Eric Anderson
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9abbd226da
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Fix issues found by luacheck
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2022-03-29 22:44:51 -07:00 |
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Eric Anderson
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79e9bdee7e
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Merge https://github.com/eric-anderson/ComfyFactorio into master
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2022-03-29 22:15:56 -07:00 |
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Eric Anderson
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72eaf30140
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Rebalance item loot so treasure rooms are also limited on available loot
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2022-03-29 22:11:30 -07:00 |
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Gerkiz
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b7315b5980
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Fix freeplay and various other files
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2022-03-29 20:12:50 +02:00 |
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Eric Anderson
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b724de5fbb
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bugfix: change to have more resources accidentally applied to corridors
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2022-03-28 22:02:22 -07:00 |
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Eric Anderson
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e44d0ef3f6
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tweak resources in treasure biome down by 2x it was too high
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2022-03-28 22:00:13 -07:00 |
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Gerkiz
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d096d4ca4e
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minor fix
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2022-03-17 12:23:16 +01:00 |
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Gerkiz
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a2a0e92ad1
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Minor change
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2022-03-15 19:59:44 +01:00 |
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Gerkiz
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840937015b
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Fix deep jungle
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2022-03-15 19:59:38 +01:00 |
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Eric Anderson
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43e7be2337
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Make treasure rooms unbounded but lower frequency the more that appear
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2022-03-15 00:02:05 -07:00 |
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Eric Anderson
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212447a654
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Bugfix: not op binds more tightly than >, so not abs(v) < w becomes (not abs(v)) < w which makes lua sad.
Also fix island to have water all around the outside. After refactor it
became clear the logic was probably missing the second not.
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2022-03-14 23:58:24 -07:00 |
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Eric Anderson
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c99d36f40d
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Rebalance ores, noop spaghetti mode, add changelog
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2022-03-13 21:25:58 -07:00 |
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Eric Anderson
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c737a8a679
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Disable collapse and spaghetti mode
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2022-03-06 23:40:37 -08:00 |
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Eric Anderson
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1a080bb95a
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Nerf ore from rocks. Old formula hit its maximum on floor 2, new formula hits max on floor 19. Tweak resoruce distribution so less stone is generated on the lower levels and the distribution is closer to the all-science distribution
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2022-03-06 23:40:11 -08:00 |
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Eric Anderson
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f526609a5b
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Lots more tweaking of the distribution so it is more even across floors. Special case automation so it is always found first on floor 0.
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2022-03-06 23:35:30 -08:00 |
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Gerkiz
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590b58504c
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fix deep_jungle
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2022-03-06 00:33:21 +01:00 |
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Gerkiz
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0837a8d329
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scrap towny ffa fixes
Rebase from the running save
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2022-03-01 18:55:02 +01:00 |
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Gerkiz
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a5e1f15cc2
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planet_prison desync fix
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2022-03-01 00:58:53 +01:00 |
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Gerkiz
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b4a6231a4a
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planet prison - fixes
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2022-03-01 00:01:09 +01:00 |
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Gerkiz
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1478bbbbff
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planet prison - fixes
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2022-02-28 23:47:00 +01:00 |
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Gerkiz
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ec1f7eabc4
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fish defender - bouncy shell minor issue fix
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2022-02-28 22:16:33 +01:00 |
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Gerkiz
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47da1705f8
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fish defender - minor issue fix
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2022-02-28 22:16:23 +01:00 |
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Gerkiz
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465ca81fa4
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make luacheck happy
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2022-02-27 23:13:32 +01:00 |
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Gerkiz
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5c631e1b7f
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mtn v3 - fix weird bug
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2022-02-27 23:11:59 +01:00 |
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Eric Anderson
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864a60ea6b
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BUGFIX: need to teleport character to dungeon floor before creating character, otherwise creation fails
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2022-02-25 21:47:30 -08:00 |
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Eric Anderson
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b6ac26fb03
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enable dungeons autostash, enable everyone to clear corpses
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2022-02-25 19:42:24 -08:00 |
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Eric Anderson
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0a4cedeb01
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relock research that is incorrectly enabled
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2022-02-25 19:39:43 -08:00 |
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Eric Anderson
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fe2943bf2f
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reduce mindist for hard rooms, 200 was too far out. move tech multiplier into research module
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2022-02-24 02:17:38 -08:00 |
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Eric Anderson
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35308dc65a
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maybe fix bool/int error in log with parens, if not, will get better line number next time
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2022-02-24 02:16:48 -08:00 |
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Eric Anderson
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b84e59bf80
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tweak recipe unlock pattern to be more controllable. Change research scaling to start hard and scale down as research is found on floors
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2022-02-24 02:15:39 -08:00 |
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Eric Anderson
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9ae73f34da
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enable melee mode, move doom rooms under the enable_hard_rooms if test
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2022-02-23 03:52:27 -08:00 |
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Eric Anderson
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2c0cd0ce94
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fix nil dereference
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2022-02-23 03:50:42 -08:00 |
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Eric Anderson
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3f6ae6210a
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Enable autostash and corpse clearing lower buttons
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2022-02-22 20:19:24 -08:00 |
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Gerkiz
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06ef4ad7e8
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mtn v3 - small fix
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2022-02-22 22:05:30 +01:00 |
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Gerkiz
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222c81980e
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Map update and module fix
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2022-02-22 21:26:00 +01:00 |
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x2605
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a3face796b
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Fix potential game breaker - mine rock by robot
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2022-02-23 01:36:31 +09:00 |
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Eric Anderson
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b647973ff1
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Enable randomized technology on all floors
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2022-02-21 21:47:11 -08:00 |
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Eric Anderson
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ae963fd774
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Make hard rooms (acid/concrete) only appear farther out from the center on upper levels
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2022-02-21 21:46:06 -08:00 |
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Eric Anderson
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cc37d6381d
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Bound number of spawners and worms in dirtlands; more gradual difficulty curve
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2022-02-19 21:02:50 -08:00 |
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Eric Anderson
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bebb71b869
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Refactor to move research unlock logic to a separate module
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2022-02-19 00:33:12 -08:00 |
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Gerkiz
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b90f6f2811
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Don't alert if a player has zero items in their inventory
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2022-02-14 00:25:27 +01:00 |
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Gerkiz
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ebb95ee000
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Spam check players
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2022-02-13 23:32:57 +01:00 |
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Johny
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4258e1830f
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Spidertrons warning message
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2022-01-16 20:37:27 +01:00 |
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Gerkiz
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f463ad71d6
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Mtn v3 - adjust the car price as per vote request
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2022-01-14 22:12:28 +01:00 |
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Gerkiz
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1fa63ba251
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Mtn v3 - change layout tile inside the "surface" locomotives
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2022-01-14 22:12:11 +01:00 |
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Gerkiz
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0e6b406567
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Mtn v3 - adjust discharge cost
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2022-01-14 22:11:54 +01:00 |
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Gerkiz
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aea8596ccd
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Fish v2 - add more difficulties when playing solo
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2022-01-14 22:05:01 +01:00 |
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Gerkiz
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4f16030532
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Mtn v3 - user requested feature
Changes mining ore chances
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2022-01-14 21:02:35 +01:00 |
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Gerkiz
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c287e06fd0
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Make luacheck happy
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2022-01-14 16:20:15 +01:00 |
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Gerkiz
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9c7dc00021
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Mtn v3 - user requested feature
You can now toggle auto upgrade when placing vehicles.
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2022-01-14 16:17:24 +01:00 |
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