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Rampant/changelog.txt

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2018-02-07 09:57:41 +02:00
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Version: 0.16.19
Date: 2. 05. 2018
Features:
- Blockable projectiles, most projectiles will be stop by walls and other objects.
Improvements:
- Switched linear tier generation from rounding using ceiling to nearest number
Bugfixes:
- Added check for null group (https://github.com/veden/Rampant/issues/16)
2018-02-06 03:50:36 +02:00
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Version: 0.16.18
Date: 2. 05. 2018
Bugfixes:
- Fixed the enemy naming so the enemy tiers can be changed without losing enemies (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=240#p340944)
- Fixed bob enemies load error (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=240#p340897)
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Version: 0.16.17
Date: 2. 02. 2018
2018-02-05 02:07:25 +02:00
Features:
- Added the Wasp faction, an enemy that throws smaller flying enemies
2018-02-05 05:24:28 +02:00
- Added the Spawner faction, an enemy that throws egg sack that make biters
Improvements:
- Added setting to turn off most of the friendly fire for worm and spitter splash damage
2018-02-04 08:54:11 +02:00
- Changed electric biters to target multiple entities with their beams at a time
- Changed electric worms to shoot a projectile that explodes into an electrical cluster
- Added settings for controlling what tier enemies start and end at
- Changed laser spitters and worms to shoot a projectile that explodes into an laser cluster
2018-02-05 02:07:25 +02:00
Bugfixes:
- Added laser resistance to laser worms
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Version: 0.16.16
Date: 1. 31. 2018
Improvements:
- Added support for NE Buildings artifacts
- Switched biter clump scanner to chunk based search for roughly constant performance
Bugfixes:
- Potential desync fix relating to squads
2018-02-01 06:42:36 +02:00
- unitGroup being nil (https://mods.factorio.com/mod/Rampant/discussion/5a72832d3b14f30009910dce)
- Squads not being deallocated for chunks when group is no longer valid
2018-02-01 06:42:36 +02:00
- Fix for 5 tier of units resulted in only the larva class
Tweaks:
- Increased player base pheromone generation by 10 times
- Increased retreat threshold max from 10000 to 18000
- Increased the spread of player base pheromone from 0.25 to 0.30 (this is only for pathfinding)
- Increased the generation of player pheromone from 150 to 300
- Increased the death pheromone from enemys from 500 to 600
- Increased the player aggro distance from 4 chunks to just over 5 chunks
Framework:
- Changing squads on a chunk to a map instead of an array
2018-01-30 05:04:35 +02:00
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Version: 0.16.15
Date: 1. 29. 2018
Bugfixes:
- Fixed NE and bobs integration
2018-01-30 05:10:43 +02:00
Tweaks:
- Increased base processing passes from every 5 to 2 seconds
2018-01-30 05:04:35 +02:00
2018-01-29 09:16:32 +02:00
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Version: 0.16.14
Date: 1. 28. 2018
Bugfixes:
- Fixed inverted check for bobs and ne (https://mods.factorio.com/mod/Rampant/discussion/5a6ec83c1650e7000ee173b2)
2018-01-29 08:40:21 +02:00
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Version: 0.16.13
Date: 1. 28. 2018
Bugfixes:
- Fixed load error for mod dependencies (https://github.com/veden/Rampant/issues/15)
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Version: 0.16.12
Date: 1. 28. 2018
Bugfixes:
- Fixed an error where item could be nil (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=240#p339033)
Improvements:
- Added support for bobs and NE artifacts
- Added options to include Bobs or NE as factions
2018-01-28 03:02:33 +02:00
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Version: 0.16.11
Date: 1. 27. 2018
Bugfixes:
- A a null check for nil'ed squad groups (https://mods.factorio.com/mod/Rampant/discussion/5a6d09cb9a95f7000b165865)
Improvements:
- Added setting options for changing tiers and variations to allow for a smaller memory footprint
2018-01-27 22:57:50 +02:00
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2018-01-28 00:46:45 +02:00
Version: 0.16.10
Date: 1. 27. 2018
Bugfixes:
- Fixed missing function in surfaceTileChange call (https://mods.factorio.com/mod/Rampant/discussion/5a6cf2ff68436500096b638b)
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2018-01-27 22:57:50 +02:00
Version: 0.16.9
Date: 1. 27. 2018
Bugfixes:
- Fixed uninitialized kamikazeThreshold
- Fixed that deadzones wouldn't expire allowing for resettling
2018-01-27 04:51:48 +02:00
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Version: 0.16.8
Date: 1. 26. 2018
Bugfixes:
- Fixed on_tick empty interval (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=220#p338531)
2018-01-27 04:51:48 +02:00
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Version: 0.16.7
Date: 1. 26. 2018
Improvements:
- Reduced the number of trivial smoke created to 4 from ~20
Tweaks:
- Turned off new enemies by default
- Set default number of enemy variations per tier to 1
2018-01-14 07:48:21 +02:00
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Version: 0.16.6
Date: 1. 25. 2018
2018-01-26 07:48:12 +02:00
Features:
2018-01-27 04:20:33 +02:00
- Generated enemies for a large variety of things to battle
- Evolving bases now get stronger over time and specialize their units
2018-01-26 07:48:12 +02:00
- Creates areas clear of biters
Bugfixes:
2018-01-14 09:07:29 +02:00
- Fixed a cause where squads could get stuck on hard to pass terrain
2018-01-26 07:48:12 +02:00
Tweaks:
- Increased squad movement penalty before removal from 8000 to 10000
2018-01-14 07:48:21 +02:00
2018-01-25 06:25:30 +02:00
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Version: 0.16.5
Date: 1. 24. 2018
Bugfixes:
- Fix from Pxanych for calculatekamikazethreshold passing table instead of a number
2018-01-25 06:25:30 +02:00
2018-01-24 08:12:31 +02:00
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Version: 0.16.4
Date: 1. 23. 2018
Bugfixes:
- Fix for invalid ai max squad variable reference
2018-01-14 07:48:21 +02:00
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Version: 0.16.3
Date: 1. 13. 2018
2018-01-18 07:34:23 +02:00
Bugfixes:
- Fixed creative mode tile wand robot error (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=220&hilit=rampant#p335574)
- Fix from CyaNox for build tile positions to array of tiles change in factorio 0.16.17
2018-01-14 07:48:21 +02:00
Improvements:
- Removed squad limit
- Squads converted from vanilla control receive immediate kamikaze roll
- Units not under a unit group, now get a kamikaze roll before being put into a retreating squad
2018-01-14 07:48:21 +02:00
Optimizations:
- Reworked squad regrouping to be surrounding chunks instead comparing against master list
Framework:
- Add squads to chunk map for faster location sensitive lookups
2018-01-02 20:36:23 +02:00
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Version: 0.16.2
Date: 1. 2. 2018
Bugfixes:
- Fixed invalid function call due to a function renaming
2018-01-02 09:31:38 +02:00
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Version: 0.16.1
Date: 1. 1. 2018
Features:
- Artillery shell impacts cause biter squads to form and prevents the single file line of retaliation
- Unit spawners now rally troops when they die
Improvements:
- Cliffs and impassable areas due to object density have been added to the pathfinder
- Terrain that is dynamically altered (landfilled, cleared of trees, cleared of cliffs) will be accounted for now
- Added artillery turret to buildings that emit pheromones
2018-01-30 05:10:43 +02:00
- Increased kamikaze frequency by increasing the chance to roll for Kamikaze from 70% to 100%
2018-01-02 09:31:38 +02:00
Optimizations:
- Switch scanning for cliffs, resources, and tiles to event based instead of polling
- Reduced number of table allocations when working with squads
Bugfixes:
- fixed changelog so it shows up in-game interface
- Added checks for correct surface before processing build events
Framework:
- Created visualler for viewing internal Rampant ai game state
2017-12-14 04:27:00 +02:00
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Version: 0.16.0
Date: 13. 12. 2017
2018-01-30 05:10:43 +02:00
Tweaks:
2018-01-02 09:31:38 +02:00
- Updated info.json
Bugfixes:
- Fixed broken icon size prototypes
- Fixed create-smoke calls
- Fixed perimeter to radius
- Fixed smoke
- Fixed missing fire tile properties