1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
Commit Graph

4427 Commits

Author SHA1 Message Date
Gerkiz
ae101510c7
Merge branch 'develop' into mtn-major-changes 2023-08-12 00:33:14 +02:00
Gerkiz
94666b740f Mtn v3 - add endgame content
Players must complete 5 randomized objectives to win the game.
Winning the game will reset the game but increment the rounds_won key, which will make the game harder the more rounds the players survive.
2023-08-12 00:29:17 +02:00
hanakocz
73152ab227
Merge branch 'develop' into journey1.9 2023-08-11 18:37:45 +02:00
Gerkiz
b9e2118b86 Towny - map gen fix 2023-08-10 14:49:58 +02:00
Gerkiz
a276507374 Towny changes 2023-08-10 14:32:44 +02:00
Gerkiz
dcb881b49d More modules changes 2023-08-10 14:29:05 +02:00
Gerkiz
a45e9ef598 Mtn v3 - stateful changes 2023-08-10 14:28:32 +02:00
Gerkiz
9aa278b1e9 Ignore notes 2023-08-03 22:33:47 +02:00
Gerkiz
d08c549751 Mtn v3 - spawners logic 2023-08-01 01:06:31 +02:00
Gerkiz
315e65a575 /save-logistic slot change 2023-07-31 13:48:19 +02:00
Gerkiz
bfae1d3bec Remove unused file 2023-07-30 11:39:33 +02:00
Gerkiz
664c35a6a8 Mtn v3 - push terrain changes 2023-07-29 20:12:14 +02:00
Gerkiz
a74de86aa6 Mtn v3 - minor changes 2023-07-29 20:06:16 +02:00
Gerkiz
b5085d6ee0
Merge pull request #402 from friendlyted/develop
Mtn v3 - change the method of generating a sequence of zones.
2023-07-29 20:03:02 +02:00
Gerkiz
c16265fb8c
Merge branch 'develop' into develop 2023-07-29 19:56:31 +02:00
friendlyted
5033374421 Mtn v3 - inner function became local 2023-07-29 20:49:18 +03:00
Gerkiz
ff8a629294
Merge pull request #401 from Piratux/develop
Pirate ship V1.5.2 update.
2023-07-29 18:57:58 +02:00
Gerkiz
e1c04f9ae9
Merge branch 'develop' into develop 2023-07-29 18:57:04 +02:00
friendlyted
0898103ce7 Mtn v3 - change the method of generating a sequence of zones.
Method "generate_with_tags_and_weights" created
Method is integrated into "init_terrain"
2023-07-29 19:09:30 +03:00
hanakocz
4d8a6fb551 Journey more to the update, also test to start luachecking journey 2023-07-17 19:34:22 +02:00
hanakocz
b0cea418cc
Merge branch 'develop' into journey1.9 2023-07-17 19:30:40 +02:00
Gerkiz
efa59990f3 Towny small fix 2023-07-17 00:33:59 +02:00
Piratux
c034c85332 Warning fix 2023-07-01 23:12:42 +03:00
Piratux
4d0294fd3a control.lua and changelog update 2023-07-01 22:59:14 +03:00
Piratux
4f628f0952 Radioactive island pollution fix
Changes:
- Fixed an issue where after leaving Radioactive island, evolution kept increasing. This caused higher evolution worms to spawn than intended on the next island.
2023-07-01 22:23:30 +03:00
Piratux
230e74d7a9 Class balance
Changes:
- Quartermaster now also increases your physical damage dealt. Previously it only increased nearby crewmate physical damage dealt.
- Reduced damage reduction of Samurai from 68% to 55%.
- Reduced damage reduction of Hatamoto from 79% to 70%.
- Increased extra melee damage done by Samurai from 25 to 30.
- Increased extra melee damage done by Hatamoto from 45 to 50.
2023-07-01 22:13:49 +03:00
Piratux
e4f34885a6 Class damage fixes
Changes:
- Fixed a bunch of cases where final damage from multiple damage increasing/reducing multipliers was not being calculated correctly.
- Fixed an issue where Scout/Samurai/Hatamoto were not dealing reduced damaged to enemies with healthbars (such as kraken, elite biters, etc.).
- Fixed an issue where Scout/Samurai/Hatamoto classes were healing trees/rocks in Bewildering Maze island, instead of doing lower damage to them.
- Fixed an issue where Pistol would do less damage to Kraken than intended.
2023-07-01 21:51:14 +03:00
Piratux
b5e61d577b Elite biter changes
Changes:
- Elite biters now appear from league 800 in Easy and Normal difficulties (In Hard and Nightmare difficulties, elite biters appear from league 40). Previously, in Easy and Normal difficulties elite biters never appeared at all.
- Elite biters now also explode and spawn 4 non-elite biters.
2023-06-30 00:47:50 +03:00
Piratux
bca9ca16f8 Max time on island adjustments
Changes:
- Reduced max time players can stay on island on nightmare difficulty by ~25%.
2023-06-29 21:15:54 +03:00
Piratux
174f2c6ccc Spectating extra character bug fix
Changes:
- Fixed an issue where sometimes returning to lobby when finished spectating the crew, would create duplicate character in the lobby.
2023-06-29 19:49:11 +03:00
Piratux
feab422ffb Possible fix for cave island.
Changes:
- Possible fix for spawners/worms spawning on ship in cave island.
2023-06-28 22:59:18 +03:00
Piratux
254c43c081 Player leaving/joining changes
Changes:
- Fixed an issue where player force wasn't properly set to default force, when player joined the game 2nd time after 5 minutes, which caused all sorts of issues (such as being able to take classes while staying in lobby, etc.)
- Player inventory when player leaves the crew (either to lobby or quite game) now remains in their character corpse.
- When player leaves and joins the game within 1 minute, he will spawn where he left.
2023-06-26 21:51:55 +03:00
Piratux
e81c587a63 Position save when player rejoins
Changes:
- When player rejoins the game within 1 minute, he spawns in the position he was before he left the game (unless the surface is destroyed). This change is intended to prevent cheesing where you could rejoin the game from anywhere on the island to quickly get back to ship with all items.
2023-06-26 00:14:04 +03:00
Piratux
8698d6dc26 Arty shell price adjustments
Changes:
- Artillery shell price in captain's cabin now depends on difficulty: on easy it costs 1k coins, and on nightmare it costs up to 4k coins. Previously it costed 4k coins for all difficulties.
2023-06-25 16:57:21 +03:00
Piratux
5708c2e821 Rail signal scarcity increase
Changes:
- rail-signal is now more expensive in captain's cabin.
- Reduced the chance to find rail-signal in chests.
2023-06-25 15:57:32 +03:00
Piratux
cc5153946e Kraken fixes
Changes:
- Fixed an issue where touching 2 krakens at the same time would spawn 3 krakens.
- Fixed an issue where sometimes 2 krakens would be placed under same tile in overworld (which made it look as if there was only single kraken).
2023-06-25 15:34:56 +03:00
Piratux
7802c49ad9 Radioactive island changes
Changes:
- Fixed an issue where boat would auto undock in radioactive island instead of making crew lose, when uranium wasn't collected.
- "Kovarex-enrichment-process" recipe is now researched by default to allow crafting uranium in centrifuges in Radioactive island.
2023-06-24 23:49:36 +03:00
Piratux
b20def2974 Fixed Lua errors
Changes:
- Fixed Lua errors
2023-06-24 20:55:43 +03:00
Piratux
9c8076684b Enabled Atomic Bomb
Changes:
- Enabled Atomic Bomb technology.
2023-06-24 18:10:36 +03:00
Piratux
829d636db7 Restore Journey fix 2023-06-24 17:48:47 +03:00
Piratux
30a7c04501 Merge branch 'develop' of https://github.com/Piratux/ComfyFactorio-Pirates into develop 2023-06-24 17:44:17 +03:00
danielmartin0
18212b957f luacheck 2023-06-24 17:38:44 +03:00
danielmartin0
78ede43eb1 less wave rng for small crews 2023-06-24 17:38:43 +03:00
Gerkiz
e34c7cd82a
Merge branch 'develop' into journey1.9 2023-06-22 23:03:14 +02:00
Gerkiz
3cd408b65e
Merge pull request #400 from ComfyFactory/changes
Push changes
2023-06-22 23:03:03 +02:00
Gerkiz
7c146b65f8 Push changes 2023-06-22 22:57:07 +02:00
hanakocz
e957442425
Merge branch 'develop' into journey1.9 2023-06-19 01:05:42 +02:00
Gerkiz
c3aa8f1f02 Wave defense - disable debug output 2023-06-18 14:17:55 +02:00
Gerkiz
d36b41750c Wave defense - remove spawner notification 2023-06-18 11:14:35 +02:00
Gerkiz
da46f84fb0 Wave defense - fix spawning near target 2023-06-18 00:01:48 +02:00