cogito
4350efa9f6
pp: nerf robot followers count
2020-02-01 10:08:36 +01:00
cogito
42f28dc9e6
pp: balance merchant prices
2020-02-01 10:08:36 +01:00
cogito
9e5012c582
pp: add annihilation ending
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Map will be reset, when this happens.
2020-02-01 10:08:36 +01:00
cogito
5ef9052b16
pp: change default player name template
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Changes default player name template into something easier to memorize.
2020-02-01 10:08:36 +01:00
cogito
04ceb853dc
pp: remove uranium and cliffs
2020-02-01 10:08:36 +01:00
cogito
e4abd83f9f
pp: disable bandits flashlight
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Bandits will have flashlights disabled.
2020-02-01 10:08:36 +01:00
cogito
7460989c13
pp: add raid event
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Adds a quite complex system that calculates stuff within player
borders and sends raids based on given costs, just like in rimworld.
2020-02-01 10:08:36 +01:00
cogito
cffb655300
pp: common: make create_bounding_box_by_points more generic
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This function was limited only to objects that had either
'bounding_box' or 'position' datafield. This changes broades this
limitation.
2020-02-01 10:08:36 +01:00
cogito
284ed14b74
planet_prison: add claim system
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Adds claim system to mark player bases.
2020-02-01 10:08:36 +01:00
cogito
cfd35eb9bd
pp: fix map brightness for 0.18.1
2020-02-01 10:08:36 +01:00
cogito
e4d3469c5f
pp: fix blood for 0.18.2
2020-02-01 10:08:36 +01:00
MewMew
bc9d16c104
Merge remote-tracking branch 'origin/master'
2020-01-31 05:54:07 +01:00
MewMew
e2b9f4d59a
fixed water under silo glitch (once more); worm turrets are farther out
2020-01-31 05:52:01 +01:00
Gerkiz
83e74b654e
Update jail.lua
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Fixed so plebs who aren't admin does not trigger an embed message.
2020-01-29 22:40:26 +01:00
MewMew
cfd737dace
Merge pull request #126 from AwesomePatrol/improve-main-attack-performance
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Improve main attack performance
2020-01-29 17:28:16 +01:00
Aleksander Mistewicz
049e418e76
Remove unused variables
2020-01-29 17:20:20 +01:00
Matthias Neumayer
8af621aaf3
Remove caching and option 1
2020-01-29 17:20:20 +01:00
Matthias Neumayer
ace2e920ac
Switch to Option 2
2020-01-29 17:20:20 +01:00
Matthias Neumayer
fe898b9252
Improve main_attack performance by 15x
2020-01-29 17:20:20 +01:00
MewMew
b0f8078661
0.18 particle compatibility
2020-01-29 05:55:30 +01:00
MewMew
20f9d809f6
tweak turret density
2020-01-28 16:29:51 +01:00
MewMew
834dbf77fe
worm turrets density now increases with distance
2020-01-28 07:28:51 +01:00
MewMew
66010d1258
personal solar panel works at night; placeable solar panel disabled
2020-01-26 12:07:00 +01:00
MewMew
8e976e00c7
Merge pull request #124 from cogito123/planet_prison_1_0_5
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Planet prison 1 0 5
2020-01-26 11:43:27 +01:00
MewMew
b7f0b38ff9
things
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temporary particle disables;
darkness for mountain fortress, can be toggled via darkness variable in main.lua
2020-01-26 11:43:07 +01:00
Gerkiz
ebd9f4e329
Added description
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Added because it is needed for selfhosting via Factorio client.
2020-01-24 18:31:59 +01:00
cogito
05156de670
planet_prison: bump to 1.0.5
2020-01-22 19:59:13 +01:00
cogito
1769cc9fc5
planet_prison: harden merchant exploit check
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Increase the radius of power pole check up to 18.
2020-01-22 19:59:13 +01:00
cogito
ff670c7ae4
planet_prison: prevent robots from building around merchant
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Players could syphon energy from the merchant by using robots to build
power poles around him.
2020-01-22 19:59:13 +01:00
cogito
a574c797d1
planet_prison: fix invalid LuaEntity bug
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Fixes invalid LuaEntity bug during merchant exploit check.
2020-01-22 19:59:13 +01:00
cogito
ae250026ab
planet_prison: balance tech tree
2020-01-22 19:59:13 +01:00
MewMew
52c50d80a8
optimizations
2020-01-22 14:12:04 +01:00
MewMew
c37aa8cbba
code tidy up
2020-01-22 08:30:41 +01:00
MewMew
0b684ebd7e
wrong requires fix
2020-01-19 16:42:18 +01:00
MewMew
f05c270997
Merge pull request #123 from cogito123/planet_prison_1_0_4
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Planet prison 1 0 4
2020-01-19 16:35:07 +01:00
MewMew
b5893c9b85
things
2020-01-19 10:31:16 +01:00
MewMew
02f907f970
integration of biter extra lifes
2020-01-19 10:26:11 +01:00
MewMew
806da8159d
remember biteys unit group
2020-01-19 09:38:30 +01:00
MewMew
3d079bb83b
new module
2020-01-19 07:06:38 +01:00
cogito
05bb95b796
planet_prison: bump to 1.0.4
2020-01-18 08:58:28 +01:00
cogito
f4079a194f
planet_prison: lower the size of water-shallow layer
2020-01-18 08:58:28 +01:00
cogito
667c24edc0
planet_prison: enable inserter capacity bonuses
2020-01-18 08:58:28 +01:00
cogito
f52e80aaf5
planet_prison: add blood effects
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When character gets killed or damaged, some blood particles will
be shown.
2020-01-18 08:58:28 +01:00
cogito
a5be9ad3e4
planet_prison: balance adjustement
2020-01-18 08:58:28 +01:00
cogito
87eb854ace
planet_prison: fix global variable miussage.
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Fixes some 'global' variable missusage.
2020-01-18 08:58:28 +01:00
cogito
198b5fd17a
planet_prison: add timer to player spawn
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These generators from ships are way to op as you can easily place
radars around it. We'll explode the ships after 10 minutes, so they
don't clutter the map and don't give exploits.
2020-01-18 08:58:28 +01:00
cogito
bdcdc9ae96
planet_prison: add id to blueprint references
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Adds blueprint to new blueprint references.
2020-01-18 08:58:28 +01:00
cogito
66d535d7f2
planet_prison: fix get_non_obstructed_position
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Fixes get_non_obstructed_position function to do more exhaustive check
for position, so that out-of-map spawns become highly unlikely.
2020-01-18 08:58:28 +01:00
cogito
6eb1486574
planet_prison: add an afk timer
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Adds an afk timer, 90 minutes. After that time you die.
2020-01-18 08:58:28 +01:00
cogito
1f12c2602f
planet_prison: move layers to map configuration
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Moves layers to map configuration for better managability.
2020-01-18 08:58:28 +01:00