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reduced pheromone map process to 105

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Aaron Veden 2021-11-28 17:53:35 -08:00
parent e91fc26066
commit bbb99102cc
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2 changed files with 2 additions and 1 deletions

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@ -23,6 +23,7 @@ Date: 23. 11. 2021
- Decreased evolution target variability when calculating bases faction type
- Decreased wander time when a settle command fails to 20 seconds
- Reduced player, enemy, resource scanned chunks to 2 every 7 ticks
- Reduced pheromone map processed chunks to 105 every 7 ticks
Bugfixes:
- Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
- Fixed vengence squads only processing half the expected chunks

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@ -43,7 +43,7 @@ constants.MAGIC_MAXIMUM_BASE_NUMBER = 100000000
constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MIN = 1000
constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = 130000
constants.PROCESS_QUEUE_SIZE = 140
constants.PROCESS_QUEUE_SIZE = 105
constants.SCAN_QUEUE_SIZE = 2
constants.RESOURCE_QUEUE_SIZE = 2
constants.ENEMY_QUEUE_SIZE = 2