, {x = -45, y = 0}, true, false)
end
end)
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commands.add_command(
'ef4',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_emerge_effect(surface, {x = -45, y = 0})
end
end)
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commands.add_command(
'ef5',
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{'pirates.cmd_explain_dev'},
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function(cmd)
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cmd_set_memory(cmd)
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local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
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local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.biters_emerge(surface, {x = -30, y = 0})
end
end)
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commands.add_command(
'emoji',
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{'pirates.cmd_explain_dev'},
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function(cmd)
local param = tostring(cmd.parameter)
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if check_admin(cmd) then
local player = game.players[cmd.player_index]
Server.to_discord_embed_raw(CoreData.comfy_emojis.despair)
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end
end)
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-- Spawn friendly gun turrets with ammo to defend your ship
commands.add_command(
'def',
{'pirates.cmd_explain_dev'},
function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
local boat = memory.boat
local scope = Boats.get_scope(boat)
local surface = game.surfaces[boat.surface_name]
if not surface then return end
if scope.Data.cannons then
for i = -2, 2 do
local p1 = scope.Data.cannons[1]
local p2 = {x = boat.position.x + p1.x + i * 2, y = boat.position.y + p1.y - 4}
local e = surface.create_entity({name = 'gun-turret', position = p2, force = boat.force_name, create_build_effect_smoke = false})
if e and e.valid then
e.insert({name = "uranium-rounds-magazine", count = 200})
end
end
for i = -2, 2 do
local p1 = scope.Data.cannons[2]
local p2 = {x = boat.position.x + p1.x + i * 2, y = boat.position.y + p1.y + 3}
local e = surface.create_entity({name = 'gun-turret', position = p2, force = boat.force_name, create_build_effect_smoke = false})
if e and e.valid then
e.insert({name = "uranium-rounds-magazine", count = 200})
end
end
end
end
end)
-- Spawn friendly gun turrets with ammo around you
commands.add_command(
'atk',
{'pirates.cmd_explain_dev'},
function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then return end
local boat = memory.boat
local p = player.character.position
local turret_positions = {
{x = p.x - 2, y = p.y - 2},
{x = p.x - 2, y = p.y + 2},
{x = p.x + 2, y = p.y - 2},
{x = p.x + 2, y = p.y + 2},
}
for _, pos in pairs(turret_positions) do
local e = player.surface.create_entity({name = 'gun-turret', position = pos, force = boat.force_name, create_build_effect_smoke = false})
if e and e.valid then
e.insert({name = "uranium-rounds-magazine", count = 200})
end
end
end
end)
-- Give advanced starter kit to make exploration easier
commands.add_command(
'kit',
{'pirates.cmd_explain_dev'},
function(cmd)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
player.insert{name='substation', count = 50}
player.insert{name='solar-panel', count = 50}
player.insert{name='vehicle-machine-gun', count = 1}
player.insert{name='uranium-rounds-magazine', count = 200}
player.insert{name='raw-fish', count = 100}
player.insert{name='coin', count = 50000}
player.insert{name='cluster-grenade', count = 100}
player.insert{name='steel-chest', count = 50}
player.insert{name='express-loader', count = 50}
player.insert{name='burner-inserter', count = 50}
player.insert{name='accumulator', count = 50}
end
end)
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commands.add_command(
'piratux_test',
'is a dev command of piratux.',
function(cmd)
game.print("hello there")
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end)
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end