Changes:
- Fixed an issue where after leaving Radioactive island, evolution kept increasing. This caused higher evolution worms to spawn than intended on the next island.
Changes:
- Quartermaster now also increases your physical damage dealt. Previously it only increased nearby crewmate physical damage dealt.
- Reduced damage reduction of Samurai from 68% to 55%.
- Reduced damage reduction of Hatamoto from 79% to 70%.
- Increased extra melee damage done by Samurai from 25 to 30.
- Increased extra melee damage done by Hatamoto from 45 to 50.
Changes:
- Fixed a bunch of cases where final damage from multiple damage increasing/reducing multipliers was not being calculated correctly.
- Fixed an issue where Scout/Samurai/Hatamoto were not dealing reduced damaged to enemies with healthbars (such as kraken, elite biters, etc.).
- Fixed an issue where Scout/Samurai/Hatamoto classes were healing trees/rocks in Bewildering Maze island, instead of doing lower damage to them.
- Fixed an issue where Pistol would do less damage to Kraken than intended.
Changes:
- When player rejoins the game within 1 minute, he spawns in the position he was before he left the game (unless the surface is destroyed). This change is intended to prevent cheesing where you could rejoin the game from anywhere on the island to quickly get back to ship with all items.
Changes:
- Artillery shell price in captain's cabin now depends on difficulty: on easy it costs 1k coins, and on nightmare it costs up to 4k coins. Previously it costed 4k coins for all difficulties.
Changes:
- When players enter the game they are now placed at the lobby. If the player left the game and rejoined within few minutes, they will be auto placed in the crew they were before.
- Increased amount of worms you need to kill for a quest in Sandworm Caldera island.
- Worm quest now can sometimes appear in Mysterious Caves island.
- Fixed an issue where worm quest was sometimes incompletable due to not enough worms on the island.
- Slightly reduced the cost of extra hold and new class purchases in captain's cabin.
- When player joins protected run with no captain, he will get information in whisper, instead of parrot announcing it.
Changes:
- Quest structure rewards now scale with leagues.
- Coin amount from trees now scales with leagues.
- Coin amount from rocks now scales with leagues.
- Slightly nerfed item amount and rarity from chest loot in harder difficulties.
- Slightly nerfed amount of ore lumberjacks acquire from trees.
- Coin amount from rocks in Mysterious Caves island now scales with leagues.
- Increased amount of resources you can mine from rocks in Mysterious Caves by ~20%.
- Reduced amount of fish in Mysterious Caves island by 50%.
Changes:
- More nodes of oil now spawn in Mysterious Caves island, but amount of oil is reduced.
- Increased amount of extra damage that biters do at night from 10% to 50%.
- Reduced the rewards from GUI island quests by ~30% (slightly less for easier difficulties).
- Reduced the coal reward scaling with leagues from launching rocket.
- Reduced the coin reward from launching rocket, but now the amount scales with leagues.
- Kraken rewards now scale with leagues.
Changes:
- Fixed an issue where if captain and all officers were afk (or captain would leave the game), some other crew member would get captain role.
- Fixed an issue where the crew would lose, if boat would leave the island when there was ~10 secs left until auto undock in >800 leagues on hard+ difficulty, even when requirements were fulfilled.
- Attempt to fix some desyncs.
Changes:
- Reverted 'artillery-targeting-remote' item being unobtainable for Hard and Nightmare difficulties.
- Increased the cost of 5x artillery shells in captain's cabin market from {400 coins, 10 coal, 20 iron plates} to {4000 coins, 20 coal, 20 iron plates}.
Changes:
- Removed "artillery-targetting-remote" item offer in dock market in Hard and Nightmare difficulties.
Update adjustments:
- Made biter boats arrive more often or harder difficulties.
- Fixed issue that allowed biter boats to arrive from 1st island instead of 5th island.
- Biter boats arrive more often in harder difficulties.
Changes:
- Some biters in hard and nightmare difficulties have a chance to become elite. Elite biters have 5x more health in hard difficulty and 10x more health in nightmare difficulty.
- Increased uranium-235 requirement for late game Radioactive islands. The amount required remains the same for the first occurrence of this island.
Changes:
- It's darker in the cabin and holds now.
- Slightly decreased amount of time you can stay in Maze island.
- Slightly decreased Nightmare difficulty index.
- Slightly increased amount of biters that spawn in Red Desert.
- Biters in Red Desert island now spawn every 5 mins instead of every 6 mins.
- Fixed an issue where some classes like Scout or Samurai would heal themselves when getting splashed by grenades instead of getting damaged.
- Fixed an issue where obstacle boxes in hold could spawn on top of substations.
- Fixed an issue where players could get teleported around for no reason when boat was undocking.
Changes:
- Fixed an issue where boxes around captain's cabin wouldn't get upgraded on harder difficulties.
- Fish now can spawn in Poisonous Fen island lakes.
Changes:
- In hard and nightmare difficulties, spawners have a chance to become elite.
- Biter boats now can arrive at any time, instead of only arriving within few minutes of crew ship's landing.
- Fixed memory leak with healthbars.
Previous change update:
- Allowing ore to spawn on top of another in walkways.
- Disabled boat steering in Mysterious Caves island.
Changes:
- Captain cabin's market now sells random class.
- Disabled 3 classes: Gourmet, Deckhand, Boatswain.
- Added 3 new classes: Medic, Doctor and Shaman.
- More than one class of same type can be acquired now. Same classes now can be offered again every 5 class purchases.
Changes:
- Mining trees now have a chance to spawn smol ore vein and sometimes chest with loot.
- Oil/Ore patches from mining rocks now won't be created if another resource patch was created from other rock nearby.
- Mining rocks/trees in Maze island now gives you resources like in other islands.
- Killing worms in Maze island now gives you rewards like in other islands.
- The boat now requires 50 rail-signal to steer it each time, down from 100.
- Captain's market now sells 50 rail-signal per purchase down from 100 (but now at slightly more expensive price).
- Increased the amount of copper you can gather in Mysterious Caves and Isle of Buried Treasure islands.
- All spawners in Maze and Radioactive island are now destructible.
Changes:
- Disabled ever increasing productivity bonus from labs.
- Reduced base damage of flamethrowers by 10%.
- Slightly increased amount of ore in late game.
- Significantly reduced ore amount in radioactive island, but now the amount scales with leagues.
- Increased the minimum amount of ore gained from mining rocks in Mysterious Caves island. In addition minimum amount of ore gained there now scales with leagues.
- Increased requirements for Mysterious Caves island quests.
- Amount of resources gained from mining trees/rocks now scales with leagues.
- Biter boat spawner health now scales with leagues.
- Decreased kraken health scaling from player count.
Changes:
- From 800 leagues, islands will now have mandatory resource cost to leave, which doesn't decrease. Failing to collect resources, will cause the crew to lose.
- Killing all spawners now won't remove undock cost.
- Mysterious Caves island now has undock cost on later leagues.
- You can't stay forever in radioactive island anymore.
Changes:
- Nerfed power upgrades by ~20%.
- Random upgrades will now sometimes demand hard to acquire items.
- Decreased maximum stay in islands for harder difficulties.
- Decreased maximum stay in islands for smaller crews to favor having more people.
CHANGES:
- Island now doesn't load, when there are active krakens, to reduce lag.
- Slightly increased biter swimming speed during kraken fight. This should reduce the chance for biters to get stuck on the ship edge.
- Fixed biters swimming faster with multiple active krakens.
- Fixed biters stopping swimming towards ship when kraken dies.
Changes:
- Slightly decreased spawner density in Bewildering Maze island.
- Made rocket silo spawn closer to ship in Bewildering Maze island, to give players a higher chance to find and get to it before biters do.
CHANGES:
- Prevented situation where biter wave could spawn immediately upon revealing it in Mysterious Caves island.
- Fixed "All biter bases destroyed — escape cost removed." message appearing when arriving at Mysterious Caves island.
- Fixed GUI showing resource cost to leave Mysterious Caves island. It won't need any resources to undock in late game.
- Fixed Mysterious Caves island letting you stay infinitely in late game.
- Sandworm Caldera island now has auto undock timer.
- Sandworm Caldera island now doesn't have launch rocket as resource requirement.
- Reduced maximum amount of time you can stay in Sandworm Caldera island by 20%.
- Reduced maximum amount of time you can stay in Mysterious Caves island by 20%.
- Revealing a spawner in Mysterious Caves island, reveals nearby area and spawners around it.
Changes:
- Fixed an issue that would sometimes cause poles between surfaces not connect due to connection limit. Current solution is not ideal as power loss can still happen (since some poles will be forcefully disconnected), but poles between surfaces are now guaranteed to be connected.
Changes:
- Revamped cave island: more biter nests/worms, more narrow caves (mainly to ensure starting location connected with caves).
- Disabled default coal liquefaction research.
- Dock upgrades now repeat later on (like rockets/merchants) if people haven't bought them.
Changes:
- Delayed pump and red-splitter item as requirement appearance for quest structures (now they shouldn't appear on 2nd or 3rd islands).
- Increased amount of fish caught by all fishing classes.
- Made disband crew button disabled by default
- Disabled instant concrete research and enabled crafting of it (this means nuclear buildings are now craftable and obtainable).
- Blue belts in mazes (and other minor structures) now can be rotated.
- Removed discord message "Difficulty changed to ...".
- Added explanatory text that deckhand and boatswain classes don't generate ore while at sea.
- Increased respawn speed boost duration from 17.5 -> 20 secs (This change mainly targets cave island, but a welcome change to other islands too).
- Fixed rocks giving far more ore than intended in cave island.
- Fixed cave island always having the same layout.
NOTE: Some changes mentioned here are from "test_commit"