mirror of
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2024-12-04 09:43:00 +02:00
Saving my work. The game loads and most of the basics are working but not properly tested yet.
This commit is contained in:
parent
6d75811639
commit
0d5ec9210e
@ -17,7 +17,7 @@
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-- Check if the OARC mod is loaded. Other than that, it's an empty scenario!
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-- Check if the OARC mod is loaded. Other than that, it's an empty scenario!
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script.on_init(function(event)
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script.on_init(function(event)
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if not game.active_mods["oarc-mod"] then
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if not script.active_mods["oarc-mod"] then
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error("OARC mod not found! This scenario is intended to be run with the OARC mod!")
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error("OARC mod not found! This scenario is intended to be run with the OARC mod!")
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end
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end
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end)
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end)
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@ -167,7 +167,10 @@ end)
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----------------------------------------
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----------------------------------------
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-- This is not called when the default surface "nauvis" is created as it will always exist!
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-- This is not called when the default surface "nauvis" is created as it will always exist!
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script.on_event(defines.events.on_surface_created, function(event)
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script.on_event(defines.events.on_surface_created, function(event)
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log("Surface created: " .. game.surfaces[event.surface_index].name)
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local surface = game.surfaces[event.surface_index]
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log("Surface created: " .. surface.name)
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if (surface.platform) then return end -- WE IGNORE PLATFORMS!
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SeparateSpawnsSurfaceCreated(event)
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SeparateSpawnsSurfaceCreated(event)
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RegrowthSurfaceCreated(event)
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RegrowthSurfaceCreated(event)
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end)
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end)
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@ -183,7 +186,7 @@ end)
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----------------------------------------
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----------------------------------------
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script.on_event(defines.events.on_built_entity, function(event)
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script.on_event(defines.events.on_built_entity, function(event)
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if storage.ocfg.regrowth.enable_regrowth then
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if storage.ocfg.regrowth.enable_regrowth then
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RegrowthMarkAreaSafeGivenTilePos(event.created_entity.surface.name, event.created_entity.position, 2, false)
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RegrowthMarkAreaSafeGivenTilePos(event.entity.surface.name, event.entity.position, 2, false)
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end
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end
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-- For tracking spidertrons...
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-- For tracking spidertrons...
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@ -192,7 +195,7 @@ end)
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script.on_event(defines.events.on_robot_built_entity, function (event)
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script.on_event(defines.events.on_robot_built_entity, function (event)
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if storage.ocfg.regrowth.enable_regrowth then
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if storage.ocfg.regrowth.enable_regrowth then
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RegrowthMarkAreaSafeGivenTilePos(event.created_entity.surface.name, event.created_entity.position, 2, false)
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RegrowthMarkAreaSafeGivenTilePos(event.entity.surface.name, event.entity.position, 2, false)
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end
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end
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end)
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end)
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8
data.lua
8
data.lua
@ -6,14 +6,12 @@ oarc_linked_chest.type="linked-container"
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oarc_linked_chest.name="oarc-linked-chest"
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oarc_linked_chest.name="oarc-linked-chest"
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oarc_linked_chest.inventory_type="with_filters_and_bar"
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oarc_linked_chest.inventory_type="with_filters_and_bar"
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oarc_linked_chest.inventory_size=settings.startup["oarc-mod-linked-chest-size"].value --[[@as integer]]
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oarc_linked_chest.inventory_size=settings.startup["oarc-mod-linked-chest-size"].value --[[@as integer]]
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oarc_linked_chest.picture.layers[1].filename = "__oarc-mod__/graphics/oarc-linked-chest.png"
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oarc_linked_chest.picture.layers[1].filename = "__oarc-mod__/graphics/hr-oarc-linked-chest.png"
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oarc_linked_chest.picture.layers[1].hr_version.filename = "__oarc-mod__/graphics/hr-oarc-linked-chest.png"
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local oarc_linked_power=table.deepcopy(data.raw["electric-pole"]["small-electric-pole"])
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local oarc_linked_power=table.deepcopy(data.raw["electric-pole"]["small-electric-pole"])
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oarc_linked_power.name="oarc-linked-power"
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oarc_linked_power.name="oarc-linked-power"
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oarc_linked_power.pictures.layers[1].filename = "__oarc-mod__/graphics/oarc-electric-pole.png"
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oarc_linked_power.pictures.layers[1].filename = "__oarc-mod__/graphics/hr-oarc-electric-pole.png"
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oarc_linked_power.pictures.layers[1].hr_version.filename = "__oarc-mod__/graphics/hr-oarc-electric-pole.png"
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data:extend({
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data:extend({
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{
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{
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@ -27,4 +25,4 @@ data:extend({
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})
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})
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-- Make coins not hidden
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-- Make coins not hidden
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data.raw["item"]["coin"].flags = {}
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data.raw["item"]["coin"].hidden = false
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@ -78,6 +78,7 @@ Added LuaForce::copy_from() and copy_chart() methods.
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------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------
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Other Ideas, Not Committed:
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Other Ideas, Not Committed:
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- Look into checking if a force has a chunk visible (for regrowth)
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- Add option to spawn on existing chunks (look for chunks with any entities in them, or use regrowth logic)
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- Add option to spawn on existing chunks (look for chunks with any entities in them, or use regrowth logic)
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- Add option for spawn pen to be on a specified surface (not sure this serves any real purpose)
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- Add option for spawn pen to be on a specified surface (not sure this serves any real purpose)
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- Change "search for ungenerated spawn point" to be a "roll" button that the player can re-roll? Maybe it shows on the map in an icon where they might go first?
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- Change "search for ungenerated spawn point" to be a "roll" button that the player can re-roll? Maybe it shows on the map in an icon where they might go first?
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@ -1,24 +1,12 @@
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{
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{
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"_terrain_segmentation_comment": "Inverse of map scale",
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"terrain_segmentation": 1,
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"_water_comment":
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[
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"Multiplier for water 'coverage' - higher increases the water level.",
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"Water level = 10 * log2(this value)"
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],
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"water": 1,
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"_comment_width+height": "Width and height of map, in tiles; 0 means infinite",
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"_comment_width+height": "Width and height of map, in tiles; 0 means infinite",
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"width": 1,
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"width": 0,
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"height": 1,
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"height": 0,
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"_starting_area_comment": "Multiplier for 'biter free zone radius'",
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"_starting_area_comment": "Multiplier for 'biter free zone radius'",
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"starting_area": 1,
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"starting_area": 1,
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"peaceful_mode": false,
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"peaceful_mode": false,
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"default_enable_all_autoplace_controls": true,
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"autoplace_controls":
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"autoplace_controls":
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{
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{
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@ -28,22 +16,27 @@
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"stone" : {"frequency" : 0.20, "richness" : 10.00, "size" : 0.20},
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"stone" : {"frequency" : 0.20, "richness" : 10.00, "size" : 0.20},
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"uranium-ore" : {"frequency" : 0.20, "richness" : 10.00, "size" : 0.20},
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"uranium-ore" : {"frequency" : 0.20, "richness" : 10.00, "size" : 0.20},
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"crude-oil" : {"frequency" : 0.20, "richness" : 10.00, "size" : 0.20},
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"crude-oil" : {"frequency" : 0.20, "richness" : 10.00, "size" : 0.20},
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"trees" : {"frequency" : 0.30, "richness" : 1.50, "size" : 1.00},
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"water" : {"frequency": 1, "size": 1},
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"enemy-base" : {"frequency" : 0.40, "richness" : 0.50, "size" : 0.50}
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"trees" : {"frequency": 1, "size": 1},
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"enemy-base" : {"frequency": 0.4, "size": 0.5}
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},
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},
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"cliff_settings":
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"cliff_settings":
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{
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{
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"_name_comment": "Name of the cliff prototype",
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"_name_comment": "Name of the cliff prototype",
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"name": "cliff",
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"name": "cliff",
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"_cliff_elevation_0_comment": "Elevation of first row of cliffs",
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"_cliff_elevation_0_comment": "Elevation of first row of cliffs",
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"cliff_elevation_0": 10,
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"cliff_elevation_0": 10,
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"_cliff_elevation_interval_comment": "Elevation difference between successive rows of cliffs",
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"_cliff_elevation_interval_comment":
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"cliff_elevation_interval": 10,
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[
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"Elevation difference between successive rows of cliffs.",
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"_richness_comment": "Multiplier for cliff continuity; 0 will result in no cliffs, 10 will make all cliff rows completely solid",
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"This is inversely proportional to 'frequency' in the map generation GUI. Specifically, when set from the GUI the value is 40 / frequency."
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],
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"cliff_elevation_interval": 40,
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"_richness_comment": "Called 'cliff continuity' in the map generator GUI. 0 will result in no cliffs, 10 will make all cliff rows completely solid",
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"richness": 1
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"richness": 1
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},
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},
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@ -1,10 +1,8 @@
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{
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{
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"difficulty_settings":
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"difficulty_settings":
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{
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{
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"recipe_difficulty": 0,
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"technology_price_multiplier": 1,
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"technology_difficulty": 0,
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"spoil_time_modifier" : 1
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"technology_price_multiplier": 1,
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"research_queue_setting": "always"
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},
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},
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"pollution":
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"pollution":
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{
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{
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@ -21,20 +19,19 @@
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"pollution_per_tree_damage": 50,
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"pollution_per_tree_damage": 50,
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"pollution_restored_per_tree_damage": 10,
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"pollution_restored_per_tree_damage": 10,
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"max_pollution_to_restore_trees": 20,
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"max_pollution_to_restore_trees": 20,
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"enemy_attack_pollution_consumption_modifier": 0.5
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"enemy_attack_pollution_consumption_modifier": 1
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},
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},
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"enemy_evolution":
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"enemy_evolution":
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{
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{
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"enabled": true,
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"enabled": true,
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"time_factor": 0.000000,
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"time_factor": 0.000004,
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"destroy_factor": 0.002,
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"destroy_factor": 0.002,
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"pollution_factor": 0.0000002
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"pollution_factor": 0.0000009
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},
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},
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"enemy_expansion":
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"enemy_expansion":
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{
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{
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"enabled": true,
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"enabled": true,
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"min_base_spacing": 3,
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"max_expansion_distance": 7,
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"max_expansion_distance": 10,
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"friendly_base_influence_radius": 2,
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"friendly_base_influence_radius": 2,
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"enemy_building_influence_radius": 2,
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"enemy_building_influence_radius": 2,
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"building_coefficient": 0.1,
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"building_coefficient": 0.1,
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@ -45,7 +42,7 @@
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"settler_group_min_size": 5,
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"settler_group_min_size": 5,
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"settler_group_max_size": 20,
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"settler_group_max_size": 20,
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"min_expansion_cooldown": 14400,
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"min_expansion_cooldown": 14400,
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"max_expansion_cooldown": 108000
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"max_expansion_cooldown": 216000
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},
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},
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"unit_group":
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"unit_group":
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{
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{
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@ -84,7 +81,7 @@
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{
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{
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"fwd2bwd_ratio": 5,
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"fwd2bwd_ratio": 5,
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"goal_pressure_ratio": 2,
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"goal_pressure_ratio": 2,
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"max_steps_worked_per_tick": 100,
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"max_steps_worked_per_tick": 1000,
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"max_work_done_per_tick": 8000,
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"max_work_done_per_tick": 8000,
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"use_path_cache": true,
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"use_path_cache": true,
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"short_cache_size": 5,
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"short_cache_size": 5,
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@ -111,10 +108,15 @@
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"short_request_max_steps": 1000,
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"short_request_max_steps": 1000,
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"short_request_ratio": 0.5,
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"short_request_ratio": 0.5,
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"min_steps_to_check_path_find_termination": 2000,
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"min_steps_to_check_path_find_termination": 2000,
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"start_to_goal_cost_multiplier_to_terminate_path_find": 500.0,
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"start_to_goal_cost_multiplier_to_terminate_path_find": 2000.0,
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"overload_levels": [0, 100, 500],
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"overload_levels": [0, 100, 500],
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"overload_multipliers": [2, 3, 4],
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"overload_multipliers": [2, 3, 4],
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"negative_path_cache_delay_interval": 20
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"negative_path_cache_delay_interval": 20
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},
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},
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"asteroids":
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{
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"spawning_rate" : 1,
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"max_ray_portals_expanded_per_tick" : 100
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},
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"max_failed_behavior_count": 3
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"max_failed_behavior_count": 3
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}
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}
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Binary file not shown.
Before Width: | Height: | Size: 23 KiB |
Binary file not shown.
Before Width: | Height: | Size: 14 KiB |
@ -521,6 +521,8 @@ OCFG = {
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-- (Ignore these surfaces completely for spawning and regrowth!)
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-- (Ignore these surfaces completely for spawning and regrowth!)
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---@type table<integer, string>
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---@type table<integer, string>
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surfaces_blacklist_match = {
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surfaces_blacklist_match = {
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-- Space Age
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"platform-",
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-- Factorissimo Mod Surfaces
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-- Factorissimo Mod Surfaces
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"factory-power",
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"factory-power",
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"factory-floor",
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"factory-floor",
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@ -126,7 +126,7 @@ function ValidateAndLoadConfig()
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if (entry.mod_key ~= "") then
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if (entry.mod_key ~= "") then
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local mod_key = entry.mod_key
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local mod_key = entry.mod_key
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local oarc_key = entry.ocfg_keys
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local oarc_key = entry.ocfg_keys
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local mod_value = game.mod_setting_prototypes[mod_key].default_value
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local mod_value = prototypes.mod_setting[mod_key].default_value
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local oarc_value = GetGlobalOarcConfigUsingKeyTable(oarc_key)
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local oarc_value = GetGlobalOarcConfigUsingKeyTable(oarc_key)
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if (mod_value ~= oarc_value) then
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if (mod_value ~= oarc_value) then
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error("OCFG value does not match mod setting: " .. mod_key .. " = " .. tostring(mod_value) .. " -> " .. serpent.block(oarc_key) .. " = " .. tostring(oarc_value))
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error("OCFG value does not match mod setting: " .. mod_key .. " = " .. tostring(mod_value) .. " -> " .. serpent.block(oarc_key) .. " = " .. tostring(oarc_value))
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@ -6,8 +6,16 @@
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---@return nil
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---@return nil
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function CreateItemShopTab(tab_container, player)
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function CreateItemShopTab(tab_container, player)
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local player_inv = player.get_main_inventory()
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if (player.character == nil) then
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if (player_inv == nil) then return end
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AddLabel(tab_container, nil, "Player character not available right now.", my_warning_style)
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return
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end
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local player_inv = player.character.get_main_inventory()
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if (player_inv == nil) then
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AddLabel(tab_container, nil, "Player main inventory not available right now.", my_warning_style)
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return
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end
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local wallet = player_inv.get_item_count("coin")
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local wallet = player_inv.get_item_count("coin")
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AddLabel(tab_container,
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AddLabel(tab_container,
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@ -29,7 +37,7 @@ function CreateItemShopTab(tab_container, player)
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for item_name,item in pairs(section) do
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for item_name,item in pairs(section) do
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|
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-- Validate if item exists
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-- Validate if item exists
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if (not game.item_prototypes[item_name]) then
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if (not prototypes.item[item_name]) then
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log("ERROR: Item not found in storage.ocfg.shop_items: " .. item_name)
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log("ERROR: Item not found in storage.ocfg.shop_items: " .. item_name)
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goto continue
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goto continue
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end
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end
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@ -134,8 +142,24 @@ function DropCoins(surface_index, pos, count, force)
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if drop_amount == 0 then return end
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if drop_amount == 0 then return end
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|
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if storage.ocfg.coin_generation.auto_decon_coins then
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if storage.ocfg.coin_generation.auto_decon_coins then
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game.surfaces[surface_index].spill_item_stack(pos, {name="coin", count=math.floor(drop_amount)}, true, force, false)
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game.surfaces[surface_index].spill_item_stack{
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position=pos,
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stack={name="coin", count=math.floor(drop_amount)},
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enable_looted=true,
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force=force,
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-- allow_belts?=false,
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-- max_radius?=…,
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-- use_start_position_on_failure?=false
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}
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else
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else
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game.surfaces[surface_index].spill_item_stack(pos, {name="coin", count=math.floor(drop_amount)}, true, nil, false)
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game.surfaces[surface_index].spill_item_stack{
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position=pos,
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stack={name="coin", count=math.floor(drop_amount)},
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enable_looted=true,
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force=nil,
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-- allow_belts?=false,
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-- max_radius?=…,
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-- use_start_position_on_failure?=false
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}
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end
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end
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end
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end
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@ -122,7 +122,7 @@ function PlayerListTabGuiClick(event)
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if (tags.setting == "show_location") then
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if (tags.setting == "show_location") then
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local player_name = tags.player_name --[[@as string]]
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local player_name = tags.player_name --[[@as string]]
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local target_player = game.players[player_name]
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local target_player = game.players[player_name]
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|
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player.open_map(target_player.position, 0.05) -- TODO: Update this for spage age!
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player.set_controller{type = defines.controllers.remote, position = target_player.character.position, surface = target_player.character.surface}
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end
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end
|
||||||
end
|
end
|
@ -217,7 +217,7 @@ function SettingsControlsTabGuiTextconfirmed(event)
|
|||||||
elseif (entry.type == "integer") then
|
elseif (entry.type == "integer") then
|
||||||
local safe_value = GetSafeIntValueForModSetting(value, entry.mod_key)
|
local safe_value = GetSafeIntValueForModSetting(value, entry.mod_key)
|
||||||
if not pcall(function() settings.global[entry.mod_key] = { value = safe_value } end) then
|
if not pcall(function() settings.global[entry.mod_key] = { value = safe_value } end) then
|
||||||
settings.global[entry.mod_key] = { value = game.mod_setting_prototypes[entry.mod_key].default_value }
|
settings.global[entry.mod_key] = { value = prototypes.mod_setting[entry.mod_key].default_value }
|
||||||
log("Error setting value for " .. entry.mod_key .. " to " .. safe_value)
|
log("Error setting value for " .. entry.mod_key .. " to " .. safe_value)
|
||||||
end
|
end
|
||||||
gui_elem.text = tostring(settings.global[entry.mod_key].value)
|
gui_elem.text = tostring(settings.global[entry.mod_key].value)
|
||||||
@ -229,7 +229,7 @@ function SettingsControlsTabGuiTextconfirmed(event)
|
|||||||
elseif (entry.type == "double") then
|
elseif (entry.type == "double") then
|
||||||
local safe_value = GetSafeDoubleValueForModSetting(value, entry.mod_key)
|
local safe_value = GetSafeDoubleValueForModSetting(value, entry.mod_key)
|
||||||
if not pcall(function() settings.global[entry.mod_key] = { value = safe_value } end) then
|
if not pcall(function() settings.global[entry.mod_key] = { value = safe_value } end) then
|
||||||
settings.global[entry.mod_key] = { value = game.mod_setting_prototypes[entry.mod_key].default_value }
|
settings.global[entry.mod_key] = { value = prototypes.mod_setting[entry.mod_key].default_value }
|
||||||
log("Error setting value for " .. entry.mod_key .. " to " .. safe_value)
|
log("Error setting value for " .. entry.mod_key .. " to " .. safe_value)
|
||||||
end
|
end
|
||||||
gui_elem.text = string.format("%.2f", settings.global[entry.mod_key].value)
|
gui_elem.text = string.format("%.2f", settings.global[entry.mod_key].value)
|
||||||
@ -272,10 +272,10 @@ end
|
|||||||
function GetSafeIntValueForModSetting(input, mod_key)
|
function GetSafeIntValueForModSetting(input, mod_key)
|
||||||
local value_num = tonumber(input)
|
local value_num = tonumber(input)
|
||||||
if not value_num then
|
if not value_num then
|
||||||
value_num = tonumber(game.mod_setting_prototypes[mod_key].default_value)
|
value_num = tonumber(prototypes.mod_setting[mod_key].default_value)
|
||||||
else
|
else
|
||||||
local minimum = game.mod_setting_prototypes[mod_key].minimum_value
|
local minimum = prototypes.mod_setting[mod_key].minimum_value
|
||||||
local maximum = game.mod_setting_prototypes[mod_key].maximum_value
|
local maximum = prototypes.mod_setting[mod_key].maximum_value
|
||||||
if minimum ~= nil then
|
if minimum ~= nil then
|
||||||
value_num = math.max(value_num, minimum)
|
value_num = math.max(value_num, minimum)
|
||||||
end
|
end
|
||||||
@ -294,10 +294,10 @@ end
|
|||||||
function GetSafeDoubleValueForModSetting(input, mod_key)
|
function GetSafeDoubleValueForModSetting(input, mod_key)
|
||||||
local value_num = tonumber(input)
|
local value_num = tonumber(input)
|
||||||
if not value_num then
|
if not value_num then
|
||||||
value_num = tonumber(game.mod_setting_prototypes[mod_key].default_value)
|
value_num = tonumber(prototypes.mod_setting[mod_key].default_value)
|
||||||
else
|
else
|
||||||
local minimum = game.mod_setting_prototypes[mod_key].minimum_value
|
local minimum = prototypes.mod_setting[mod_key].minimum_value
|
||||||
local maximum = game.mod_setting_prototypes[mod_key].maximum_value
|
local maximum = prototypes.mod_setting[mod_key].maximum_value
|
||||||
if minimum ~= nil then
|
if minimum ~= nil then
|
||||||
value_num = math.max(value_num, minimum)
|
value_num = math.max(value_num, minimum)
|
||||||
end
|
end
|
||||||
@ -399,8 +399,8 @@ function AddIntegerSetting(tab_container, index, entry, enabled)
|
|||||||
local slider = horizontal_flow.add {
|
local slider = horizontal_flow.add {
|
||||||
name = "slider",
|
name = "slider",
|
||||||
type = "slider",
|
type = "slider",
|
||||||
minimum_value = game.mod_setting_prototypes[entry.mod_key].minimum_value,
|
minimum_value = prototypes.mod_setting[entry.mod_key].minimum_value,
|
||||||
maximum_value = game.mod_setting_prototypes[entry.mod_key].maximum_value,
|
maximum_value = prototypes.mod_setting[entry.mod_key].maximum_value,
|
||||||
value = GetGlobalOarcConfigUsingKeyTable(entry.ocfg_keys),
|
value = GetGlobalOarcConfigUsingKeyTable(entry.ocfg_keys),
|
||||||
enabled = enabled,
|
enabled = enabled,
|
||||||
tooltip = { "mod-setting-description."..entry.mod_key },
|
tooltip = { "mod-setting-description."..entry.mod_key },
|
||||||
@ -447,8 +447,8 @@ function AddDoubleSetting(tab_container, index, entry, enabled)
|
|||||||
local slider = horizontal_flow.add {
|
local slider = horizontal_flow.add {
|
||||||
name = "slider",
|
name = "slider",
|
||||||
type = "slider",
|
type = "slider",
|
||||||
minimum_value = game.mod_setting_prototypes[entry.mod_key].minimum_value,
|
minimum_value = prototypes.mod_setting[entry.mod_key].minimum_value,
|
||||||
maximum_value = game.mod_setting_prototypes[entry.mod_key].maximum_value,
|
maximum_value = prototypes.mod_setting[entry.mod_key].maximum_value,
|
||||||
value = GetGlobalOarcConfigUsingKeyTable(entry.ocfg_keys),
|
value = GetGlobalOarcConfigUsingKeyTable(entry.ocfg_keys),
|
||||||
enabled = enabled,
|
enabled = enabled,
|
||||||
tooltip = { "mod-setting-description."..entry.mod_key },
|
tooltip = { "mod-setting-description."..entry.mod_key },
|
||||||
@ -493,7 +493,7 @@ function AddStringListDropdownSetting(tab_container, index, entry, enabled)
|
|||||||
}
|
}
|
||||||
dragger.style.horizontally_stretchable = true
|
dragger.style.horizontally_stretchable = true
|
||||||
|
|
||||||
local allowed_values = game.mod_setting_prototypes[entry.mod_key].allowed_values --[[@as string[] ]]
|
local allowed_values = prototypes.mod_setting[entry.mod_key].allowed_values --[[@as string[] ]]
|
||||||
|
|
||||||
local selected_index = 1
|
local selected_index = 1
|
||||||
for i,v in pairs(allowed_values) do
|
for i,v in pairs(allowed_values) do
|
||||||
|
@ -301,8 +301,9 @@ function SpawnCtrlTabGuiClick(event)
|
|||||||
elseif (tags.setting == "show_location") then
|
elseif (tags.setting == "show_location") then
|
||||||
local surface_name = tags.surface --[[@as string]]
|
local surface_name = tags.surface --[[@as string]]
|
||||||
local position = tags.position --[[@as MapPosition]]
|
local position = tags.position --[[@as MapPosition]]
|
||||||
player.open_map(position, 0.05) -- TODO: Update this for spage age!
|
|
||||||
player.print({"", { "oarc-spawn-gps-location" }, GetGPStext(surface_name, position)})
|
player.set_controller{type = defines.controllers.remote, position = position, surface = surface_name}
|
||||||
|
-- player.print({"", { "oarc-spawn-gps-location" }, GetGPStext(surface_name, position)})
|
||||||
|
|
||||||
-- Accept or reject pending player join requests to a shared base
|
-- Accept or reject pending player join requests to a shared base
|
||||||
elseif ((tags.setting == "accept_player_request") or (tags.setting == "reject_player_request")) then
|
elseif ((tags.setting == "accept_player_request") or (tags.setting == "reject_player_request")) then
|
||||||
|
@ -870,7 +870,7 @@ function SurfaceConfigTabGuiElemChanged(event)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if (game.entity_prototypes[new_resource_name].resource_category ~= "basic-solid") then
|
if (prototypes.entity[new_resource_name].resource_category ~= "basic-solid") then
|
||||||
player.print("Resource must be a solid resource! " .. new_resource_name)
|
player.print("Resource must be a solid resource! " .. new_resource_name)
|
||||||
event.element.elem_value = nil
|
event.element.elem_value = nil
|
||||||
return
|
return
|
||||||
@ -918,7 +918,7 @@ function SurfaceConfigTabGuiElemChanged(event)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if (game.entity_prototypes[new_resource_name].resource_category ~= "basic-fluid") then
|
if (prototypes.entity[new_resource_name].resource_category ~= "basic-fluid") then
|
||||||
player.print("Resource must be a fluid resource! " .. new_resource_name)
|
player.print("Resource must be a fluid resource! " .. new_resource_name)
|
||||||
event.element.elem_value = nil
|
event.element.elem_value = nil
|
||||||
return
|
return
|
||||||
|
@ -12,8 +12,8 @@ function CreateHoldingPenSurface()
|
|||||||
---@type MapGenSettings
|
---@type MapGenSettings
|
||||||
---@diagnostic disable-next-line: missing-fields
|
---@diagnostic disable-next-line: missing-fields
|
||||||
local map_settings = {}
|
local map_settings = {}
|
||||||
map_settings.terrain_segmentation = "none"
|
-- map_settings.terrain_segmentation = "none"
|
||||||
map_settings.water = "none"
|
-- map_settings.water = "none"
|
||||||
map_settings.starting_area = "none"
|
map_settings.starting_area = "none"
|
||||||
map_settings.peaceful_mode = true
|
map_settings.peaceful_mode = true
|
||||||
map_settings.width = 64
|
map_settings.width = 64
|
||||||
@ -25,6 +25,7 @@ function CreateHoldingPenSurface()
|
|||||||
holding_pen_surface.always_day = true
|
holding_pen_surface.always_day = true
|
||||||
holding_pen_surface.show_clouds = false
|
holding_pen_surface.show_clouds = false
|
||||||
holding_pen_surface.generate_with_lab_tiles = true
|
holding_pen_surface.generate_with_lab_tiles = true
|
||||||
|
holding_pen_surface.localised_name = {"oarc-holding-pen-surface"}
|
||||||
|
|
||||||
RenderPermanentGroundText(holding_pen_surface, {x=9,y=-7}, 5, "O", {0.9, 0.7, 0.3, 0.5}, "center")
|
RenderPermanentGroundText(holding_pen_surface, {x=9,y=-7}, 5, "O", {0.9, 0.7, 0.3, 0.5}, "center")
|
||||||
RenderPermanentGroundText(holding_pen_surface, {x=9,y=-4}, 5, "A", {0.9, 0.7, 0.3, 0.5}, "center")
|
RenderPermanentGroundText(holding_pen_surface, {x=9,y=-4}, 5, "A", {0.9, 0.7, 0.3, 0.5}, "center")
|
||||||
@ -93,6 +94,11 @@ function CreateHoldingPenChunks(event)
|
|||||||
amount = 90000,
|
amount = 90000,
|
||||||
position = { 0, 9 }
|
position = { 0, 9 }
|
||||||
})
|
})
|
||||||
|
|
||||||
|
-- Create special power pole if sharing is enabled (it will be created later when first requested otherwise)
|
||||||
|
if (storage.ocfg.gameplay.enable_shared_power) then
|
||||||
|
InitSharingPowerPoles()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -238,8 +238,20 @@ function CreateOarcGuiTabsPane(player)
|
|||||||
local subhead = inside_frame.add{
|
local subhead = inside_frame.add{
|
||||||
type="frame",
|
type="frame",
|
||||||
name="sub_header",
|
name="sub_header",
|
||||||
style = "changelog_subheader_frame"
|
style = "subheader_frame"
|
||||||
}
|
}
|
||||||
|
subhead.style.horizontally_stretchable = true
|
||||||
|
|
||||||
|
-- changelog_subheader_frame =
|
||||||
|
-- {
|
||||||
|
-- type = "frame_style",
|
||||||
|
-- parent = "subheader_frame",
|
||||||
|
-- left_padding = 12,
|
||||||
|
-- right_padding = 12,
|
||||||
|
-- top_padding = 4,
|
||||||
|
-- horizontally_stretchable = "on"
|
||||||
|
-- }
|
||||||
|
|
||||||
AddLabel(subhead, nil, {"oarc-gui-tab-header-label"}, "subheader_caption_label")
|
AddLabel(subhead, nil, {"oarc-gui-tab-header-label"}, "subheader_caption_label")
|
||||||
|
|
||||||
-- TABBED PANE
|
-- TABBED PANE
|
||||||
|
@ -88,7 +88,7 @@ end
|
|||||||
---@param alignment TextAlign?
|
---@param alignment TextAlign?
|
||||||
---@return nil
|
---@return nil
|
||||||
function TemporaryHelperText(text, surface, position, ttl, alignment)
|
function TemporaryHelperText(text, surface, position, ttl, alignment)
|
||||||
local rid = rendering.draw_text { text = text,
|
local render_object = rendering.draw_text { text = text,
|
||||||
surface = surface,
|
surface = surface,
|
||||||
target = position,
|
target = position,
|
||||||
color = { 0.7, 0.7, 0.7, 0.7 },
|
color = { 0.7, 0.7, 0.7, 0.7 },
|
||||||
@ -97,6 +97,7 @@ function TemporaryHelperText(text, surface, position, ttl, alignment)
|
|||||||
time_to_live = ttl,
|
time_to_live = ttl,
|
||||||
alignment = alignment,
|
alignment = alignment,
|
||||||
draw_on_ground = false }
|
draw_on_ground = false }
|
||||||
|
local rid = render_object.id
|
||||||
table.insert(storage.oarc_renders_fadeout, rid)
|
table.insert(storage.oarc_renders_fadeout, rid)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -121,12 +122,13 @@ end
|
|||||||
function FadeoutRenderOnTick()
|
function FadeoutRenderOnTick()
|
||||||
if (storage.oarc_renders_fadeout and (#storage.oarc_renders_fadeout > 0)) then
|
if (storage.oarc_renders_fadeout and (#storage.oarc_renders_fadeout > 0)) then
|
||||||
for k, rid in pairs(storage.oarc_renders_fadeout) do
|
for k, rid in pairs(storage.oarc_renders_fadeout) do
|
||||||
if (rendering.is_valid(rid)) then
|
local render_object = rendering.get_object_by_id(rid)
|
||||||
local ttl = rendering.get_time_to_live(rid)
|
if (render_object and render_object.valid) then
|
||||||
|
local ttl = render_object.time_to_live
|
||||||
if ((ttl > 0) and (ttl < 200)) then
|
if ((ttl > 0) and (ttl < 200)) then
|
||||||
local color = rendering.get_color(rid)
|
local color = render_object.color
|
||||||
if (color.a > 0.005) then
|
if (color.a > 0.005) then
|
||||||
rendering.set_color(rid, { r = color.r, g = color.g, b = color.b, a = color.a - 0.005 })
|
render_object.color = { r = color.r, g = color.g, b = color.b, a = color.a - 0.005 }
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@ -372,7 +374,7 @@ end
|
|||||||
---@return nil
|
---@return nil
|
||||||
function OarcsSaferInsert(entity, item_dict)
|
function OarcsSaferInsert(entity, item_dict)
|
||||||
if not (entity and entity.valid and item_dict) then return end
|
if not (entity and entity.valid and item_dict) then return end
|
||||||
local items = game.item_prototypes
|
local items = prototypes.item
|
||||||
local insert = entity.insert
|
local insert = entity.insert
|
||||||
for name, count in pairs(item_dict) do
|
for name, count in pairs(item_dict) do
|
||||||
if items[name] and count > 0 then
|
if items[name] and count > 0 then
|
||||||
@ -389,7 +391,7 @@ end
|
|||||||
---@return nil
|
---@return nil
|
||||||
function OarcsSaferRemove(entity, item_dict)
|
function OarcsSaferRemove(entity, item_dict)
|
||||||
if not (entity and entity.valid and item_dict) then return end
|
if not (entity and entity.valid and item_dict) then return end
|
||||||
local items = game.item_prototypes
|
local items = prototypes.item
|
||||||
local remove = entity.remove_item
|
local remove = entity.remove_item
|
||||||
for name, count in pairs(item_dict) do
|
for name, count in pairs(item_dict) do
|
||||||
if items[name] and count > 0 then
|
if items[name] and count > 0 then
|
||||||
@ -1374,7 +1376,7 @@ function CreateCropCircle(surface, centerPos, chunkArea, tileRadius, fillTile, m
|
|||||||
|
|
||||||
-- Fill in all unexpected water (or force grass)
|
-- Fill in all unexpected water (or force grass)
|
||||||
if (distSqr <= tile_radius_sqr) then
|
if (distSqr <= tile_radius_sqr) then
|
||||||
if (surface.get_tile(i, j).collides_with("water-tile") or
|
if (surface.get_tile(i, j).collides_with("water_tile") or
|
||||||
storage.ocfg.spawn_general.force_grass) then
|
storage.ocfg.spawn_general.force_grass) then
|
||||||
table.insert(dirtTiles, { name = fillTile, position = { i, j } })
|
table.insert(dirtTiles, { name = fillTile, position = { i, j } })
|
||||||
end
|
end
|
||||||
@ -1442,7 +1444,7 @@ function CreateCropOctagon(surface, centerPos, chunkArea, tileRadius, fillTile,
|
|||||||
|
|
||||||
-- Fill in all unexpected water (or force grass)
|
-- Fill in all unexpected water (or force grass)
|
||||||
if (distVar <= tileRadius) then
|
if (distVar <= tileRadius) then
|
||||||
if (surface.get_tile(i, j).collides_with("water-tile") or
|
if (surface.get_tile(i, j).collides_with("water_tile") or
|
||||||
storage.ocfg.spawn_general.force_grass) then
|
storage.ocfg.spawn_general.force_grass) then
|
||||||
table.insert(dirtTiles, { name = fillTile, position = { i, j } })
|
table.insert(dirtTiles, { name = fillTile, position = { i, j } })
|
||||||
end
|
end
|
||||||
@ -1511,7 +1513,7 @@ function CreateCropSquare(surface, centerPos, chunkArea, tileRadius, fillTile, m
|
|||||||
|
|
||||||
-- Fill in all unexpected water (or force grass)
|
-- Fill in all unexpected water (or force grass)
|
||||||
if (max_distance <= tileRadius) then
|
if (max_distance <= tileRadius) then
|
||||||
if (surface.get_tile(i, j).collides_with("water-tile") or
|
if (surface.get_tile(i, j).collides_with("water_tile") or
|
||||||
storage.ocfg.spawn_general.force_grass) then
|
storage.ocfg.spawn_general.force_grass) then
|
||||||
table.insert(dirtTiles, { name = fillTile, position = { i, j } })
|
table.insert(dirtTiles, { name = fillTile, position = { i, j } })
|
||||||
end
|
end
|
||||||
|
@ -371,7 +371,7 @@ function RegrowthSectorScan(event)
|
|||||||
if (storage.rg[surface_name] == nil) then return end
|
if (storage.rg[surface_name] == nil) then return end
|
||||||
|
|
||||||
---@type integer
|
---@type integer
|
||||||
local radar_range = event.radar.prototype.max_distance_of_nearby_sector_revealed --TODO: Space age quality might affect this?
|
local radar_range = event.radar.prototype.get_max_distance_of_nearby_sector_revealed(event.radar.quality) --TODO: Space age quality might affect this?
|
||||||
RefreshAreaChunkPosition(surface_name, event.chunk_position, radar_range, 0)
|
RefreshAreaChunkPosition(surface_name, event.chunk_position, radar_range, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -694,7 +694,7 @@ function RegrowthOnBuiltEntity(event)
|
|||||||
log("Added spidertron to regrowth tracking")
|
log("Added spidertron to regrowth tracking")
|
||||||
|
|
||||||
if storage.rg.spidertron_chunk_radius == nil then
|
if storage.rg.spidertron_chunk_radius == nil then
|
||||||
storage.rg.spidertron_chunk_radius = game.entity_prototypes["spidertron"].chunk_exploration_radius
|
storage.rg.spidertron_chunk_radius = prototypes.entity["spidertron"].chunk_exploration_radius
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -236,6 +236,9 @@ end
|
|||||||
---@param event EventData.on_player_changed_surface
|
---@param event EventData.on_player_changed_surface
|
||||||
---@return nil
|
---@return nil
|
||||||
function SeparateSpawnsPlayerChangedSurface(event)
|
function SeparateSpawnsPlayerChangedSurface(event)
|
||||||
|
|
||||||
|
log("SeparateSpawnsPlayerChangedSurface - " .. event.surface_index)
|
||||||
|
|
||||||
if (not storage.ocfg.gameplay.enable_secondary_spawns) then return end
|
if (not storage.ocfg.gameplay.enable_secondary_spawns) then return end
|
||||||
|
|
||||||
local player = game.players[event.player_index]
|
local player = game.players[event.player_index]
|
||||||
@ -453,7 +456,7 @@ function SendPlayerToNewSpawnAndCreateIt(delayed_spawn)
|
|||||||
}
|
}
|
||||||
|
|
||||||
-- Create shared power poles
|
-- Create shared power poles
|
||||||
if (ocfg.gameplay.enable_shared_power) then
|
if (ocfg.gameplay.enable_shared_power and delayed_spawn.primary) then
|
||||||
local power_pole_position = {
|
local power_pole_position = {
|
||||||
x = sharing_ref_pos.x + spawn_config.shared_power_pole_position.x_offset,
|
x = sharing_ref_pos.x + spawn_config.shared_power_pole_position.x_offset,
|
||||||
y = sharing_ref_pos.y + spawn_config.shared_power_pole_position.y_offset }
|
y = sharing_ref_pos.y + spawn_config.shared_power_pole_position.y_offset }
|
||||||
@ -461,7 +464,7 @@ function SendPlayerToNewSpawnAndCreateIt(delayed_spawn)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Create shared chest
|
-- Create shared chest
|
||||||
if (ocfg.gameplay.enable_shared_chest) then
|
if (ocfg.gameplay.enable_shared_chest and delayed_spawn.primary) then
|
||||||
local chest_position = {
|
local chest_position = {
|
||||||
x = sharing_ref_pos.x + spawn_config.shared_chest_position.x_offset,
|
x = sharing_ref_pos.x + spawn_config.shared_chest_position.x_offset,
|
||||||
y = sharing_ref_pos.y + spawn_config.shared_chest_position.y_offset }
|
y = sharing_ref_pos.y + spawn_config.shared_chest_position.y_offset }
|
||||||
@ -501,7 +504,7 @@ function DisplayWelcomeGroundTextAtSpawn(player, surface, position)
|
|||||||
-- Render some welcoming text...
|
-- Render some welcoming text...
|
||||||
local tcolor = { 0.9, 0.7, 0.3, 0.8 }
|
local tcolor = { 0.9, 0.7, 0.3, 0.8 }
|
||||||
local ttl = 2000
|
local ttl = 2000
|
||||||
local rid1 = rendering.draw_text { text = "Welcome",
|
local render_object_1 = rendering.draw_text { text = "Welcome",
|
||||||
surface = surface,
|
surface = surface,
|
||||||
target = { x = position.x - 21, y = position.y - 15 },
|
target = { x = position.x - 21, y = position.y - 15 },
|
||||||
color = tcolor,
|
color = tcolor,
|
||||||
@ -514,7 +517,7 @@ function DisplayWelcomeGroundTextAtSpawn(player, surface, position)
|
|||||||
-- alignment=center,
|
-- alignment=center,
|
||||||
scale_with_zoom = false,
|
scale_with_zoom = false,
|
||||||
only_in_alt_mode = false }
|
only_in_alt_mode = false }
|
||||||
local rid2 = rendering.draw_text { text = "Home",
|
local render_object_2 = rendering.draw_text { text = "Home",
|
||||||
surface = surface,
|
surface = surface,
|
||||||
target = { x = position.x - 14, y = position.y - 5 },
|
target = { x = position.x - 14, y = position.y - 5 },
|
||||||
color = tcolor,
|
color = tcolor,
|
||||||
@ -527,6 +530,8 @@ function DisplayWelcomeGroundTextAtSpawn(player, surface, position)
|
|||||||
-- alignment=center,
|
-- alignment=center,
|
||||||
scale_with_zoom = false,
|
scale_with_zoom = false,
|
||||||
only_in_alt_mode = false }
|
only_in_alt_mode = false }
|
||||||
|
local rid1 = render_object_1.id
|
||||||
|
local rid2 = render_object_2.id
|
||||||
|
|
||||||
table.insert(storage.oarc_renders_fadeout, rid1)
|
table.insert(storage.oarc_renders_fadeout, rid1)
|
||||||
table.insert(storage.oarc_renders_fadeout, rid2)
|
table.insert(storage.oarc_renders_fadeout, rid2)
|
||||||
@ -1241,15 +1246,16 @@ function QueuePlayerForDelayedSpawn(player_name, surface, spawn_position, moat_e
|
|||||||
final_chunk.y = final_chunk.y + spawn_chunk_radius
|
final_chunk.y = final_chunk.y + spawn_chunk_radius
|
||||||
|
|
||||||
---@type OarcDelayedSpawn
|
---@type OarcDelayedSpawn
|
||||||
local delayedSpawn = {}
|
local delayed_spawn = {}
|
||||||
delayedSpawn.playerName = player_name
|
delayed_spawn.playerName = player_name
|
||||||
delayedSpawn.surface = surface
|
delayed_spawn.surface = surface
|
||||||
delayedSpawn.position = spawn_position
|
delayed_spawn.position = spawn_position
|
||||||
delayedSpawn.moat = moat_enabled
|
delayed_spawn.moat = moat_enabled
|
||||||
delayedSpawn.delayedTick = game.tick + delay_spawn_seconds * TICKS_PER_SECOND
|
delayed_spawn.delayedTick = game.tick + delay_spawn_seconds * TICKS_PER_SECOND
|
||||||
delayedSpawn.final_chunk_generated = final_chunk
|
delayed_spawn.final_chunk_generated = final_chunk
|
||||||
|
delayed_spawn.primary = primary
|
||||||
|
|
||||||
table.insert(storage.delayed_spawns, delayedSpawn)
|
table.insert(storage.delayed_spawns, delayed_spawn)
|
||||||
|
|
||||||
HideOarcGui(game.players[player_name])
|
HideOarcGui(game.players[player_name])
|
||||||
DisplayPleaseWaitForSpawnDialog(game.players[player_name], delay_spawn_seconds, game.surfaces[surface], spawn_position)
|
DisplayPleaseWaitForSpawnDialog(game.players[player_name], delay_spawn_seconds, game.surfaces[surface], spawn_position)
|
||||||
@ -1259,7 +1265,7 @@ function QueuePlayerForDelayedSpawn(player_name, surface, spawn_position, moat_e
|
|||||||
|
|
||||||
-- Chart the area to be able to display the minimap while the player waits.
|
-- Chart the area to be able to display the minimap while the player waits.
|
||||||
ChartArea(game.players[player_name].force,
|
ChartArea(game.players[player_name].force,
|
||||||
delayedSpawn.position,
|
delayed_spawn.position,
|
||||||
spawn_chunk_radius,
|
spawn_chunk_radius,
|
||||||
surface
|
surface
|
||||||
)
|
)
|
||||||
@ -1434,7 +1440,6 @@ function CreatePlayerForce(force_name)
|
|||||||
new_force = game.create_force(force_name)
|
new_force = game.create_force(force_name)
|
||||||
new_force.share_chart = storage.ocfg.gameplay.enable_shared_team_vision
|
new_force.share_chart = storage.ocfg.gameplay.enable_shared_team_vision
|
||||||
new_force.friendly_fire = storage.ocfg.gameplay.enable_friendly_fire
|
new_force.friendly_fire = storage.ocfg.gameplay.enable_friendly_fire
|
||||||
new_force.research_queue_enabled = true
|
|
||||||
-- SetCeaseFireBetweenAllPlayerForces()
|
-- SetCeaseFireBetweenAllPlayerForces()
|
||||||
-- SetFriendlyBetweenAllPlayerForces()
|
-- SetFriendlyBetweenAllPlayerForces()
|
||||||
ConfigurePlayerForceRelationships(true, true)
|
ConfigurePlayerForceRelationships(true, true)
|
||||||
@ -1508,7 +1513,15 @@ SPAWN_TEAM_CHOICE = {
|
|||||||
---@alias OarcPlayerCooldownsTable table<string, OarcPlayerCooldown>
|
---@alias OarcPlayerCooldownsTable table<string, OarcPlayerCooldown>
|
||||||
|
|
||||||
---Temporary data used when spawning a player. Player needs to wait while the area is prepared.
|
---Temporary data used when spawning a player. Player needs to wait while the area is prepared.
|
||||||
---@alias OarcDelayedSpawn { surface: string, playerName: string, position: MapPosition, moat: boolean, delayedTick: number, final_chunk_generated: ChunkPosition }
|
---Temporary data used when spawning a player. Player needs to wait while the area is prepared.
|
||||||
|
---@class OarcDelayedSpawn
|
||||||
|
---@field surface string The surface on which the player will spawn.
|
||||||
|
---@field playerName string The name of the player.
|
||||||
|
---@field position MapPosition The position where the player will spawn.
|
||||||
|
---@field moat boolean Whether the spawn has a moat or not.
|
||||||
|
---@field delayedTick number The game tick when the spawn will be ready.
|
||||||
|
---@field final_chunk_generated ChunkPosition The final chunk position that needs to be generated.
|
||||||
|
---@field primary boolean Whether this is the primary spawn point for a player, this is the first surface they spawn on. All other spawns are secondary.
|
||||||
---Table of [OarcDelayedSpawn](lua://OarcDelayedSpawn) indexed by player name.
|
---Table of [OarcDelayedSpawn](lua://OarcDelayedSpawn) indexed by player name.
|
||||||
---@alias OarcDelayedSpawnsTable table<string, OarcDelayedSpawn>
|
---@alias OarcDelayedSpawnsTable table<string, OarcDelayedSpawn>
|
||||||
|
|
||||||
|
@ -58,8 +58,9 @@ function DisplayWelcomeTextGui(player)
|
|||||||
|
|
||||||
local dragger = button_flow.add {
|
local dragger = button_flow.add {
|
||||||
type = "empty-widget",
|
type = "empty-widget",
|
||||||
style = "draggable_space_with_no_left_margin",
|
style = "draggable_space",
|
||||||
}
|
}
|
||||||
|
dragger.style.left_margin = 0
|
||||||
dragger.style.horizontally_stretchable = true
|
dragger.style.horizontally_stretchable = true
|
||||||
dragger.style.height = 30
|
dragger.style.height = 30
|
||||||
|
|
||||||
@ -117,9 +118,19 @@ function CreateSpawnMenuGuiFrame(player)
|
|||||||
local subhead = inside_frame.add{
|
local subhead = inside_frame.add{
|
||||||
type="frame",
|
type="frame",
|
||||||
name="sub_header",
|
name="sub_header",
|
||||||
style = "changelog_subheader_frame"
|
style = "subheader_frame"
|
||||||
}
|
}
|
||||||
subhead.style.height = 46
|
subhead.style.height = 46
|
||||||
|
subhead.style.horizontally_stretchable = true
|
||||||
|
-- changelog_subheader_frame =
|
||||||
|
-- {
|
||||||
|
-- type = "frame_style",
|
||||||
|
-- parent = "subheader_frame",
|
||||||
|
-- left_padding = 12,
|
||||||
|
-- right_padding = 12,
|
||||||
|
-- top_padding = 4,
|
||||||
|
-- horizontally_stretchable = "on"
|
||||||
|
-- }
|
||||||
AddLabel(subhead, "warning_lbl1", { "oarc-click-info-btn-help" }, my_note_style)
|
AddLabel(subhead, "warning_lbl1", { "oarc-click-info-btn-help" }, my_note_style)
|
||||||
|
|
||||||
return inside_frame
|
return inside_frame
|
||||||
@ -956,7 +967,8 @@ function DisplaySharedSpawnJoinWaitMenu(player)
|
|||||||
style = "back_button"
|
style = "back_button"
|
||||||
}
|
}
|
||||||
|
|
||||||
local dragger = button_flow.add{type="empty-widget", style="draggable_space_with_no_right_margin"}
|
local dragger = button_flow.add{type="empty-widget", style="draggable_space"}
|
||||||
|
dragger.style.right_margin = 0
|
||||||
dragger.style.horizontally_stretchable = true
|
dragger.style.horizontally_stretchable = true
|
||||||
dragger.style.height = 30
|
dragger.style.height = 30
|
||||||
end
|
end
|
||||||
@ -1009,7 +1021,8 @@ function DisplayBuddySpawnWaitMenu(player)
|
|||||||
tooltip = { "oarc-return-to-previous-tooltip" },
|
tooltip = { "oarc-return-to-previous-tooltip" },
|
||||||
}
|
}
|
||||||
|
|
||||||
local dragger = button_flow.add{type="empty-widget", style="draggable_space_with_no_right_margin"}
|
local dragger = button_flow.add{type="empty-widget", style="draggable_space"}
|
||||||
|
dragger.style.right_margin = 0
|
||||||
dragger.style.horizontally_stretchable = true
|
dragger.style.horizontally_stretchable = true
|
||||||
dragger.style.height = 30
|
dragger.style.height = 30
|
||||||
end
|
end
|
||||||
|
@ -1,9 +1,22 @@
|
|||||||
-- This handles the shared power logic for the Oarc scenario.
|
-- Lets players share electricity via a special power pole and cross surface connections.
|
||||||
-- Won't work too hard on this since 2.0 might change things...
|
-- Also lets players share items via a linked-chest.
|
||||||
|
|
||||||
|
X_OFFSET_SHARING_POLE = 10
|
||||||
|
Y_OFFSET_SHARING_POLE = 0
|
||||||
|
|
||||||
|
|
||||||
STARTING_X_OFFSET_SHARING_POLE = -5
|
function InitSharingPowerPoles()
|
||||||
Y_OFFSET_SHARING_POLE = 20
|
if storage.shared_power_poles == nil then
|
||||||
|
---@type LuaEntity[]
|
||||||
|
storage.shared_power_poles = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
if storage.shared_power_link == nil then
|
||||||
|
local link_position = { x = X_OFFSET_SHARING_POLE, y = Y_OFFSET_SHARING_POLE }
|
||||||
|
local link_pole = CreateSpecialPole(game.surfaces[HOLDING_PEN_SURFACE_NAME], link_position)
|
||||||
|
storage.shared_power_link = link_pole
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
---Create and connect a pair of power poles for a new base given surface and position.
|
---Create and connect a pair of power poles for a new base given surface and position.
|
||||||
---@param surface LuaSurface
|
---@param surface LuaSurface
|
||||||
@ -16,17 +29,10 @@ function CreateSharedPowerPolePair(surface, position)
|
|||||||
storage.shared_power_poles = {}
|
storage.shared_power_poles = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
--Get an open sharing pole from the holding pen surface if one exists, otherwise create a new one.
|
if storage.shared_power_link == nil then
|
||||||
local hidden_pole = FindSharedPowerPole()
|
local link_position = { x = X_OFFSET_SHARING_POLE, y = Y_OFFSET_SHARING_POLE }
|
||||||
if not hidden_pole then
|
local link_pole = CreateSpecialPole(game.surfaces[HOLDING_PEN_SURFACE_NAME], link_position)
|
||||||
local poles_count = table_size(storage.shared_power_poles)
|
storage.shared_power_link = link_pole
|
||||||
local new_position = { x = poles_count + STARTING_X_OFFSET_SHARING_POLE, y = Y_OFFSET_SHARING_POLE }
|
|
||||||
hidden_pole = CreateSpecialPole(game.surfaces[HOLDING_PEN_SURFACE_NAME], new_position)
|
|
||||||
if not hidden_pole then
|
|
||||||
log("ERROR - Failed to create shared power poles!? " .. serpent.block(position) .. " on " .. surface.name)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
table.insert(storage.shared_power_poles, hidden_pole)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--Create the base pole on the new spawn area surface and connect it to the hidden pole.
|
--Create the base pole on the new spawn area surface and connect it to the hidden pole.
|
||||||
@ -35,7 +41,9 @@ function CreateSharedPowerPolePair(surface, position)
|
|||||||
log("ERROR - Failed to create shared power poles!? " .. serpent.block(position) .. " on " .. surface.name)
|
log("ERROR - Failed to create shared power poles!? " .. serpent.block(position) .. " on " .. surface.name)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
base_pole.connect_neighbour(hidden_pole)
|
local base_connector = base_pole.get_wire_connector(defines.wire_connector_id.pole_copper, true)
|
||||||
|
local hidden_connector = storage.shared_power_link.get_wire_connector(defines.wire_connector_id.pole_copper, true)
|
||||||
|
base_connector.connect_to(hidden_connector, false, defines.wire_origin.script)
|
||||||
|
|
||||||
TemporaryHelperText(
|
TemporaryHelperText(
|
||||||
{ "oarc-shared-power-pole-helper-txt" },
|
{ "oarc-shared-power-pole-helper-txt" },
|
||||||
@ -46,21 +54,6 @@ function CreateSharedPowerPolePair(surface, position)
|
|||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
---Find the first shared power pole that doesn't exceed the max number of connections.
|
|
||||||
---@return LuaEntity?
|
|
||||||
function FindSharedPowerPole()
|
|
||||||
if storage.shared_power_poles == nil then return nil end
|
|
||||||
|
|
||||||
for _,pole in pairs(storage.shared_power_poles) do
|
|
||||||
-- 5 is the hard coded engine limit and we need to leave one open for the connection to the next hidden pole.
|
|
||||||
if pole.neighbours["copper"] and table_size(pole.neighbours["copper"]) < 4 then
|
|
||||||
return pole
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
---Creates a special pole on the surface at the given position on the neutral force.
|
---Creates a special pole on the surface at the given position on the neutral force.
|
||||||
---@param surface LuaSurface
|
---@param surface LuaSurface
|
||||||
---@param position MapPosition
|
---@param position MapPosition
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
scenario-name=OARC
|
scenario-name=OARC
|
||||||
|
|
||||||
|
oarc-holding-pen-surface=[img=oarc-mod-sprite-40] New Player Holding Area
|
||||||
|
|
||||||
description=This mod provides a scenario that overhauls multiplayer spawning.\n[color=red][font=default-bold]Please check out the github page and discord for more information and support.[/font][/color]
|
description=This mod provides a scenario that overhauls multiplayer spawning.\n[color=red][font=default-bold]Please check out the github page and discord for more information and support.[/font][/color]
|
||||||
|
|
||||||
oarc-scenario-info-warn-msg=This scenario allows players to create their own spawn points far from the center of the map. For more information, click the OARC button in the top left corner.
|
oarc-scenario-info-warn-msg=This scenario allows players to create their own spawn points far from the center of the map. For more information, click the OARC button in the top left corner.
|
||||||
|
Loading…
Reference in New Issue
Block a user