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atoll
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27c5bb02c1
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@ -9,7 +9,7 @@ require "player_list"
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require "poll"
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require "score"
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require "maps.tools.cheat_mode"
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--require "maps.tools.cheat_mode"
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---- enable maps here ----
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--require "maps.biter_battles"
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@ -19,9 +19,10 @@ require "maps.tools.cheat_mode"
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--require "maps.labyrinth"
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--require "maps.spaghettorio"
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--require "maps.spiral_troopers"
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require "maps.fish_defender"
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--require "maps.fish_defender"
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--require "maps.crossing"
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--require "maps.spooky_forest"
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require "maps.atoll"
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--require "maps.empty_map"
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-----------------------------
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122
maps/atoll.lua
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122
maps/atoll.lua
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@ -0,0 +1,122 @@
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--deep jungle-- mewmew made this --
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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local table_insert = table.insert
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local math_random = math.random
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local map_functions = require "maps.tools.map_functions"
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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local noise_seed_add = 25000
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seed = seed + noise_seed_add
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if name == "islands_1" then
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local noise = {}
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noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
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local noise = noise[1] + noise[2] * 0.1
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return noise
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end
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if not global.map_init_done then
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local map_gen_settings = {}
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map_gen_settings.water = "none"
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map_gen_settings.cliff_settings = {cliff_elevation_interval = 4, cliff_elevation_0 = 0.1}
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map_gen_settings.autoplace_controls = {
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["coal"] = {frequency = "none", size = "none", richness = "none"},
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["stone"] = {frequency = "none", size = "none", richness = "none"},
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["copper-ore"] = {frequency = "none", size = "none", richness = "none"},
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["iron-ore"] = {frequency = "none", size = "none", richness = "none"},
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["crude-oil"] = {frequency = "none", size = "none", richness = "none"},
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["trees"] = {frequency = "none", size = "none", richness = "none"},
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["enemy-base"] = {frequency = "none", size = "none", richness = "none"},
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["grass"] = {frequency = "none", size = "none", richness = "none"},
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["sand"] = {frequency = "none", size = "none", richness = "none"},
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["desert"] = {frequency = "none", size = "none", richness = "none"},
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["dirt"] = {frequency = "none", size = "none", richness = "none"}
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}
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game.map_settings.pollution.pollution_restored_per_tree_damage = 0
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game.create_surface("atoll", map_gen_settings)
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game.forces["player"].set_spawn_position({0,0},game.surfaces["atoll"])
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global.map_init_done = true
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end
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local surface = game.surfaces["atoll"]
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if player.online_time < 5 and surface.is_chunk_generated({0,0}) then
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player.teleport(surface.find_non_colliding_position("player", {0,0}, 2, 1), "atoll")
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else
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if player.online_time < 5 then
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player.teleport({0,0}, "atoll")
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end
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end
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if player.online_time < 4 then
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player.insert {name = 'iron-axe', count = 1}
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end
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end
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local function on_marked_for_deconstruction(event)
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if event.entity.name == "fish" then
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event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
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end
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end
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local function on_chunk_generated(event)
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if event.surface.name ~= "atoll" then return end
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local surface = event.surface
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local left_top = event.area.left_top
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local tiles = {}
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local valid_resource_spots = {}
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local entities = {}
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if not global.spawn_generated and left_top.x <= -160 then
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map_functions.draw_noise_tile_circle({x = 0, y = 0}, "grass-1", surface, 80)
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map_functions.draw_smoothed_out_ore_circle({x = -32, y = -32}, "copper-ore", surface, 15, 2500)
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map_functions.draw_smoothed_out_ore_circle({x = -32, y = 32}, "iron-ore", surface, 15, 2500)
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map_functions.draw_smoothed_out_ore_circle({x = 32, y = 32}, "coal", surface, 15, 2500)
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map_functions.draw_smoothed_out_ore_circle({x = 32, y = -32}, "stone", surface, 15, 2500)
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map_functions.draw_oil_circle({x = 0, y = 0}, "crude-oil", surface, 5, 200000)
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global.spawn_generated = true
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end
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local pos = {x = left_top.x + x, y = left_top.y + y}
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local islands_1_noise = get_noise("islands_1", pos)
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if islands_1_noise > 0.5 then
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table_insert(tiles, {name = "grass-2", position = pos})
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end
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end
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end
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surface.set_tiles(tiles, true)
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end
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function cheat_mode()
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local cheat_mode_enabed = true
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if cheat_mode_enabed == true then
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local surface = game.surfaces["atoll"]
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game.player.cheat_mode=true
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game.players[1].insert({name="power-armor-mk2"})
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game.players[1].insert({name="fusion-reactor-equipment", count=4})
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game.players[1].insert({name="personal-laser-defense-equipment", count=8})
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game.players[1].insert({name="rocket-launcher"})
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game.players[1].insert({name="explosive-rocket", count=200})
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game.speed = 2
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surface.daytime = 1
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game.player.force.research_all_technologies()
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game.forces["enemy"].evolution_factor = 0.2
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local chart = 300
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local surface = game.surfaces["atoll"]
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game.forces["player"].chart(surface, {lefttop = {x = chart*-1, y = chart*-1}, rightbottom = {x = chart, y = chart}})
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end
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end
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event.add(defines.events.on_entity_died, on_entity_died)
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event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_chunk_generated, on_chunk_generated)
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