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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
Commit Graph

1191 Commits

Author SHA1 Message Date
cogito
4350efa9f6 pp: nerf robot followers count 2020-02-01 10:08:36 +01:00
cogito
42f28dc9e6 pp: balance merchant prices 2020-02-01 10:08:36 +01:00
cogito
9e5012c582 pp: add annihilation ending
Map will be reset, when this happens.
2020-02-01 10:08:36 +01:00
cogito
5ef9052b16 pp: change default player name template
Changes default player name template into something easier to memorize.
2020-02-01 10:08:36 +01:00
cogito
04ceb853dc pp: remove uranium and cliffs 2020-02-01 10:08:36 +01:00
cogito
e4abd83f9f pp: disable bandits flashlight
Bandits will have flashlights disabled.
2020-02-01 10:08:36 +01:00
cogito
7460989c13 pp: add raid event
Adds a quite complex system that calculates stuff within player
borders and sends raids based on given costs, just like in rimworld.
2020-02-01 10:08:36 +01:00
cogito
cffb655300 pp: common: make create_bounding_box_by_points more generic
This function was limited only to objects that had either
'bounding_box' or 'position'  datafield. This changes broades this
limitation.
2020-02-01 10:08:36 +01:00
cogito
284ed14b74 planet_prison: add claim system
Adds claim system to mark player bases.
2020-02-01 10:08:36 +01:00
cogito
cfd35eb9bd pp: fix map brightness for 0.18.1 2020-02-01 10:08:36 +01:00
cogito
e4d3469c5f pp: fix blood for 0.18.2 2020-02-01 10:08:36 +01:00
MewMew
bc9d16c104 Merge remote-tracking branch 'origin/master' 2020-01-31 05:54:07 +01:00
MewMew
e2b9f4d59a fixed water under silo glitch (once more); worm turrets are farther out 2020-01-31 05:52:01 +01:00
Gerkiz
83e74b654e
Update jail.lua
Fixed so plebs who aren't admin does not trigger an embed message.
2020-01-29 22:40:26 +01:00
MewMew
cfd737dace
Merge pull request #126 from AwesomePatrol/improve-main-attack-performance
Improve main attack performance
2020-01-29 17:28:16 +01:00
Aleksander Mistewicz
049e418e76 Remove unused variables 2020-01-29 17:20:20 +01:00
Matthias Neumayer
8af621aaf3 Remove caching and option 1 2020-01-29 17:20:20 +01:00
Matthias Neumayer
ace2e920ac Switch to Option 2 2020-01-29 17:20:20 +01:00
Matthias Neumayer
fe898b9252 Improve main_attack performance by 15x 2020-01-29 17:20:20 +01:00
MewMew
b0f8078661 0.18 particle compatibility 2020-01-29 05:55:30 +01:00
MewMew
20f9d809f6 tweak turret density 2020-01-28 16:29:51 +01:00
MewMew
834dbf77fe worm turrets density now increases with distance 2020-01-28 07:28:51 +01:00
MewMew
66010d1258 personal solar panel works at night; placeable solar panel disabled 2020-01-26 12:07:00 +01:00
MewMew
8e976e00c7
Merge pull request #124 from cogito123/planet_prison_1_0_5
Planet prison 1 0 5
2020-01-26 11:43:27 +01:00
MewMew
b7f0b38ff9 things
temporary particle disables;
darkness for mountain fortress, can be toggled via darkness variable in main.lua
2020-01-26 11:43:07 +01:00
Gerkiz
ebd9f4e329
Added description
Added because it is needed for selfhosting via Factorio client.
2020-01-24 18:31:59 +01:00
cogito
05156de670 planet_prison: bump to 1.0.5 2020-01-22 19:59:13 +01:00
cogito
1769cc9fc5 planet_prison: harden merchant exploit check
Increase the radius of power pole check up to 18.
2020-01-22 19:59:13 +01:00
cogito
ff670c7ae4 planet_prison: prevent robots from building around merchant
Players could syphon energy from the merchant by using robots to build
power poles around him.
2020-01-22 19:59:13 +01:00
cogito
a574c797d1 planet_prison: fix invalid LuaEntity bug
Fixes invalid LuaEntity bug during merchant exploit check.
2020-01-22 19:59:13 +01:00
cogito
ae250026ab planet_prison: balance tech tree 2020-01-22 19:59:13 +01:00
MewMew
52c50d80a8 optimizations 2020-01-22 14:12:04 +01:00
MewMew
c37aa8cbba code tidy up 2020-01-22 08:30:41 +01:00
MewMew
0b684ebd7e wrong requires fix 2020-01-19 16:42:18 +01:00
MewMew
f05c270997
Merge pull request #123 from cogito123/planet_prison_1_0_4
Planet prison 1 0 4
2020-01-19 16:35:07 +01:00
MewMew
b5893c9b85 things 2020-01-19 10:31:16 +01:00
MewMew
02f907f970 integration of biter extra lifes 2020-01-19 10:26:11 +01:00
MewMew
806da8159d remember biteys unit group 2020-01-19 09:38:30 +01:00
MewMew
3d079bb83b new module 2020-01-19 07:06:38 +01:00
cogito
05bb95b796 planet_prison: bump to 1.0.4 2020-01-18 08:58:28 +01:00
cogito
f4079a194f planet_prison: lower the size of water-shallow layer 2020-01-18 08:58:28 +01:00
cogito
667c24edc0 planet_prison: enable inserter capacity bonuses 2020-01-18 08:58:28 +01:00
cogito
f52e80aaf5 planet_prison: add blood effects
When character gets killed or damaged, some blood particles will
be shown.
2020-01-18 08:58:28 +01:00
cogito
a5be9ad3e4 planet_prison: balance adjustement 2020-01-18 08:58:28 +01:00
cogito
87eb854ace planet_prison: fix global variable miussage.
Fixes some 'global' variable missusage.
2020-01-18 08:58:28 +01:00
cogito
198b5fd17a planet_prison: add timer to player spawn
These generators from ships are way to op as you can easily place
radars around it. We'll explode the ships after 10 minutes, so they
don't clutter the map and don't give exploits.
2020-01-18 08:58:28 +01:00
cogito
bdcdc9ae96 planet_prison: add id to blueprint references
Adds blueprint to new blueprint references.
2020-01-18 08:58:28 +01:00
cogito
66d535d7f2 planet_prison: fix get_non_obstructed_position
Fixes get_non_obstructed_position function to do more exhaustive check
for position, so that out-of-map spawns become highly unlikely.
2020-01-18 08:58:28 +01:00
cogito
6eb1486574 planet_prison: add an afk timer
Adds an afk timer, 90 minutes. After that time you die.
2020-01-18 08:58:28 +01:00
cogito
1f12c2602f planet_prison: move layers to map configuration
Moves layers to map configuration for better managability.
2020-01-18 08:58:28 +01:00