cogito
a5be9ad3e4
planet_prison: balance adjustement
2020-01-18 08:58:28 +01:00
cogito
87eb854ace
planet_prison: fix global variable miussage.
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Fixes some 'global' variable missusage.
2020-01-18 08:58:28 +01:00
cogito
198b5fd17a
planet_prison: add timer to player spawn
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These generators from ships are way to op as you can easily place
radars around it. We'll explode the ships after 10 minutes, so they
don't clutter the map and don't give exploits.
2020-01-18 08:58:28 +01:00
cogito
bdcdc9ae96
planet_prison: add id to blueprint references
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Adds blueprint to new blueprint references.
2020-01-18 08:58:28 +01:00
cogito
66d535d7f2
planet_prison: fix get_non_obstructed_position
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Fixes get_non_obstructed_position function to do more exhaustive check
for position, so that out-of-map spawns become highly unlikely.
2020-01-18 08:58:28 +01:00
cogito
6eb1486574
planet_prison: add an afk timer
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Adds an afk timer, 90 minutes. After that time you die.
2020-01-18 08:58:28 +01:00
cogito
1f12c2602f
planet_prison: move layers to map configuration
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Moves layers to map configuration for better managability.
2020-01-18 08:58:28 +01:00
cogito
be4e1dfa44
planet_prison: add bandits with shotguns
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Adds randomly shotguns to bandits in 1 to 7 odds.
2020-01-18 08:58:28 +01:00
cogito
729a332d54
planet_prison: add camouflage to bandits
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Default red color for a bandit looks bad. This patch changes it
to be in random shade of gray.
2020-01-18 08:58:28 +01:00
cogito
336b538545
planet_prison: common: mark "this" as global
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There are upcoming commits that heavily use this module in closures
so mark "this" as global to prevent upvalue errors.
2020-01-18 08:58:28 +01:00
cogito
6d5f869e2b
planet_prison: layers: add dependency injector
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If some hook requires external variables it can inject them into layer
object at runtime. This should solve the upvalue problem.
2020-01-18 08:58:28 +01:00
cogito
c895ff729d
planet_prison: fix the nil bug in on_gui_click
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Some of the GUI elements become invalid suddenly. Let's make a
check for it.
2020-01-18 08:58:28 +01:00
cogito
01b55c8df1
planet_prison: rename "buddies" to "NAP"
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Renames "buddies" to "non-aggressive pact", so it's less confusing.
2020-01-18 08:58:28 +01:00
MewMew
b7ee3fa039
unit raffle evo limits
2020-01-13 03:01:25 +01:00
MewMew
42e34639c4
Merge pull request #122 from cogito123/planet_prison_fixes
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Planet prison 1.0.3
2020-01-12 11:38:10 +01:00
cogito
fd97d1ef93
planet_prison: bump to 1.0.3
2020-01-11 19:34:30 +01:00
cogito
a147c050b2
planet_prison: limit the size of shallow water layer
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It seems that shallow water layer is too big. Let's tweak it
a little.
2020-01-11 19:34:30 +01:00
cogito
86e9da6549
planet_prison: allow fast inserter
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Looks like people dislike idea of having to buy inserters from
merchant. Fast inserter tech will be now permitted.
2020-01-11 19:34:30 +01:00
cogito
7760fced0c
planet_prison: allow "merchant" button
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If you get GPS receiver from the store it would cause "merchant"
button to disappear, which is annoying.
2020-01-11 19:34:30 +01:00
cogito
16a391648b
planet_prison: add "coins" section to manual
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Player obviously now know what you get coins for. This patch adds the short
explanation to the manual.
2020-01-11 19:34:30 +01:00
cogito
01842c2bdb
planet_prison: tweaks tech tree
2020-01-11 19:34:30 +01:00
cogito
98bbec451b
planet_prison: maybe fix the nil perks
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Hardly could reproduce, hopefully this will fix it.
2020-01-11 14:59:03 +01:00
cogito
1b42918315
planet_prison: enable flashlight by default
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Forcing a player to buy a flashlight is a bad idea. This patch
removes possiblity of flashlight buying as he'll have it by default.
2020-01-11 14:59:03 +01:00
cogito
b1336833de
planet_prison: fix the name generation
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The get_random_id was always returning after first cycle. This
could casue more than a 1 player to be assigned under single force.
Added additional check and we return completely full name.
2020-01-11 14:59:03 +01:00
cogito
74d73c1b47
planet_prison: fix the buddy system
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Bunch of fixes to buddy system.
2020-01-11 14:59:03 +01:00
MewMew
9c73672035
Merge pull request #120 from cogito123/planet_prison_mapgen_optimize
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Planet prison mapgen optimize
2020-01-11 09:21:46 +01:00
cogito
6a07ed102e
planet_prison: bump to 1.0.2
2020-01-10 17:39:44 +01:00
cogito
f40a011ff5
planet_prison: fix bp nil reference bug
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Traversing objects.refs and removing items at the same time is dangerous.
Order of for loop was reversed to hopefully mitigate this problem.
2020-01-10 17:39:44 +01:00
cogito
fc02629820
planet_prison: increase chance of ore spawn by 2
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Increases the chance of ore spawn by 2 (60 -> 30 rand pool)
2020-01-10 17:39:44 +01:00
cogito
a0e5ea0737
planet_prison: increase crude oil frequency
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Increases frequency of oil crude to spawn to 1000.
2020-01-10 17:39:44 +01:00
cogito
17486c4053
planet_prison: optimize map gen
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Optimizes map generation. Currently, 16kb were used per chunk for
internal processing geared towards update time and not save time.
Map generation was optimized in a such was that only 8 bytes are
used per chunk, but since we no longer have granular data as before,
occasional lag spikes may occur as much more data needs to get
processed right as we get it.
2020-01-10 17:39:44 +01:00
cogito
ea2eaf2a01
planet_prison: fix duplicated speech bubble
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When loaded with comfy modules, two speech bubbles appear when player
talks in global chat. This removes local counterpart, so only comfy
flying text appears.
2020-01-10 17:39:44 +01:00
MewMew
77b3461dd2
Merge pull request #119 from Masamune0/updateMutagenLogOrderByMostRecentFirst
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Edited order of mutagen log by most recent first
2020-01-10 03:35:10 +01:00
Masamune
ac101ebc66
Edited order of mutagen log by most recent first
2020-01-09 18:58:04 +01:00
MewMew
d196375035
fix for panel destroying elements
2020-01-08 19:50:52 +01:00
MewMew
4863ca8270
Merge pull request #117 from cogito123/planet_prison_gen_fix
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planet_prison: fix double chunk generation bug
2020-01-08 18:29:56 +01:00
MewMew
331b9d8d65
Merge pull request #113 from randomdud3/filter-events
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Filter events so they are only triggered when it really matters
2020-01-08 18:26:52 +01:00
randomdud3
2f8f7c65b6
Fix typo
2020-01-07 20:17:00 +01:00
cogito
ef96d174b7
planet_prison: fix double chunk generation bug
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Unknowingly, the on_chunk_generated event was permitted to be processed
on 2 surfaces instead of the "arena" one, thus producing a "double
pass" effect. Since now, we'll filter based on name, which surface is
getting processed.
2020-01-07 18:28:03 +01:00
randomdud3
51e86d6b2c
Move all filters to the main map file
2020-01-07 04:14:27 +01:00
MewMew
d31e27c0c9
Merge pull request #111 from AwesomePatrol/post-join-team-on-discord
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Send "join team" messages to discord
2020-01-07 02:05:20 +01:00
MewMew
2dff825805
less rocks
2020-01-07 01:57:03 +01:00
MewMew
3ec2142a47
Merge pull request #114 from mattNeumayer/perf_fix
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Biter Battle: Improve terrain generation performance
2020-01-07 01:52:49 +01:00
MewMew
86c37d173a
Merge pull request #112 from cogito123/planet_prison
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Add planet prison 1.0.0
2020-01-07 01:38:36 +01:00
randomdud3
160e7e29a5
Filter events so they are only triggered when it really matters
2020-01-06 19:38:43 +01:00
Aleksander Mistewicz
53082d19c2
Use to_discord_bold to be consistent
2020-01-06 03:21:55 +01:00
Aleksander Mistewicz
038f97d8ab
Use table.concat instead of built-in
2020-01-06 03:21:54 +01:00
Aleksander Mistewicz
b3b44bcdce
Post join team messages to discord
2020-01-06 03:21:54 +01:00
MewMew
fa79933880
removal of periodic biter removal
2020-01-05 21:52:12 +01:00
MewMew
98e68d6439
turret position more random
2020-01-05 20:09:26 +01:00