2016-08-26 19:00:04 +02:00
# Rampant Tactics
2016-08-26 18:48:29 +02:00
Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, and player hunting
2016-08-22 01:18:13 +02:00
2016-08-25 01:30:45 +02:00
# Forum Post
2016-08-30 06:08:22 +02:00
https://forums.factorio.com/viewtopic.php?f=94& t=31445
2016-08-25 01:30:45 +02:00
2016-08-22 01:18:13 +02:00
# Notes
2016-10-07 16:30:31 +02:00
0.14.10 factorio version fixed more pathing issues
0.14.4 factorio version fixed some issues with unit groups commands
2016-09-14 19:12:29 +02:00
2016-08-22 01:18:13 +02:00
There will be a slight pause the first time this is started up due to indexing all the chunks that have been generated.
2016-08-20 21:04:04 +02:00
2016-08-30 06:08:22 +02:00
MP should be working
2016-08-25 01:30:45 +02:00
2016-08-20 21:04:04 +02:00
# Features
2016-08-22 01:18:13 +02:00
Tactical Retreats - these will take place when a unit group is in a chunk that has reached a death threshold
Unit Group Merging - if multiple unit groups retreat at the same time there is a chance the groups will merge
Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base, or player defense pheromone clouds will form groups based on the evolution factor
Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death
Player Hunting - unit groups will track the player based on there emitted pheromone cloud
2016-08-30 06:08:22 +02:00
Pathfinding - unit groups will use potential fields to perform only single step pathfinding allowing for efficient and dynamic pathing
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2016-08-22 00:59:17 +02:00
# Planned Features
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Tunneling Biters
Fire Biters
Suicide Biters
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infesting Biters
2016-08-22 00:59:17 +02:00
Base Expansion
2016-08-25 01:30:45 +02:00
# Version History
2016-10-07 16:30:31 +02:00
0.14.3 - slightly lowered Rampant attack wave frequency
Altered attack wave size to ramp up slower
Added configuration options for:
attack wave generation area
attack wave threshold
attack wave size
turn off rampant attack waves
2016-09-14 19:12:29 +02:00
0.14.2 - adjusted unit retreat group size threshold
2016-09-14 22:39:05 +02:00
adjusted squad attack pattern (https://forums.factorio.com/viewtopic.php?f=94& t=31445& start=20#p203861)
2016-09-14 22:16:24 +02:00
Fixed migration issue
2016-09-14 19:12:29 +02:00
0.14.1 - fixed ai created bases not being counted in logic
Optimization to offset ai created bases scanning
2016-08-28 22:48:19 +02:00
2016-10-07 16:30:31 +02:00
0.13.3 = 0.14.3
2016-09-14 22:16:24 +02:00
0.13.2 = 0.14.2
2016-09-14 20:20:11 +02:00
2016-09-14 19:12:29 +02:00
0.13.1 - backported 0.14 factorio version to 0.13 factorio version
2016-09-14 14:42:30 +02:00
2016-08-28 04:12:07 +02:00
0.0.8 - fixed retreat oscillations (https://forums.factorio.com/viewtopic.php?f=94& t=31445& start=10#p198750)
2016-08-30 06:08:22 +02:00
added scaling for kamikaze attack (https://forums.factorio.com/viewtopic.php?f=94& t=31445& start=10#p199401)
increased squad size max from 125 to 150, (larger waves)
2016-08-27 08:44:17 +02:00
2016-08-28 04:12:07 +02:00
0.0.6 - some speed improvements
2016-08-30 06:08:22 +02:00
MP is working (https://github.com/veden/Rampant/issues/1)
2016-08-26 00:20:06 +02:00
2016-08-28 04:12:07 +02:00
0.0.5 - fix for nil chunk in ai attack (https://mods.factorio.com/mods/Veden/Rampant/discussion/2512)
2016-08-30 06:08:22 +02:00
checks for main surface (https://forums.factorio.com/viewtopic.php?f=94& t=31445& p=198228#p198563)
updated info with forum homepage
2016-08-25 02:05:20 +02:00
2016-08-28 04:12:07 +02:00
0.0.4 - initial release