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Rampant/README.md

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# Rampant
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Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, and player hunting
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# Forum Post
https://forums.factorio.com/viewtopic.php?f=94&t=31445
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# Notes
There will be a slight pause the first time this is started up due to indexing all the chunks that have been generated.
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MP should be working
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# Features
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Tactical Retreats - these will take place when a unit group is in a chunk that has reached a death threshold
Unit Group Merging - if multiple unit groups retreat at the same time there is a chance the groups will merge
Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base, or player defense pheromone clouds will form groups based on the evolution factor
Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death
Player Hunting - unit groups will track the player based on there emitted pheromone cloud
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Pathfinding - unit groups will use potential fields to perform only single step pathfinding allowing for efficient and dynamic pathing
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# Planned Features
Tunneling Biters
Fire Biters
Suicide Biters
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Base Expansion
# Version History
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0.0.7 - updated for 0.14
2016-08-26 18:43:06 +02:00
2016-08-26 18:41:16 +02:00
0.0.6 - some speed improvements
MP is working (https://github.com/veden/Rampant/issues/1)
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2016-08-25 02:08:41 +02:00
0.0.5 - fix for nil chunk in ai attack (https://mods.factorio.com/mods/Veden/Rampant/discussion/2512)
checks for main surface (https://forums.factorio.com/viewtopic.php?f=94&t=31445&p=198228#p198563)
updated info with forum homepage
2016-08-25 02:05:20 +02:00
0.0.4 - initial release