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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-05 13:15:03 +02:00

1681 Commits

Author SHA1 Message Date
Eric Anderson
9abbd226da Fix issues found by luacheck 2022-03-29 22:44:51 -07:00
Eric Anderson
79e9bdee7e Merge https://github.com/eric-anderson/ComfyFactorio into master 2022-03-29 22:15:56 -07:00
Eric Anderson
72eaf30140 Rebalance item loot so treasure rooms are also limited on available loot 2022-03-29 22:11:30 -07:00
Gerkiz
b7315b5980 Fix freeplay and various other files 2022-03-29 20:12:50 +02:00
Eric Anderson
b724de5fbb bugfix: change to have more resources accidentally applied to corridors 2022-03-28 22:02:22 -07:00
Eric Anderson
e44d0ef3f6 tweak resources in treasure biome down by 2x it was too high 2022-03-28 22:00:13 -07:00
Gerkiz
d096d4ca4e minor fix 2022-03-17 12:23:16 +01:00
Gerkiz
a2a0e92ad1 Minor change 2022-03-15 19:59:44 +01:00
Gerkiz
840937015b Fix deep jungle 2022-03-15 19:59:38 +01:00
Eric Anderson
43e7be2337 Make treasure rooms unbounded but lower frequency the more that appear 2022-03-15 00:02:05 -07:00
Eric Anderson
212447a654 Bugfix: not op binds more tightly than >, so not abs(v) < w becomes (not abs(v)) < w which makes lua sad.
Also fix island to have water all around the outside. After refactor it
became clear the logic was probably missing the second not.
2022-03-14 23:58:24 -07:00
Eric Anderson
c99d36f40d Rebalance ores, noop spaghetti mode, add changelog 2022-03-13 21:25:58 -07:00
Eric Anderson
c737a8a679 Disable collapse and spaghetti mode 2022-03-06 23:40:37 -08:00
Eric Anderson
1a080bb95a Nerf ore from rocks. Old formula hit its maximum on floor 2, new formula hits max on floor 19. Tweak resoruce distribution so less stone is generated on the lower levels and the distribution is closer to the all-science distribution 2022-03-06 23:40:11 -08:00
Eric Anderson
f526609a5b Lots more tweaking of the distribution so it is more even across floors. Special case automation so it is always found first on floor 0. 2022-03-06 23:35:30 -08:00
Gerkiz
590b58504c fix deep_jungle 2022-03-06 00:33:21 +01:00
Gerkiz
0837a8d329 scrap towny ffa fixes
Rebase from the running save
2022-03-01 18:55:02 +01:00
Gerkiz
a5e1f15cc2 planet_prison desync fix 2022-03-01 00:58:53 +01:00
Gerkiz
b4a6231a4a planet prison - fixes 2022-03-01 00:01:09 +01:00
Gerkiz
1478bbbbff planet prison - fixes 2022-02-28 23:47:00 +01:00
Gerkiz
ec1f7eabc4 fish defender - bouncy shell minor issue fix 2022-02-28 22:16:33 +01:00
Gerkiz
47da1705f8 fish defender - minor issue fix 2022-02-28 22:16:23 +01:00
Gerkiz
465ca81fa4 make luacheck happy 2022-02-27 23:13:32 +01:00
Gerkiz
5c631e1b7f mtn v3 - fix weird bug 2022-02-27 23:11:59 +01:00
Eric Anderson
864a60ea6b BUGFIX: need to teleport character to dungeon floor before creating character, otherwise creation fails 2022-02-25 21:47:30 -08:00
Eric Anderson
b6ac26fb03 enable dungeons autostash, enable everyone to clear corpses 2022-02-25 19:42:24 -08:00
Eric Anderson
0a4cedeb01 relock research that is incorrectly enabled 2022-02-25 19:39:43 -08:00
Eric Anderson
fe2943bf2f reduce mindist for hard rooms, 200 was too far out. move tech multiplier into research module 2022-02-24 02:17:38 -08:00
Eric Anderson
35308dc65a maybe fix bool/int error in log with parens, if not, will get better line number next time 2022-02-24 02:16:48 -08:00
Eric Anderson
b84e59bf80 tweak recipe unlock pattern to be more controllable. Change research scaling to start hard and scale down as research is found on floors 2022-02-24 02:15:39 -08:00
Eric Anderson
9ae73f34da enable melee mode, move doom rooms under the enable_hard_rooms if test 2022-02-23 03:52:27 -08:00
Eric Anderson
2c0cd0ce94 fix nil dereference 2022-02-23 03:50:42 -08:00
Eric Anderson
3f6ae6210a Enable autostash and corpse clearing lower buttons 2022-02-22 20:19:24 -08:00
Gerkiz
06ef4ad7e8 mtn v3 - small fix 2022-02-22 22:05:30 +01:00
Gerkiz
222c81980e Map update and module fix 2022-02-22 21:26:00 +01:00
x2605
a3face796b Fix potential game breaker - mine rock by robot 2022-02-23 01:36:31 +09:00
Eric Anderson
b647973ff1 Enable randomized technology on all floors 2022-02-21 21:47:11 -08:00
Eric Anderson
ae963fd774 Make hard rooms (acid/concrete) only appear farther out from the center on upper levels 2022-02-21 21:46:06 -08:00
Eric Anderson
cc37d6381d Bound number of spawners and worms in dirtlands; more gradual difficulty curve 2022-02-19 21:02:50 -08:00
Eric Anderson
bebb71b869 Refactor to move research unlock logic to a separate module 2022-02-19 00:33:12 -08:00
Gerkiz
b90f6f2811 Don't alert if a player has zero items in their inventory 2022-02-14 00:25:27 +01:00
Gerkiz
ebb95ee000 Spam check players 2022-02-13 23:32:57 +01:00
Johny
4258e1830f Spidertrons warning message 2022-01-16 20:37:27 +01:00
Gerkiz
f463ad71d6 Mtn v3 - adjust the car price as per vote request 2022-01-14 22:12:28 +01:00
Gerkiz
1fa63ba251 Mtn v3 - change layout tile inside the "surface" locomotives 2022-01-14 22:12:11 +01:00
Gerkiz
0e6b406567 Mtn v3 - adjust discharge cost 2022-01-14 22:11:54 +01:00
Gerkiz
aea8596ccd Fish v2 - add more difficulties when playing solo 2022-01-14 22:05:01 +01:00
Gerkiz
4f16030532 Mtn v3 - user requested feature
Changes mining ore chances
2022-01-14 21:02:35 +01:00
Gerkiz
c287e06fd0 Make luacheck happy 2022-01-14 16:20:15 +01:00
Gerkiz
9c7dc00021 Mtn v3 - user requested feature
You can now toggle auto upgrade when placing vehicles.
2022-01-14 16:17:24 +01:00