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mirror of https://github.com/veden/Rampant.git synced 2024-12-28 21:08:22 +02:00
Rampant/libs
2021-12-10 13:23:52 -08:00
..
AIAttackWave.lua kamikaze settlers are 2.5x more likely during siege state 2021-12-10 11:51:39 -08:00
AIPlanning.lua tweaked state chances under 0.2 temperament 2021-12-10 11:22:07 -08:00
AIPredicates.lua siege now sends some raiding squads 2021-12-10 11:12:54 -08:00
BaseUtils.lua Increased deathThreshold to 4500,7500,11000,16000 2021-12-08 20:18:31 -08:00
ChunkProcessor.lua chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
ChunkPropertyUtils.lua fixing temperament scoring around registering and unregistering enemy structures 2021-12-09 19:56:26 -08:00
ChunkUtils.lua chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
Constants.lua moved temperament range and divider moved into constants 2021-12-09 22:50:14 -08:00
MapProcessor.lua siege now sends some raiding squads 2021-12-10 11:12:54 -08:00
MapUtils.lua siege groups now detect player structures on nextAttackChunk 2021-12-10 13:23:52 -08:00
MathUtils.lua rng should now be deterministic 2021-12-05 15:33:24 -08:00
MovementUtils.lua added max move and auto settling 2021-12-05 20:27:03 -08:00
PheromoneUtils.lua adding check to global processors for invalid surfaces 2021-12-07 22:13:32 -08:00
PlayerUtils.lua correcting repo permissions 2021-11-23 19:45:28 -08:00
QueryUtils.lua fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
SquadAttack.lua siege groups now detect player structures on nextAttackChunk 2021-12-10 13:23:52 -08:00
SquadDefense.lua uniform squad processing 2021-12-05 19:40:39 -08:00
StringUtils.lua correcting repo permissions 2021-11-23 19:45:28 -08:00
UnitGroupUtils.lua uniform squad processing 2021-12-05 19:40:39 -08:00
UnitUtils.lua cleanup energy thief biter logic in control 2021-12-08 22:01:54 -08:00