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418d8ea3ee
* Evolution goes up faster with floor level 0.05/level -> 0.06/level; e.g. floor 20 now like floor 24 before * Now require 100 open rooms to descend * Treasure rooms * Occur less frequently as each subsequent one is found. was 1 in 30 10*Nfound now 1 in 30 + 15*Nfound * Rebalanced ores to match end-game science needs. Was very low on copper * Loot * Ammo/follower robot frequency ~0.5x previous * Loot is calculated at floor evolution * 0.9 * Loot/box down by 0.75x * Rocks * Ore from rocks from 25 + 25*floor to 40 + 15*floor capped at floor 15 * Rebalanced to include ~10% more coal to give coal for power * Require getting to room 100 before you can descend * Science from rooms 40-160+2.5*floor to 60-300+2.5*floor * Atomic bomb research moved to 40-50 |
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.. | ||
amap.cfg | ||
chronosphere.cfg | ||
commands.cfg | ||
crab_defender.cfg | ||
fish_defender_v2.cfg | ||
gui.cfg | ||
journey.cfg | ||
locale.cfg | ||
modules.cfg | ||
mtn_fortress_v3.cfg | ||
rpg.cfg |