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Rampant/tests.lua

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Lua
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local tests = {}
local constants = require("libs/Constants")
function tests.test1()
local player = game.player.character
local playerChunkX = math.floor(player.position.x / 32)
local playerChunkY = math.floor(player.position.y / 32)
print("------")
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print(#global.regionMap.processQueue)
print(playerChunkX .. ", " .. playerChunkY)
print("--")
for x=playerChunkX-3, playerChunkX+3 do
for y=playerChunkY-3, playerChunkY+3 do
if (global.regionMap[x] ~= nil) then
local chunk = global.regionMap[x][y]
if (chunk ~= nil) then
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local str = ""
for i=1,#chunk do
str = str .. " " .. tostring(i) .. "/" .. tostring(chunk[i])
end
if (chunk.cX == playerChunkX) and (chunk.cY == playerChunkY) then
print("*", chunk.cX, chunk.cY, str)
else
print(chunk.cX, chunk.cY, str)
end
-- print(str)
print("-")
end
end
end
end
end
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function tests.test2()
print("--")
for i=1, #global.natives.squads do
local squad = global.natives.squads[i]
if squad.group.valid then
print(math.floor(squad.group.position.x * 0.03125), math.floor(squad.group.position.y * 0.03125), squad.status, squad.group.state)
print(serpent.dump(squad))
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end
end
end
function tests.test3()
local playerPosition = game.players[1].position
local chunkX = math.floor(playerPosition.x * 0.03125) * 32
local chunkY = math.floor(playerPosition.y * 0.03125) * 32
local entities = game.surfaces[1].find_entities_filtered({area={{chunkX, chunkY},
{chunkX + constants.CHUNK_SIZE, chunkY + constants.CHUNK_SIZE}},
force="player"})
for i=1, #entities do
print(entities[i].name)
end
print("--")
end
function tests.test4()
local playerPosition = game.players[1].position
local chunkX = math.floor(playerPosition.x * 0.03125) * 32
local chunkY = math.floor(playerPosition.y * 0.03125) * 32
local entity = game.surfaces[1].find_nearest_enemy({position={chunkX, chunkY},
max_distance=constants.CHUNK_SIZE,
force = "enemy"})
if (entity ~= nil) then
print(entity.name)
end
print("--")
end
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function tests.test5()
print(global.natives.points, game.tick)
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end
function tests.test6()
local playerPosition = game.players[1].position
local chunkX = math.floor(playerPosition.x * 0.03125) * 32
local chunkY = math.floor(playerPosition.y * 0.03125) * 32
game.surfaces[1].set_tiles({{name="fillableDirt", position={chunkX-1, chunkY-1}},
{name="fillableDirt", position={chunkX, chunkY-1}},
{name="fillableDirt", position={chunkX-1, chunkY}},
{name="fillableDirt", position={chunkX, chunkY}}},
false)
end
function tests.test7()
local playerPosition = game.players[1].position
local chunkX = math.floor(playerPosition.x * 0.03125) * 32
local chunkY = math.floor(playerPosition.y * 0.03125) * 32
game.surfaces[1].create_entity({name="tunnel-entrance", position={chunkX, chunkY}})
end
function tests.test8(x)
local playerPosition = game.players[1].position
local chunkX = math.floor(playerPosition.x * 0.03125) * 32
local chunkY = math.floor(playerPosition.y * 0.03125) * 32
game.surfaces[1].create_entity({name=x, force="enemy", position={chunkX, chunkY}})
end
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function tests.test9()
local enemy = game.surfaces[1].find_nearest_enemy({position={0,0},
max_distance = 1000})
if (enemy ~= nil) and enemy.valid then
print(enemy, enemy.unit_number)
enemy.set_command({type=defines.command.attack_area,
destination={0,0},
radius=32})
end
end
function tests.test10()
game.players[1].cheat_mode = true
game.forces.player.research_all_technologies()
end
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function tests.test11()
print(serpent.dump(global.pheromoneTotals))
end
return tests