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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00

4083 Commits

Author SHA1 Message Date
Piratux
7f2d824465 Update adjustments and fixes
Changes:
- Removed "artillery-targetting-remote" item offer in dock market in Hard and Nightmare difficulties.

Update adjustments:
- Made biter boats arrive more often or harder difficulties.
- Fixed issue that allowed biter boats to arrive from 1st island instead of 5th island.
- Biter boats arrive more often in harder difficulties.
2023-02-08 19:41:52 +02:00
Piratux
7c527b322f Merge branch 'develop' of https://github.com/Piratux/ComfyFactorio-Pirates into develop 2023-02-07 14:59:02 +02:00
Piratux
2c93dc079e Update adjustments
Update adjustments:
- Shaman biters despawn after 2 mins from 5.
- In protected crew captain role transfers to officers (if there are any).
- Elite biters have 6% chance to spawn up from 3%.
2023-02-07 14:58:48 +02:00
Piratux
830c1ec1e9
Merge branch 'develop' into develop 2023-02-06 23:03:39 +02:00
Piratux
a0417645c7 Warning fixes 2023-02-06 22:58:54 +02:00
Piratux
b6a82de331 Cleanup and small fix 2023-02-06 22:25:52 +02:00
Piratux
3f7e546d4e Silo position hunt fix
Changes:
- Fixed an issue where 99% of the time rocket silo would be spawned on bottom half of the map.
2023-02-04 21:04:17 +02:00
Piratux
369c852a2f Shaman biters auto de-spawn 2023-02-04 19:39:07 +02:00
Piratux
09254b72c3 Elite biters
Changes:
- Some biters in hard and nightmare difficulties have a chance to become elite. Elite biters have 5x more health in hard difficulty and 10x more health in nightmare difficulty.
- Increased uranium-235 requirement for late game Radioactive islands. The amount required remains the same for the first occurrence of this island.
2023-02-04 17:14:48 +02:00
Piratux
7e32ea3a77 Bug fixes and tweaks
Changes:
- It's darker in the cabin and holds now.
- Slightly decreased amount of time you can stay in Maze island.
- Slightly decreased Nightmare difficulty index.
- Slightly increased amount of biters that spawn in Red Desert.
- Biters in Red Desert island now spawn every 5 mins instead of every 6 mins.
- Fixed an issue where some classes like Scout or Samurai would heal themselves when getting splashed by grenades instead of getting damaged.
- Fixed an issue where obstacle boxes in hold could spawn on top of substations.
- Fixed an issue where players could get teleported around for no reason when boat was undocking.
2023-02-03 23:24:11 +02:00
Piratux
087ed90bb2 Small tweaks
Changes:
- Fixed an issue where boxes around captain's cabin wouldn't get upgraded on harder difficulties.
- Fish now can spawn in Poisonous Fen island lakes.
2023-02-02 23:09:26 +02:00
Piratux
0d9be8e524 Crew related changes
Changes:
- Added protected run checkbox when creating new run proposal. This locks captain role when captain becomes afk or leaves the afk.
- Increased crew run limit from 2 to 3.
- Public crew will no longer have captain protection when captain goes afk.
- Fixed an exploit where player could join private run bypassing password protection.
- Fixed an issue where spectator could take a class.
- Adjusted some GUI elements to look nicer.
2023-02-02 21:44:44 +02:00
Piratux
032c4d9d4f Small tweaks and fixes
Changes:
- Fixed an issue that caused player items to disappear when player left the game. But now offline player's items immediately go to captain's cabin.
- Added additional tiles around furnace quest structure.
- Veteran class now has 100% chance to slow an enemy.
- An error is printed to player now, when he is trying to create crew proposal with max crew limit.
2023-02-01 22:17:22 +02:00
Piratux
b579ff27f9 Difficulty and biter boat adjustments
Changes:
- In hard and nightmare difficulties, spawners have a chance to become elite.
- Biter boats now can arrive at any time, instead of only arriving within few minutes of crew ship's landing.
- Fixed memory leak with healthbars.

Previous change update:
- Allowing ore to spawn on top of another in walkways.
- Disabled boat steering in Mysterious Caves island.
2023-02-01 16:24:42 +02:00
Piratux
a1a3e7d1b9 Class related changes
Changes:
- Captain cabin's market now sells random class.
- Disabled 3 classes: Gourmet, Deckhand, Boatswain.
- Added 3 new classes: Medic, Doctor and Shaman.
- More than one class of same type can be acquired now. Same classes now can be offered again every 5 class purchases.
2023-01-31 00:25:43 +02:00
Piratux
0f2bf5a5f6 Gameplay and balance changes
Changes:
- Mining trees now have a chance to spawn smol ore vein and sometimes chest with loot.
- Oil/Ore patches from mining rocks now won't be created if another resource patch was created from other rock nearby.
- Mining rocks/trees in Maze island now gives you resources like in other islands.
- Killing worms in Maze island now gives you rewards like in other islands.
- The boat now requires 50 rail-signal to steer it each time, down from 100.
- Captain's market now sells 50 rail-signal per purchase down from 100 (but now at slightly more expensive price).
- Increased the amount of copper you can gather in Mysterious Caves and Isle of Buried Treasure islands.
- All spawners in Maze and Radioactive island are now destructible.
2023-01-30 17:19:45 +02:00
Piratux
668e7f501b Tips update 2023-01-29 23:53:30 +02:00
Piratux
aba27ac958 Parrot tip for when resources become a must 2023-01-29 23:24:25 +02:00
Piratux
d8b2fd982b Balancing
Changes:
- Disabled ever increasing productivity bonus from labs.
- Reduced base damage of flamethrowers by 10%.
- Slightly increased amount of ore in late game.
- Significantly reduced ore amount in radioactive island, but now the amount scales with leagues.
- Increased the minimum amount of ore gained from mining rocks in Mysterious Caves island. In addition minimum amount of ore gained there now scales with leagues.
- Increased requirements for Mysterious Caves island quests.
- Amount of resources gained from mining trees/rocks now scales with leagues.
- Biter boat spawner health now scales with leagues.
- Decreased kraken health scaling from player count.
2023-01-29 23:01:48 +02:00
Piratux
17014c0f3a Quest strucure balancing
Changes:
- Rebalanced quest structure item requirements (their amount and their chance to be required). Easier items won't appear as requirements in late game, and lesser amount is needed for harder items.
- Quest structures now have new items that can become required items.
- Market quest structure that only returns items when quest is completed, now doesn't appear after 600 leagues.
2023-01-29 20:20:29 +02:00
Piratux
12835ac9f1 Walkways tweaks
Changes:
- Slightly increased size of Frozen Pools island.
- Added fish and worms in freezing water lakes.
2023-01-29 17:30:59 +02:00
Piratux
65bea7b1c2 Mandatory resources to leave island in late game
Changes:
- From 800 leagues, islands will now have mandatory resource cost to leave, which doesn't decrease. Failing to collect resources, will cause the crew to lose.
- Killing all spawners now won't remove undock cost.
- Mysterious Caves island now has undock cost on later leagues.
- You can't stay forever in radioactive island anymore.
2023-01-29 15:02:06 +02:00
Piratux
82c41a3fbe Spectators now don't affect crew scale
Changes:
- Spectators now don't affect crew scale.
2023-01-28 20:37:17 +02:00
Piratux
1117190db0 Disabled gourmet
Changes:
- Disabled Gourmet class
2023-01-28 20:27:05 +02:00
Piratux
e67307afcf Balancing
Changes:
- Nerfed power upgrades by ~20%.
- Random upgrades will now sometimes demand hard to acquire items.
- Decreased maximum stay in islands for harder difficulties.
- Decreased maximum stay in islands for smaller crews to favor having more people.
2023-01-28 20:08:16 +02:00
Piratux
a5a93a11a4 More research!
Changes:
- Enabled a lot more researches (infinite ones too).
- Disabled all additional default researches.
2023-01-28 18:03:05 +02:00
Piratux
7930fdd32c Script error fixes from the logs 2023-01-28 15:55:01 +02:00
Piratux
2dd3e1523c Ship power fixes
Changes:
- Fixed power pole wire connection unnecessarily getting removed when teleporting boat between surfaces (for ex.: island -> sea).
- Added /fixpower command to connect poles between deck and holds.
2023-01-28 15:21:41 +02:00
Gerkiz
78bae6a7ad
Merge pull request #384 from ComfyFactory/minor_changes
Small fixes
1.0.116
2023-01-23 21:41:59 +01:00
Gerkiz
efabdde589 Towny
disable players from jailing eachother and building placement restriction
2023-01-23 21:40:01 +01:00
Gerkiz
0c613e5a00 Utils - add new check position func 2023-01-23 21:39:34 +01:00
Gerkiz
43355118c5 Creative - fix loop 2023-01-23 21:39:19 +01:00
Gerkiz
b36cdb67b1 Jail - adds the ability to toggle jail for normal players 2023-01-23 21:39:06 +01:00
Gerkiz
dd3b8cf5a0
Merge pull request #383 from ComfyFactory/changes
Minor fixes
1.0.115
2023-01-18 17:38:58 +01:00
Gerkiz
29618784d7 Fix control 2023-01-18 16:35:42 +01:00
Gerkiz
c5605d9fa9 Towny - Fix length of victory 2023-01-18 16:32:08 +01:00
Gerkiz
d0a13837b2 Mtn and RPG - add new spells and minor fix to breached wall 2023-01-18 16:31:58 +01:00
Gerkiz
854a6c5d7c Fix merge conflict 2023-01-17 10:52:42 +01:00
Gerkiz
f75ca6dc7b
Merge pull request #379 from aneves/vacant/improvements
Vacant/improvements
1.0.114
2023-01-17 10:43:23 +01:00
André
693b5f692d
Merge branch 'develop' into vacant/improvements 2023-01-15 00:33:21 +00:00
André Neves
695a513e4e Remove empty function.
Should be in 8a8b52ab of branch vacant/add-to-journey, got wrongly included here when rebasing.
2023-01-15 00:29:42 +00:00
Gerkiz
8d2c8c58a8
Merge pull request #382 from ComfyFactory/changes
Changes
1.0.113
2023-01-14 21:15:25 +01:00
Gerkiz
aad7f5769d Mtn v3 - show wave count when spectating and rework collapse trigger 2023-01-14 21:09:57 +01:00
Gerkiz
ecd3900463 Merge remote-tracking branch 'origin/develop' into develop 2023-01-14 21:08:51 +01:00
Gerkiz
d975916c08
Merge branch 'develop' into vacant/improvements 2023-01-14 20:43:07 +01:00
hanakocz
6c75b4b4dc
Merge pull request #378 from Piratux/develop
Pirate ship update V1.4.3
1.0.112
2023-01-13 17:36:20 +01:00
André Neves
13aa1b3d2d Lint changes. 🧙
Fully linted the clear_vacant_players file.
2023-01-13 02:47:15 +00:00
André Neves
cc9ca16228 Uniformize table.remove and table.insert in module
Use table.remove() and table.insert() uniformly in module
clear_vacant_players.
2023-01-13 02:47:15 +00:00
André Neves
5123d51145 Admins can disable clear-vacant-players.
Admins get a toggle in the Config to toggle the module
clear-vacant-players off and on, if it is loaded into the map.
2023-01-13 02:47:15 +00:00
Piratux
396aa55b4f
Merge branch 'develop' into develop 2023-01-12 23:52:14 +02:00