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AIAttackWave.lua
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kamikaze settlers are 2.5x more likely during siege state
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2021-12-10 11:51:39 -08:00 |
AIPlanning.lua
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tweaked state chances under 0.2 temperament
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2021-12-10 11:22:07 -08:00 |
AIPredicates.lua
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siege now sends some raiding squads
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2021-12-10 11:12:54 -08:00 |
BaseUtils.lua
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Increased deathThreshold to 4500,7500,11000,16000
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2021-12-08 20:18:31 -08:00 |
ChunkProcessor.lua
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chunk passing scanning happens regardless of active map
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2021-12-09 22:38:50 -08:00 |
ChunkPropertyUtils.lua
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fixing temperament scoring around registering and unregistering enemy structures
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2021-12-09 19:56:26 -08:00 |
ChunkUtils.lua
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chunk passing scanning happens regardless of active map
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2021-12-09 22:38:50 -08:00 |
Constants.lua
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moved temperament range and divider moved into constants
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2021-12-09 22:50:14 -08:00 |
MapProcessor.lua
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siege now sends some raiding squads
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2021-12-10 11:12:54 -08:00 |
MapUtils.lua
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siege groups now detect player structures on nextAttackChunk
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2021-12-10 13:23:52 -08:00 |
MathUtils.lua
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rng should now be deterministic
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2021-12-05 15:33:24 -08:00 |
MovementUtils.lua
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added max move and auto settling
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2021-12-05 20:27:03 -08:00 |
PheromoneUtils.lua
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adding check to global processors for invalid surfaces
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2021-12-07 22:13:32 -08:00 |
PlayerUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
QueryUtils.lua
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fixed regional bases processing, distribution, cleanup
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2021-12-04 11:04:13 -08:00 |
SquadAttack.lua
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siege groups now detect player structures on nextAttackChunk
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2021-12-10 13:23:52 -08:00 |
SquadDefense.lua
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uniform squad processing
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2021-12-05 19:40:39 -08:00 |
StringUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
UnitGroupUtils.lua
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uniform squad processing
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2021-12-05 19:40:39 -08:00 |
UnitUtils.lua
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cleanup energy thief biter logic in control
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2021-12-08 22:01:54 -08:00 |